[Rel] TwoRings

Post » Wed Oct 17, 2012 4:27 am

Since Skyrim came out I've wanted to be able to equip two rings at once and while there are a number of mods that seek to implement some sort of work around I haven't really liked any of them. Thanks to SKSE I was able to come up with a way of equipping a second ring that I haven't seen anywhere before. This mod doesn't modify any items or create any new ones, and does not use any additional biped objects so it should not have any compatability issues with other mods unless they change the default rings in a strange way. It should also work seamlessly with any additional rings. I've done a fair bit of testing and haven't spotted any bugs in the most recent version. If you encounter any bugs please let me know what mods you are using and how to reproduce the bug, if possible.

REQUIRES SKSE

skyrim.nexusmods .com/mods/25516/
steamcommunity .com/sharedfiles/filedetails/?id=102896158
(how do I make these actual links? The forum says I'm not allowed to post links)

FAQ
-Does this mod conflict with any mods?
Not that I know of. This mod doesn't make use of any biped object slots for the second ring, and doesn't modify the vanilla rings at all. I haven't encountered any conflicts but if you do please report them and I will try and fix it.

-Can you see both rings on my character?
No. Only one ring will show up at a time. As far as I can determine displaying the second ring would require modifying the models for all the player races and that would be both a ton of work and a compatability nightmare.

-Help my ring isn't showing up on my character's model!
Sometimes that happens. You should still get all the benefits of having both rings equipped. I'm looking into why it happens but it is probably an engine limitation.

-Does this use the EquipItem() function or have problems with player made enchantments?
No, this mod does not use EquipItem and does not handle any of the equipping or removing of rings itself. I have tested player made enchantments on both rings and have not seen any bugs.

-Does this mod add duplicate rings (left handded rings)?
No. This mod does not add or modify any items. Everything is handled through a script.

-Does this mod work with modded rings?
Yes, this mod should work fine with any mod that adds or modifies rings so long as the mod does not change the fundamental working of the rings.

-Does this mod work with Left Handed Rings?
It should. I haven't tested it but since the added rings don't go in the default ring slot I don't think there will be any conflict.

-How does your mod work?
I've included the source for the script in the Nexus download if you want to see the details. In short it catches when you equip a ring, checks if it has a stored ring and if not removes the slotmask of the ring you just equipped and stores it. Then when you remove a ring it checks if it was the stored one and if so resets its slotmask and clears its storage.
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michael danso
 
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Post » Wed Oct 17, 2012 12:52 am

Wonderful, will be testing it tonight for sure!
To make the links, you have to use the html/url/link button on the full message edit!
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GabiiE Liiziiouz
 
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Post » Wed Oct 17, 2012 2:07 am

Nice, i wanted this since long :)
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Sammygirl
 
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