[RELzWIPz] Unofficial High Resolution Patch

Post » Sat Feb 09, 2013 12:07 pm

Unofficial High Resolution Patch

Version: 1.0.0
By the Unofficial Patch Project Team

http://skyrim.nexusmods.com/mods/31255
http://steamcommunity.com/sharedfiles/filedetails/?id=125839153
http://tesalliance.org/forums/index.php?/files/file/1459-unofficial-high-resolution-patch/
http://www.darkcreations.org/forums/files/file/590-unofficial-high-resolution-patch/


Requires Skyrim version 1.8.151.0.7 or greater and the official High Resolution DLC.

http://afkmods.iguanadons.net/index.php?/forum/345-unofficial-skyrim-patches/

This mod is an effort to fix the bugs currently existing in the High Resolution DLC. If you're experiencing a bug with the High Resolution DLC, please report the bug to us in as much detail as possible on http://afkmods.iguanadons.net/index.php?/tracdown/categories/12-unofficial-skyrim-patch/. Please use search to ensure that you aren't submitting something that is already there. There are conglomerate entries for object placement (if it doesn't affect gameplay), text errors, and inappropriate dialog (again, that doesn't affect quests or other gameplay) so please use those entries if that's what you're reporting. Use the "Hi-Res DLC" option to tag your report for Dragonborn. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience!

(Note that all fixes are retroactive unless otherwise noted)

http://afkmods.iguanadons.net/index.php?/topic/3580-frequently-asked-questions-bugs/
http://afkmods.iguanadons.net/index.php?/topic/3581-frequently-asked-questions-about-the-project/

Previous Threads:

Credits:
Quarn - For compiling together the initial release, including all of the adjustments after Bethesda's gigantic update in February of 2012.
Nico coiN - The much improved version of the Tamriel objects normal map which includes Castle Volkihar for Dawnguard.

Version: 1.0.0

Mesh and Texture Fixes
  • The LOD terrain normal map has been updated to be compatible with Dawnguard, using an improved version.[/*]
  • Optimized 45 textures which where using the wrong format, better performance![/*]
  • USKP Transferred Fix: Fixed seams in 2 textures (textures\architecture\whiterun\wrdragontile01.dds, textures\architecture\windhelm\whoutwall.dds).[/*]
  • USKP Transferred Fix: Fixed the shaft of the grindstone on blacksmith sharpening wheel stations only being on one side of the stone, wouldn't be possible to use as the torque on the wheel would quickly destroy it (textures\clutter\blacksmith\blacksmithsharpeningwheel01.dds, meshes\furniture\clutter\blacksmithsharpeningwheelanimating.nif).[/*]
  • USKP Transferred Fix: Cave roots were using a texture that was flat and ill defined. This has been replaced with one that looks better against the darkness in caves (textures\dungeons\caves\cavebaseroots01.dds).[/*]
  • USKP Transferred Fix: Included the high resolution Elk skin (which is already correct) to override USKP's default resolution fix (textures\actors\elk\elkbody.dds).[/*]
  • Fixed webbing on Blood Dragons, altered alpha channel on texture (textures\actors\dragons\dragon_swamp.dds).[/*]
  • Fixed Dragon Priests not using their high resolution textures, corrected folder name (textures\actors\dragonpriest -> textures\actors\dragon priest).[/*]
  • Fixed Dragon Priests not disintergrating properly after the previous fix, replaced the alpha channel with a high resolution version from the newly added high resolution Dragon Priest Acolyte textures (textures\actors\dragon priest\dragonpriest.dds).[/*]
  • Fixed Goats not using their high resolution texture, corrected file name (actors\goat\goat.dds -> actors\goat\goat_d.dds).[/*]
  • Fixed Volsung (Dragon Priest mask) not using its high resolution texture, corrected filename (textures\armor\dragonpriesthelm\helmet_corondrum.dds -> textures\armor\dragonpriesthelm\helmet_corundrum.dds).[/*]
  • Fixed Male Theives Guild Boots not using their high resolution texture, corrected file name (textures\armor\theivesguild\thieves guild armor_shoes_texture.dds -> textures\armor\theivesguild\thievesguildarmorshoesm.dds).[/*]
  • Fixed rips in Blades Armor, corrected alpha channel on the texture and improved the meshes (textures\armor\blades\bladesarmor.dds, meshes\armor\blades\*.nif).[/*]
  • Fixed Daedric Shields looking wonky, added missing specular map back to the texture based on the default resolution texture (textures\armor\daedric\daedricshield_n.dds).[/*]
  • Fixed Female Ancient Nord Boots looking wonky, added missing specular map back to the texture based on the default resolution texture (textures\armor\draugr\femaledraugrboots_n.dds).[/*]
  • Fixed Orcish Arrows\Quiver not using their high resolution textures, added missing textures which are just a copy of the high resolution Orcish Bow textures (textures\weapons\orcish\orcisharrow.dds, textures\weapons\orcish\orcisharrow_n.dds).[/*]
  • Fixed Bee Hive Aviaries not using their high resolution texture, corrected file name (clutter\beehive01_g.dds -> clutter\beehive_g.dds).[/*]

The complete changelog is http://www.iguanadons.net/Unofficial%20High%20Resolution%20Patch%20Version%20History.html.
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elliot mudd
 
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