While I'm working on learning more about Skyrim modding and the Creation Kit, I was hit with an idea that I am very determined to implement.
I have noticed that there hasn't been many new follower mods for Skyrim yet, and I don't just want to make another robotic follower NPC. Alongside my work with a http://www.gamesas.com/topic/1348797-wip-scrawny-body-type/, I'm going to be working on a new companion for Skyrim that has personality. I'm anticipating there's going to be a lot of female companions in the future, so I am going to create a male companion with depth of personality and character.
The companion is NOT intended to be a good warrior and is NOT intended to heavily assist the player in battle. I feel like other people will already accomplish a unique, powerful companion for these situations, so my intent with the mod is to take things in a more story-driven direction. The companion will be a follower with the specific purpose of being an interesting character to interact with, implementing a dynamic personality and quests.
I have the resources and ability to fully voice-act the character, and I will devote the time and attention necessary to creating a believable, unusual character to interact with.
Here are details on the character. If you're planning on playing this mod some day, I wouldn't suggest reading ahead as I'm going to spoil the character. Part of the fun is discovering the character's various quirks and issues. But for those who are wanting to read about what my ideas are and present opinions, I have a few questions for anyone experienced in the community.
1. Are the particular functions that I present possible with Skyrim's scripting?
2. Do these concepts strike you as unique and entertaining? Or do you personally believe that they are too much of a hinderance to gameplay to be enjoyed?
The concept is as follows.
Kai is a Breton Mage that the player discovers one day in a bit of a predicament. He won't say what, exactly, but he pleads for the player to help him and become his bodyguard. He doesn't have a lot of money but he swears he will make it worth the player's while by providing the only service he is capable of providing: healing.
Perhaps it seems like a good idea at the time. Recruiting Kai will result in him following the player around and assisting them in simple healing tasks, providing alchemical potions when given the resources to do so, and attempting to provide some in-combat healing through use of magic.
However, there's a few issues that the player will recognize not long after having the wimpy mage tag along: he won't fight. He never deals a single scratch on an enemy. In fact, quite the opposite. Sometimes, he begs for the player not to kill an opponent, especially if the opponent flees. Not only this, but if he's in the position to, he will attempt to heal the enemy.
The player might get fed up with Kai's annoyingly pacifistic nature, can abandon him, or chide him for his stupidity, or perhaps agree with his philosophy. Kai's actions will open the doors to multiple dialog options discussing his philosophy, as well as the player's own philosophy on concepts such as the value of life, views on afterlife, and morality in general.
Through the player's adventures with Kai, they will discover more about his dark history, which will open up a new questline to experience concerning the character's past- and it will interweve player decisions and determine Kai's fate.
Here are some details on the character. These are what I'm planning for the mod and will definitely implement.
In-Depth Persona
Kai is intended to be well-developed, with a strongly established personality. He is a character concept that I have been working on for the past several years.
-He is not a shallow character. Expect deep conversations about questions of ultimate concern: morality, the afterlife, the value of life, the reason for suffering, etc.
-His beliefs will affect his actions. He will also judge the player for theirs. Do not expect Kai to follow you unquestionably.
-He will be romancable to female players only. My personal opinions on the subject of homosixuality are irrelevant to this decision: this is just how Kai is.
Lots of Voiced Dialogue
Kai will talk. A lot. He will comment on things in every vanilla area. He will comment on choices the player makes in quests. He will make comments during battle.
I have a voice actor who's ready and happily willing to voice Kai's dialogue. I'm blessed to have a boyfriend who's a good actor, with a tone similar to Kai's character.
-There will be hundreds of unique voiced lines of dialogue.
-Comments will work with vanilla content.
Commands
Kai will use basic comapnion commands: Follow, Wait, and View Inventory. He can be told where the player's house is, or a location that he will travel to when the player decides to part ways with him.
He will also have more unique options: Alchemy and Conversation. With Alchemy, the player can ask him to craft high-quality potions if he is provided with the ingredients. Conversation will open up a list of topics to discuss with Kai, that are unlocked while traveling with him. This is where the player can discuss Kai's many viewpoints or issues that have come up during your adventures.
Unique Functionality Never Done Before
Kai is not intended to be a companion that is useful in battle. He is intended to be a unique character. He will have unique in-combat functionality that has, to my knowledge, never been scripted before.
-Alongside healing the player during combat, he may sometimes heal humanoid enemies during combat.
-He will lose respect for the player if the player kills a fleeing enemy.
-He will only defend himself when absolutely necessary and with no weapons.
Quests
Lastly, Kai will have his own questline, and what happens along it will determine his fate. Choices the player makes will drastically affect the outcome of the quests. I won't detail much else here, for I'll spoil my ideas.
Thanks for reading and please let me know your opinions on this idea. Does it sound fun and entertaining? Would you download it, if I finished it?