x. You need the programs nConvert and Oscape. Google it
Try to find the most recently updated versions. In this guide, replace yourworldspace with your Worldspace EditorID of the area you're creating LOD in.
xx. As a cautionary step, make sure you unpack textures from "Skyrim - Textures.bsa" to your Data\Textures folder using a bsa unpacker, I used Fallout Mod Manager
Convert the .tga files using nconvert and a .bat file with the line nconvert -out tga *.dds (You must copy and paste nconvert.exe and the .bat file you just created into each folder with the .dds textures extracted from the .bsa)
- Leaving the .dds files, move the .tga files to corresponding common\Source\TGATextures folders (i.e. Data\Textures\lod goes in Source\TGATextures\lod). You'll probably have to make the TGATextures folder youself.
- Right now I only have the following \TGATexture folders: "landscape", "lod", and "water".
ALRIGHT. Here we go:
1. Make sure to delete all folders and files that are within these locations
- common\Source\DDSTextures\Terrain\yourworldspace
- common\skyrim\Data\meshes\Terrain\yourworldspace
- common\skyrim\Data\textures\Terrain\yourworldspace
- As well as the .lod file in common\skyrim\Data\lodsettings that's named after your WS. If you can't find these locations, make them. Otherwise, delete all the files contained.
2. Oscape time:
- "Active Plugins" tab: select your worldspace after hitting fill, make sure "feature-map" and "surface-map" boxes are checked, hit extract
- "Preview" tab: at the very bottom, select your destination folder, it can be anything. This is where you store your .raw. Click accept
- "Generator" tab: Set texture to 250000 (adjust if you get "too many triangles"). Check the meshes, normals, colors, and overwrite boxes.
- Meshes: make sure the following boxes are checked (and ONLY these): 1/2, 1/4, 1/8, optimize for overdraw, NIF
- Normals: same as meshes, select ONLY these: 1/1, 1/2, 1/4, 1/8, (one resolution of choice), PNG
- Colors: 1/1, 1/2, 1/4, 1/8, (one resolution of choice), PNG
- Set the bottom folder to somewhere. Remember it, you'll be copying files from here in the next step. Hit Generate.
- Exit from Oscape, I don't see any results coming from the Installer and Recovery, and this still works, so they're ignored.
3. NConversion
- Create a .bat file with the following line nconvert -out dds *.png
- Copy nconvert.exe from where you put it, as well as the .bat file you just created, to all of the TEX folders you generated from the Oscape "Generator" tab.
- In each folder, execute the .bat file, and it should generate .dds files.
- Copy the TEX .dds files from each folder to the location common\skyrim\Data\textures\Terrain\yourworldspace (Put all of them in the same folder) Again, if you don't have these folders, make them.
- Copy all the LOD .btr files to the common\skyrim\Data\meshes\Terrain\yourworldspace folder.
4. Creation Kit...
- Load your Data, but don't load anything in the render window. Doing so can cause crashes from time to time.
- Make a border region in the Region Editor. it doesn't need to contain anything, it just needs to outline the total area where you will want LOD generated in. And make sure the "border region" box is checked before you apply.
- Go to Worlds -> Generate Max Height Data For World (NOTE: This assumes you read the pervious step and have created your border region) Hit yes, then no.
- It'll take a bit to load, but when it's finished, a box will come up that says "done"
- If when you hit "OK," the CK crashes, make sure there is a fresh yourworldspace.lod file in common\skyrim\Data\lodsettings. If not, try again. And again. Same with most crashes.
- SAAAAAAVE
- Click Worlds -> World LOD. In the new window, choose your worldspace; check the Generate Diffuse Textures and Generate Normal Textures boxes, with "source only" selected. Hit Generate
- This part takes 30 minutes for me.
- When it's done, exit the CK WITHOUT SAVING. If you save, your landscape will disappear.
5. Fire up Skyrim, check your worldspace to see if the LOD worked. If you don't know how, use the console
command cow yourworldspace x y with the x and y being a cell coordinate within your worldspace.
Making games isn't easy, apparently. Hope this helps some people

Thanks to everyone in this forum having problems with the LOD, Bethesda, to the developers of Oscape and nConvert.