[WIPZ] Unique Taverns - Winterhold

Post » Sat Aug 04, 2012 11:46 am

I am fixing any and all bugs found in the Unique Taverns - Falkreath.

But I am also getting started on the next, which turned out to be Winterhold. Not even I could have predicted that one, lol! I go where the muse takes me.......

The concept

Cold and Scarcity.

The concept behind this revamp is the incessant cold and the isolated location of Winterhold, that lies on the edge or even within the ice fields. Winterhold pretty much fell into the ocean, what is left hangs in there precariously. You won't find the luxury that you found in Falkreath, with it's quality ancient craftsmanship. Winterhold is a town all about surviving the harsh cold. Supplies are scarce, relying on the infrequent shipments brought by wagon across the treacherous, inhospital terrain.

So this tavern needs to reflect that.

It will be cold stone, with an attempt at warmth in the form of fire and animal skins. In the center is a large hearth (not the vanilla one) that provides most of the warmth and you will see most living takes place around that hearth. Customers clustered as close to the warmth as possible as the sounds of exterior weather add to the chill. The walls exuding the exterior damp and cold, you gravitate towards the warmth of the fire.

The rentable room is basic at best, with it's own small hearth that I would ideally like to have activatable by the player, to add to the whole needing to get warm concept. Not too much traffic in this inn, it is not a particularily welcoming place. However, compared to the freeze outside, it offers at least some small comfort.

Pics to come, just outlining the concept as I get it. Feel free to make suggestions. I don't expect this inn to take too long to do.
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Charlotte X
 
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Post » Sat Aug 04, 2012 7:51 am

I get an in-game error in the game's UI whenever I load a savegame with Falkreath activated:

[WETriggerScript < (010D13EA)>]WARNING: OnInit() myHoldLocation property has not been set, this will result in errors.

It then promptly crashes to desktop. It does this even on a new game... except instead it gives several errors and then hangs.

Also, I looked at the plugin in and I saw a *lot* of deleted refs. Deleting refs is probably a bad idea; in Oblivion days, deleting refs was pinpointed as a major cause of CTDs, as mods attempted to call refs that were deleted by other mods.

The best thing to do is move them out of the way and then set them to be "Initially Disabled". xEdit used to have a function to handle that automagically; it'd undelete, subtract a huge amount from its Z-axis positional, and set as initially disabled. Hopefully one of the xEdit successors will feature that function...
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roxxii lenaghan
 
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Post » Sat Aug 04, 2012 11:00 am

I thought you wanted to make the next one with thieves and murderers.
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Sunnii Bebiieh
 
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