I take it no one likes to click links anymore around here.
The ability for a videogame to simulate a world is unrivaled in modern technology, and the United States military is using that ability to accurately train soldiers in situations not easily reproduced. The Orlando Division of Intelligent Decisions is developing the Dismounted Soldier Training System (DSTS) in which soldiers wear a computer and a "head-mounted displays on their helmets." The computer runs the CryEngine 3 and displays landscapes and positions while the trainee moves around a 10 foot by 10 foot square area. Floyd West, director of the project, said he decided to use videogame tech because it displays the closest thing to real life. The project has a budget of $57 million.
"What we're trying to do with infantry squad-level training is suspension of disbelief, and the CryEngine 3 is the best video game technology on the market today," West said. "With CryEngine 3 being used for Crysis 2 and the capabilities that game engine provides, it allows us to make the most realistic simulation possible. We're able to transport soldiers to accurately recreated locales like Afghanistan and Iraq, where we can simulate everything from visuals to 360-degree sound."