traits -
Small frame
built to destroy
1. Intense training - +1 strength ( required for snipers//big guns )
2. Rapid reload
3. Educated
4. The professional
5. bloody mess ( optional, can be replaced with Living Anatomy which shows health+DT of enemies, ( however doesn't add 5% to overall animal dmg and non-feral ghouls, only humanoids )
6. hand loader
7. shotgun surgeon
8. cowboy
9. quick draw
10. finesse
11. adamantium skeleton
12. jury rigging
13. better criticals
14. weapon handling
15. Silent running
traits -
Small frame
built to destroy
str 4 / +1 implant , +1 intense training = 6 (required with weapon training for snipers/big guns) You will start with 190 carry weight, and eventually get 210 with 6 strength.
perc 5 / +1 implant = 6 = 6
Endurance 5 = 5
charisma 1 = 1
intel 10 = 10
agil 8 / +1 implant, +1 small frame = 10
luck 7 / +1 implant = 8
Armor increase implant = 5 implants with 5 endurance.Regeneration implant isn't needed as it heals so slow its practically useless.
Statistics - Bases + booklets + actual stat allocation (this build requires you to hunt down all skill booklets).
Repair 41 + 12 = 53 + 47 = 100
Guns 39 + 12 - 51 + 49 = 100
Science 26 + 15 = 41 + 49 = 90 (can be enhanced to 100 with gear) (note: there are 5 books for science, only 4 for the rest)
Sneak 24 + 12 = 36 + 64 = 100
Speech 8 + 12 = 20 + 70 = 90 (can be enhanced to 100 with gear)
Lockpick 16 + 12 = 28 + 77 = 95 (can be enhanced to 100 with gear)
Medicine 41 + 12 = 53 + 37 = 90 (can be enhanced to 100 with gear)
melee weapons 14 + 12 = 26 + 19 = 45 (required for cowboy)
that is 412 points out of a total of 487, which means you have 75 left over after this.
I would recommend dumping it all into barter for easy and faster cash, as this build doesn't allow you to carry a lot of weight (210 pounds max) for vendor trash early on or later on. This would put you at 83 barter. Plus mercs come in handy for vendor trash carrying anyway. There are also a few barter quests as well in the game.
This build is best played with companions:
Lily Bowen: melee and tank. Her companion perk: This perk increases the stealth boy's duration by 200% while also granting sneak attack criticals an extra 10% damage. She has rage fits so I'm not sure what that's all about as I haven't used her yet. So if it is a problem some alternatives could be
Boone, considering he has a high sneak skill or Raul, with Raul as a companion all weapons and armor decay 25% less. Combine that with a 100 repair skill and it should be nuts if it stacks and would negate the "built to destroy" trait however he doesn't have any sneak abilities.
ED-E: Ranged attacker. Will play loud music the moment anything engages you in combat so you will know if your mercs are engaged. Will not run away from you as it is ranged unlike rex. With its perk you can detect enemies at a very far range which is too good to pass up with this sneak build, and enemies that are cloaked can also be targeted in V.A.T.S.
what do you guys think for this as a guns build? Any tweaks to make it better?