[RELzWIPz] Unofficial Skyrim Patch - Thread #19

Post » Sat Dec 08, 2012 7:43 pm

Unofficial Skyrim Patch

Version: 1.2.4
By Kivan & Arthmoor

http://skyrim.nexusmods.com/mods/19
http://steamcommunity.com/sharedfiles/filedetails/?id=87144366
http://tesalliance.org/forums/index.php?/files/file/1303-unofficial-skyrim-patch/
http://www.darkcreations.org/forums/files/file/289-unofficial-skyrim-patch/


Requires Skyrim version 1.8.151.0.7 or greater.

http://www.darkcreations.org/forums/forum/169-unofficial-skyrim-patch/

This mod is an effort to fix the vast amount of bugs currently existing in Skyrim. If you're experiencing a bug with Skyrim, please report the bug to us in as much detail as possible on http://bugzilla.darkcreations.org/describecomponents.cgi?product=Unofficial%20Skyrim%20Patch%20%28USKP%29. Please use search to ensure that you aren't submitting something that is already there. There are conglomerate entries for object placement (if it doesn't affect gameplay), text errors, and inappropriate dialog (again, that doesn't affect quests or other gameplay) so please use those entries if that's what you're reporting. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience!

(Note that all fixes are retroactive unless otherwise noted)

Credits:
AndalayBay - For hosting the USKP Beta and providing it a forum, as well as help with transferring control of the bug tracker information to Bugzilla.
Arthmoor - For stepping in to take over the unofficial patch projects and coordinating the various community reports and submissions into the final products.
BlueDanieru - For the Ancient Knowledge fix
Brumbek - For the fixed Thalmor Embassy building and entranceway
MadCat221 - For the fixed female Blades, Ebony, Iron (and Banded) Steel (and Plate) Cuirasses
Martigen, ThrottleKitty and Amgepo - For the fixed permanent remains and stacking Nirnroot glows
Phitt - For the fixed male Ebony Cuirass
PrinceShroob - For numerous fixes to quests, NPCs, items and more
DayDreamer - For help with porting the bug tracker over to Dark Creations and for help with fixing bugs
Jackstarr - For the audio fix correcting "Morang Tong" -&--#62; "Morag Tong"
alt3rn1ty - For the replacement archery target textures.

Frequently Asked Questions
Q: "Will the USKP be fixing the hi-res texture DLC?"
A: Not directly, no. If it gets done by the project at all, it would be a separate fix so that those who don't use it won't get stuck with fixes for it they don't want. In the meantime, http://skyrim.nexusmods.com/mods/8236 out that addresses this nicely.

Q: "How come {my unfavorite bug} isn't fixed yet?"
A: It's just getting started. This is now when the subtle and devious quest bugs are coming out of the woodwork, so expect many of those to get fixed soon. The Unofficial Oblivion Patch including the Shivering Isles and DLCs took over three years to get to a near-complete state. I expect this will take about two.

Q: "Will the USKP be an ESM file?"
A: No. At this time, there is no reason for the USKP to be issued as an ESM fle. If this changes in the future, we will let you know.

Q: "Do I need to do a clean save when upgrading?"
A: No. In fact, doing a clean save can often do more harm than good with Skyrim. NEVER follow advice given by someone to do this with the USKP! Always upgrade the USKP in place, without uninstalling it.

Q: "What other fix mods does the USKP replace?"
A: You can find an ongoing list http://bugzilla.darkcreations.org/show_bug.cgi?id=410. An attached ODT file (use Libre Office or Microsoft Excel to view it) contains the information from 16bugs. Any new stuff will go into Bugzilla's comments and we'll figure out some way to mark this stuff as obsolete. It's unlikely we'd simply take these fixes as-is since most of them predate the CK by several weeks.

Q: "What if Bethesda Softworks fixes something the USKP already does?"
A: Then, if it's fixed completely, the change will be removed from the USKP.

Q: "Will any text fixes appear in English in my non-English Skyrim?"
A: Unfortunately, yes. Editing the Strings resource files can be done to cause text fixes to only show on the English version of Skyrim, but as these are original resource files, Steam will end up replacing them with the original unmodified ones without asking. The only way I know of to keep the changes is hard-code them in the ESP. Please advise if there's another Strings-based method as I would definitely use it, or if there are translations of the USKP available anywhere. http://www.elderscrolls.net/conference/index.php?act=ST&f=82&t=5303&st=0.

Q: "Are the scripting source .PSC files included?"
A: Yes, they're packed in Unofficial Skyrim Patch.bsa along with all the other USKP resources. You can use Archive.exe in your main Skyrim folder to browse and extract files from it.

Q: "Why do you include the useless file 'Unofficial Skyrim Patch.bsl' with the BSA version of the USKP?"
A: It actually has a use: without it, if you open Unofficial Skyrim Patch.bsa with the official Bethesda BSA utility Archive.exe (in your Skyrim main folder) the filenames will all turn into gibberish. Third-party BSA utilities still display the proper filenames, but as I want to support the official toolset, I'll include the file so Archive.exe will be able to unpack the Unofficial Skyrim Patch.bsa properly.

Known/Possible Issues
  • The USKP (and other mods) can sometimes cause Skyrim to crash when quitting to the main menu (Esc menu -&--#62; Quit -&--#62; Main Menu). This doesn't cause any problems as the player was quitting anyways and can just relaunch (which is a better idea than reloading in-game anyways as it ensures that leftover session data is cleared) but it still shouldn't happen. It's probably caused by the engine cleaning up the active session and finding data it doesn't like.
  • The USKP (and other mods) may cause temporary missing statics (walls, floors) in interiors if more than one mod is active; it has never been observed with just one, and may occur in cells that neither mod even touch. This also seems to be an engine problem with layering. Usually, quitting and reloading will resolve the problem. Currently, its cause is unknown.
Previous Threads: http://www.gamesas.com/index.php?showtopic=1358353, http://www.gamesas.com/index.php?showtopic=1359350, http://www.gamesas.com/index.php?showtopic=1362032, http://www.gamesas.com/index.php?showtopic=1364672, http://www.gamesas.com/index.php?showtopic=1366865, http://www.gamesas.com/index.php?showtopic=1376513, http://www.gamesas.com/index.php?showtopic=1383605, http://www.gamesas.com/index.php?showtopic=1387617, http://www.gamesas.com/index.php?showtopic=1396806, http://www.gamesas.com/index.php?showtopic=1401060, http://www.gamesas.com/index.php?showtopic=1404641,
http://www.gamesas.com/index.php?showtopic=1408369, http://www.gamesas.com/index.php?showtopic=1411328, http://www.gamesas.com/index.php?showtopic=1413944, http://www.gamesas.com/index.php?showtopic=1416394, http://www.gamesas.com/index.php?showtopic=1420181. http://www.gamesas.com/index.php?showtopic=1423833

Version: 1.2.4

USKP Fixes
  • Biped slot errors leftover from edits to the Argonian, ArgonianVampire, and OrcVampire race have been corrected for Patch 1.8.
  • Documentation has been checked for typos and missing entries from old changes have been added.
Game Mechanics Fixes
  • Brought two College robe enchantments in line with the others (master Restoration robe was decreasing cost by 25%, master Alteration by 20%, all other robes had 22%).
  • NPCs who wear random farm clothes will no longer sometimes appear undressed. ClothesFarm removed the ClothesFarmClothes03withExtras outfit from the leveled list.
  • The Dremora race was not set to use head tracking animations. (Bugzilla #5223)
  • The matching set perk for light armor has been corrected to include the USKP added keywords for the normal Thieves Guild armor as well as the Guildmaster armor set. (Bugzilla #4086)
  • Force Without Effort was missing its menu display icon. (Bugzilla #5315)
  • Deep Wounds, Bladesman, Critical Shot, and the Vald's Dagger perks will now properly stack and interact with each other as intended. (Bugzilla #7043)
Script Fixes
  • MannequinActivatorSCRIPT.psc should no longer allow equipment duplication to occur.
Quest Fixes
  • Corrected a rather egregious line Dengeir could utter (“I’ll be Jarl again someday!”) despite being Jarl already if the Stormcloaks had Falkreath.
  • Sorli the Builder and Teeba-Ei will no longer speak as though they’re in Stonehills when they’re in Morthal.
  • Speaking to Mikael was restarting the "Investigate the Bard's College" quest due to a bad stage check in the dialogue script. (Bugzilla #6720)
  • The Penitus Oculatus guards in Solitude that are assigned there for DB09 will now be cleaned up when that quest ends. (Bugzilla #6518)
  • It was possible for "Stealing Plans" (CR10) to create the target object in an inaccessible chest instead of the proper boss container at the assigned dungeon. (Bugzilla #6505)
  • If Vald is killed before his debt quest can be fulfilled (FreeformValdDebt), the quest will be stopped once the Quill of Gemination is turned in if it is still running.
  • Related, if Vald is killed before talking to Maven about his debt, FreeformValdDebt will be terminated as failed. If you have talked to Maven, but Vald later dies, you will still be allowed to turn in the Quill but will not receive Vald's debt in return. (Bugzilla #308)
  • It will no longer be possible to start Vald's Debt quest if he is already dead by the time Brynjolf mentions him. (Bugzilla #343)
  • In "Promises to Keep" (MS03) Maven Black-Briar had a dialogue option where you could inform her about the theft of Frost before Sibbi Black-Briar had actually told you this.
  • Also in "Promises to Keep" if you exit dialogue early when turning Frost over to Louis Letrush, he will no longer run off and leave the horse behind.
  • Blood on the Ice will now allow you to complete the quest after the Imperials have taken over Windhelm. The guard acting as a CSI will switch properly to an Imperial as needed.
  • Cicero (on the road north of Whiterun) will now be properly disabled once you have concluded the mini quest at the Loreius farm. The DB01Misc quest will also be properly stopped as well.
  • When the Imperials get control of Whiterun during the Civil War, Heimskr will now be sent to jail as was intended.
  • Farengar can no longer be asked if he owes his allegiance to the Imperials if the Stormcloaks have Whiterun (duplicated dialogue and changed the prompt to "Do you owe allegiance to the Stormcloaks?", since his response indicates that he doesn't care who's in charge, but it seems odd to ask about Imperial allegiance if they no longer have the city).
  • Freir (priestess in Solitude) will no longer discuss the rightness of the White-Gold Concordat and the missing Talos shrine if the Stormcloaks have the city (because she swaps over to saying "Nine Divines" instead of "Eight Divines" in all her other dialogue).
  • Perfected Kynesgrove backups: Kjeld can now sell innkeeper merchandise and won't give rumors before he's a publican.
  • When Arivanya is killed by the Butcher, she will show the same type of wounds as Susanna did (such mutilation being apparently indicative of the Butcher's "interesting knifework"; unused outfit).
  • After completing "Innocence Lost" (DB01) the ritual mess that's still sitting in Aretino's house will be cleaned up properly. (Bugzilla #5947)
  • Entering High Hrothgar from the back door the first time will not cause the Greybeards to congregate as expected. The trigger has been duplicated and placed at the back doors to correct this. This bug is only possible if you exploited using a horse to climb up the back side of the mountain.
  • In "The Fallen" (MQ301) it was possible for the scene between Farengar and Odahviing to play even if Farengar had been killed previously.
  • The scene where Braith bullies Lars into promising 10 septims will now play out with the dialogue in the proper order. (Bugzilla #5612)
  • At the end of the master conjuration ritual quest (MGRitual03) the unbound Dremora is never removed from the game after completion. The ritual candles are never cleaned up either, despite Phinis Gestor making a big deal of safety. (Bugzilla #6509)
  • The encounter with Deep-in-His-Cups (WEDL08) should now only spawn once instead of repeatedly, regardless of how you resolve it.
  • The follow up quest after Diplomatic Immunity where you help Malborn by killing a Thalmor assassin (MQ201Malborn) will properly acknowledge the death of the assassin and allow the quest to complete. This was fixed once before, but apparently the fix was somehow lost and previous documentation right along with it.
  • The precursor quest to the Bard's College (MS05Start) is never stopped once the player has agreed to retreive the book Viarmo wants.
NPC/Creature Fixes
  • The war camp generals will now run the dead body cleanup script after 3 days so their corpses aren't in the game forever. This change is not retroactive.
  • Cicero's body will now be scheduled for cleanup after killing him in the Dawnstar Sanctuary.
  • Thonjolf had an extra sleep package which has been removed.
  • One generic necromancer will no longer have pigtails and squinty eyes (he was using female head parts).
  • Arniel Gane has been given a custom class so that he can cast the Destruction spells he was given; he will no longer attempt to punch magic anomalies to death during MG05.
  • The ghostly Arniel Gane one can summon after finishing his questline now actually looks like him.
  • The Dark Brotherhood initiates, as well as Cicero, will no longer annoy the player by repeating their hello lines over and over when they are following the player.
  • Re-exported face data for a number of male Altmer to correct their “melty” eyes; if anyone sees another Altmer will similarly-melty eyes, please report it to the bug tracker. (Bugzilla #64)
  • Varnius Junius will no longer walk back and forth between Dragon Bridge and the Blue Palace.
  • Ghorbash the Iron Hand was incorrectly classed as a ranger, which focuses on archery, instead of a 1H warrior which his equipment selection strongly supports. (Bugzilla #6165)
  • Guards in Winterhold did not carry shields.
  • Guards will no longer have doubled up damage perks which cause them to deliver one shot death blows even to high level players.
  • Commander Caius wasn't quite intended to be exiled to the Blue Palace -- unused packages (and his dialogue about "this city") indicate him simply being removed from his post but allowed to stay. Removed his CWExile package.
  • The thralls in Labyrinthian were both male, despite ostensibly being Hafnar and Atmah (so one should be female); they now look like Hafnar and Atmah. Also corrected one of them bleeding (because, you know, they're ghosts) and being a Dragon Priest by class (the Bandit Wizard class, like thrall #1, is more appropriate, since they use only Destruction spells and daggers while the Dragon Priest class focuses on Conjuration and Alteration).
  • Exported facegen for Estormo to fix his melty eyes.
  • Vittoria Vici was not performing her merchant duties despite the previous attempt to fix this due to aliases being unable to take new faction settings after a quest is started. (Bugzilla #6904)
  • Useless keys have been removed from the inventories of the following NPCs: Acolyte Jenssen, Ahlam, Hjorunn, Jesper, Nazeem, Romlyn Dreth, Swanhvir, and Teeba-Ei. (Bugzilla #5587)
  • Drahff and Hewnon Black-Skeever were missing the dead body cleanup script. This change will not take effect on an existing save. (Bugzilla #5220)
Item Fixes
  • The jester's hat model for male Argonians was pointing to the model for male Khajiit, causing it to clip through an Argonian male's brows.
  • Black mage robes now provide +75% magicka regen instead of 50% to match the hooded version.
  • The FineBoots01AA and FineBoots02AA armor-addons did not cover the calf slots, causing any upper body armors and clothing that do to clip with them.
  • EnchClothesRobesMageHoodNovice, TemplateClothesRobesMageNoviceHood, and ClothesCollegeHood were all missing proper armor-addon variants for orcs, and the MageApprenticeHoodAA armor-addon was incorrectly being flagged as useable on orcs when MageApprenticeHood_OrcAA exists for this purpose but was not being used. (Bugzilla #6170)
  • Several books with zero size have been corrected to provide an actual size value. This will help prevent book shelves from throwing books off of them. (Bugzilla #6886)
  • Ore veins MineOreBlackreach03, MineOreBlackreach03_LMountain, and MineOreBlackreach04 are all incorrectly giving Corundum instead of soul gems. (Bugzilla #6865)
  • Fixed the Whiterun and Solitude light sources so that they won't dim noticeably on approach. (Bugzilla #289)
  • Standard Thieves Guild armor has been given a unique keyword for the matching set perk so it can no longer be improperly combined with normal leather for the bonus.
  • The poison cloak enchantment on the Ebony Mail will no longer cause unintended damage during brawls. (Bugzilla #427)
  • Sheath and unsheath sounds for SteelDagger, OrcishDagger, DwarvenDagger, ElvenDagger, EbonyDagger, and DaedricDagger were all incorrectly using the sounds for full sized swords. (Bugzilla #6394)
  • The enchantment for the Staff of Inspiration (StaffEnchRally) did not match the effects given by the Rally spell. (Bugzilla #5122)
  • The enchantment for the Staff of Courage (StaffEnchCourage) did not match the effects given by the Courage spell. (Bugzilla #5122)
NIF Mesh and Texture Fixes
  • SLightPost01.NIF (included in an apparently undocumented previous USKP fix) has been corrected to restore the broken alpha channel that had gone missing. (Bugzilla #6816)
  • The fancy locked door in Volunruud had wrongly sized sockets for the ceremonial weapons used as keys to open it. (Bugzilla #6201)
  • Cave roots were using a texture that was flat and ill defined. This has been replaced with one that looks better against the darkness in caves. (Bugzilla #3597)
  • Closed several gaps in the mesh that makes up the stairway area in front of Jorvaskr in Whitetun. (Bugzilla #4269)
  • The orcish battleaxe nif (orcishbattleaxe.nif) had an animation controller link added to it that was causing it to go haywire when used with weapon racks. (Bugzilla #138)
Placement/Layout/Ownership and other World Object Fixes
  • Changed the ownership of Winterhold’s throne so Thaena won’t sit on it while Korir is away.
  • The Forsworn spawns outside of Kolskeggr Mine that should have been disabled with the earlier USKP fix are now also disabled along with the ones inside the mine. (Bugzilla #6521)
  • Added a prayer idle marker in the Temple of the Divines in front of the Talos shrine to match the other shrines (it's parented on the Shrine, so it can't be used unless the shrine is there).
  • The large porch at Dragonsreach (0005D2C0) was slightly disconnected from the main castle, when viewed from the wilderness at Battle-Born Farm. (Bugzilla #6851)
  • The top of one of the towers at Mzinchaleft (00057D04) was sitting too low in its area. (Bugzilla #6884)
  • A missing section of navmesh has been added to the above tower at Mzinchaleft, enabling the NPC stationed there to use the chair during his AI routine.
  • Two wall lean markers in Falkreath (000CDE8A, 000CDE9B) were embedded into their posts far enough to snare the NPCs inside. (Bugzilla #6106)
  • The two door markers leading to Solaf's shop in Falkreath were partially embedded into the doors, which could trap NPCs behind the building mesh.
  • One of the collision barriers outside of Windhelm (0010FDC1) blocked access to the two iron ore veins there. (Bugzilla #6030)
  • Misaligned walkway part in cell -13,-25 (0004BDF8) corrected. (Bugzilla #5952)
  • Mikael and Saadia did not own their proper beds at the Bannered Mare and would sometimes not be able to sleep. (000616D1, 000CA021) (Bugzilla #5945)
  • Several ice wraith teeth that were floating have been grounded. (000D24E0, 000D24E1, 000D24E2, 000D24E3) (Bugzilla #6237)
  • Display case clipping with the wall behind it. (000D2494) (Bugzilla #6237)
  • Elk Antlers (000D24CA) clipping with a display case in Aela's room have been switched with the wall basket (000D24BC) (Bugzilla #6237)
  • Chest facing the wrong direction. (000D2426) (Bugzilla #6237)
  • One banner clipping Ulfric's throne (000C10D7) and two banners hanging too far forward (000C10D6, 000C10D5) have been corrected. This change will not take effect on an existing game due to the nature of movable static objects. (Bugzilla #6237)
  • A missing banner over one of the doors to the upstairs wing has been added. (Bugzilla #6237)
  • Floating flowers outside of Sylgja's house. (000B452D) (Bugzilla #5885)
  • A buried wall section outside Whiterun has been removed. (0007CE3F) (Bugzilla #5238)
  • The navmesh behind Salvius' farmhouse has been extended to cover areas it should have, due to followers getting stuck trying to tag along there. (Bugzilla #5621)
  • The cell where the Alik'r Warrior gets sent to during "In My Time of Need" could not be unlocked. The door (000A7615) will now open with the Whiterun Jail Key like all the others. (Bugzilla #5583)
  • Woodcutting axes have been added next to the wood piles in Whiterun, Riften, and Windhelm so that the player being asked to chop wood won't result in needing to exit the city and travel to a nearby village just to get an axe. (Bugzilla #3452)
  • The Stormcloak guard at Sarethi Farm was not attached to the enable parent, which would cause fights with the Imperial guard if The Rift is under Imperial control. (Bugzilla #6960)
  • The remaining vanilla wheat stalks which had not already been grounded properly have been corrected.
  • Several coastal driftwood pieces have been grounded. (00018117, 00018115, 00018116, 00018118, 0001810A, 0001811A) (Bugzilla #7037)
  • Two tree branch piles have been grounded. (000181A5, 000181A7) (Bugzilla #7037)
  • Floating tree in cell 11,0 has been grounded. (000D9082) (Bugzilla #5889)
  • An infinitely firing dart trap has been repositioned in Forelhost Crypt. (00064BE6 and linked references) (Bugzilla #143)
  • Cliff piece (0005BB6D) with a gap below it has been rotated to cover the hole. (Bugzilla #7038)
  • Rock piece (0005BB67) rotated to cover a gap at one end above the ground. (Bugzilla #7038)
  • Two rocks have been placed underneath a waterfall (00035DCA) in order to conceal a pair of large gaps. (Bugzilla #7036)
  • Lowered a portion of the cliff (000A7E2D) at Autumnwatch Tower to conceal a gap below it. (Bugzilla #7039)
  • A gap between glacier pieces in cell -6,36 (000FF435) has been closed by adding a smaller glacier slab to cover it. (Bugzilla #6272)
  • Rock at Fort Sunguard (00044AAF) lowered slightly to close a ground gap. (Bugzilla #5640)
  • Rock added to cover a ground gap in cell -18,9 for ID 000C2F96. (Bugzilla #5640)
  • Rock added to cover a gap in the cliff in cell -12,9 (000A51AF). (Bugzilla #5640)
  • An orcish chair in the Dushnikh Yal longhouse (00097E5D) has been converted into a usable furniture marker so Murbul can actually sit down to read.
Text Fixes
  • "Blade of The Reach" will now be labeled as "Axe of The Reach" since the weapon is taken from the axe lists instead of swords.
  • Geimund's subtitle: "quick as a wink" -&--#62; "quick as you wink" (Bugzilla #6370)
  • Book4RareSongOfReturnV24: "vol 24" -&--#62; "Vol 24" (Bugzilla #6887)
  • SpellTomeDetectUndead: "Detect Undead" -&--#62; "Detect Dead" (in two places) (Bugzilla #5314)
  • Magic effect FoodRestoreStaminaDuration: Description text has an extra hard return which has been removed. (Bugzilla #6226)
  • The book "A Gentleman's Guide to Whiterun" has been modified to reflect that Mikael is not actually an Imperial.
The complete changelog is http://www.iguanadons.net/Unofficial%20Skyrim%20Patch%20Version%20History.html.
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