I'm the author of http://skyrim.nexusmods.com/mods/16411.
These replacers remove various batches of creatures and edit the names of others from the main http://skyrim.nexusmods.com/mods/9694 (replacers released with permission).
I manually edit entries in SkyMoModLists.esp for each replacer in the Creation Kit, save and upload - so each replacer is incompatible with another.
Ideally, I'd like to offer users the ability to combine esps - but not sure how or if this would work...
For example, a user might want to use one replacer to remove SkyMoMod spiders from the lists, and another replacer to remove SkyMoMod dragons.
Another user might want to use the Lore-Friendly replacer which removes some creatures and renames others, but also want to user the replacer which remove the Spiders and the replacer which removes the additional horror-based creatures (or at least those which aren't removed by the lore-friendly replacer).
At the moment they can't, as each replacer is an individual copy of the main SkyMoMod.lists file but with different batches of creatures edited.
SkyMoMod already has an esm. If I rename my esps so each replacer has a different name, and make my replacer mods dependent on both the esm and esp from SkyMoMod, and they run two replacers together, I assume they would cancel each other out - ie. if the esp which removes spiders loads first, then the the one which removes dragons loads later, surely the later one will win, and the dragons will be removed but the spiders will be added back as the esp removing dragons still adds spiders to the lists.
Would it be possible (if I renamed the esps) for a user to run multiple replacers at once without any problems...I assume a bashed patch would make them easily compatible, but is there a way to do it without forcing the user to use Wrye Bash?
If I force users to use a Bashed Patch, and they have multiple replacers, would the spawns be multiplied by the number of replacers they have? eg. 3 replacers that all add Guars to the list (among many others), but each replacer removing a different creature - would there be 3 times the Guars spawned as they are all bashed into the patch?
Somehow you'd need to tag Bash so that the creatures are removed that are meant to be removed, but that the other creatures added back by the following replacer still remain removed...I assume a delev tag would suffice, but not completely sure.
Is there anything else that I'm missing with regards to the way the lists work?
I was inititally resistant to do this, as I've noticed that some of the SkyMoMod users aren't always the most technically-minded, and I'd like to make things as easy for them as possible - getting some of them to manage their load order (either manually or via BOSS) and/or use Wrye Bash might be a challenge.