Tutorial Request...

Post » Fri Nov 16, 2012 7:00 pm

I have a request for a particular tutorial:

- I would like to make a testing hall to test if aspects of my mod are working correctly.
- I also would like to know how to summon NPCs/Vendors/etc into the hall and test if they're working correctly.

Anyone know the best way to go about this?
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Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Fri Nov 16, 2012 9:19 pm

I made a big open room using the generic tileset, with little hallways branching off for all the main quests in my land. I then put triggers at the head of each hallways saying what quest it went to, then at the end of the hallway I put a custom trigger that teleports you to where you need to be, sets up the quest and moves/enables/etc anything that needs to be for that quest. That lets me and my testers jump into the main quest at any of the 9 quests, instead of playing for hours to get to one spot.

As for people, I'm not sure if this would work for venders, but I simply made copies of all of my characters that inherit everything from their base (Except for factions and such so they dont fight eachother).

That way I can run through this one room and test all of their voice stuff to make sure lines are working and sounding good.

Hope this helps. :)
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Stephani Silva
 
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Joined: Wed Jan 17, 2007 10:11 pm


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