Unrealistic Expectations

Post » Tue May 15, 2012 12:46 am

Ok I see so many threads created by the geniuses of the Elder Scrolls formus telling Zenimax that they are "DOING IT WRONG" and if they would just listen to the fan's BRILLIANT ideas then their game would be a whopping success, basically giving the devs such pearls of wisdom like "JUST MAKE IT LIKE SKYRIM MORROWIND WITH MORE PLAYERS" as if they expect the devs to slap their foreheads and say "Gee, why diddnt we think of that"? Probably because it doesnt actually work, I believe Darkfall online already tried that and look how popular it is, why dont you go and play it since it is everything you want TES:O to be and tell us all what a great idea it was.
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Everardo Montano
 
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Post » Tue May 15, 2012 12:31 am

As opposed to this thread, which is destined to be the most productive thread ever...
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Chavala
 
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Post » Mon May 14, 2012 11:05 pm

Ok I see so many threads created by the geniuses of the Elder Scrolls formus telling Zenimax that they are "DOING IT WRONG" and if they would just listen to the fan's BRILLIANT ideas then their game would be a whopping success, basically giving the devs such pearls of wisdom like "JUST MAKE IT LIKE SKYRIM MORROWIND WITH MORE PLAYERS" as if they expect the devs to slap their foreheads and say "Gee, why diddnt we think of that"? Probably because it doesnt actually work, I believe Darkfall online already tried that and look how popular it is, why dont you go and play it since it is everything you want TES:O to be and tell us all what a great idea it was.
and if you wanted to play a generic MMOs why not play the 100s already out there instead wanting TES to look and play like them. We all wanted an TES MMO after playing TES because what we played was what we wanted in an MMO, how hard is that to understand.
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joeK
 
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Post » Mon May 14, 2012 8:47 pm

through my LONG gaming experience I have learned to keep my expectations as "realistic" as possible, because some people don't realize that making games costs money, time, and in the end games NEED to at least make SOME kind of profit so that another game (hopefully better) can be made...

sure RE5 svcked HARD but the fans bought it and behold RE6 is on the way and its looking way better
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mike
 
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Post » Tue May 15, 2012 3:19 am

STOP this Argument. Its your typical "dont get your expectations anywhere itll be medicore and youre not entitled to say anything.
WELL WRONG. because we BUY the game and we bought the previous games. Yess we want Multiplayer Morrowind. give us Multiplayer Morrowind dammit.

This Game is, from what i know, one of the highest fundet MMORPGs in gaming history we may aswell have high expectations...
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Davorah Katz
 
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Post » Tue May 15, 2012 4:12 am

STOP this Argument. Its your typical "dont get your expectations anywhere itll be medicore and youre not entitled to say anything.
WELL WRONG. because we BUY the game and we bought the previous games. Yess we want Multiplayer Morrowind. give us Multiplayer Morrowind dammit.

This Game is, from what i know, one of the highest fundet MMORPGs in gaming history we may aswell have high expectations...
How much have they spent developing this so far?
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Averielle Garcia
 
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Post » Tue May 15, 2012 3:55 am

Class-based characters like Arena's might work best for an MMO.
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keri seymour
 
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Post » Mon May 14, 2012 4:21 pm

Hell, make Daggerfall multiplayer over this...
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Ice Fire
 
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Post » Mon May 14, 2012 7:55 pm

So if they can't make Elder Scrolls, Elder Scrolls... then why make an MMO from it... :down:

Money is usually a good motivator
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Mrs. Patton
 
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Post » Tue May 15, 2012 6:26 am

It's unrealistic for the devs to say that making an MMO that plays like Skyrim is impossible. It's not impossible, it's just hard.

I get that going with the Hero Engine made it quicker to make, but I don't think any fan would've been upset if we had to wait longer for a superior game.
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Cccurly
 
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Post » Tue May 15, 2012 12:25 am

How much have they spent developing this so far?

In 2007 Zenimax received an investment of $300 million - this was around the time they would've been establishing Zenimax Online Studios, and Fallout 3 was coming to a head. One would expect that, including plant and equipment, at least $60-80 million of that would've gone towards ZOS and consequently TESO, especially with this full voice acting feature. Also, looking at the price of SW:TOR and the fact that TESO appears to have at least as much content as that game (furthermore, SW:TOR was developed in a previously established studio, so it didn't need the initial investment) the $60-80 million estimation is extremely conservative.
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Céline Rémy
 
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Post » Tue May 15, 2012 1:37 am



In 2007 Zenimax received an investment of $300 million - this was around the time they would've been establishing Zenimax Online Studios, and Fallout 3 was coming to a head. One would expect that, including plant and equipment, at least $60-80 million of that would've gone towards ZOS and consequently TESO, especially with this full voice acting feature. Also, looking at the price of SW:TOR and the fact that TESO appears to have at least as much content as that game (furthermore, SW:TOR was developed in a previously established studio, so it didn't need the initial investment) the $60-80 million estimation is extremely conservative.
That seems reasonable but he said he knew how much it cost so I was curious if he knew where those numbers come from.
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Tracey Duncan
 
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Post » Mon May 14, 2012 9:11 pm

snip

As nice as it'd be to one day have a world that can accommodate thousands of player houses, the reality is your solution would essentially fail. If there's one house per account on a server, invariably there'd be real estate hot spots that everyone on every realm would want, and the rest would be duds. People would complain about the imbalance (even though personally I kind of like the idea of some unfairness in MMOs). Also, I doubt that you could integrate them very seamlessly into the map; we are talking thousands of houses, after all.

In reality, I'd settle for an instanced residential district of a city (or cities, ideally), wherein you're either completely randomly assigned to a 'neighborhood' of other players, or else (depending on how guilds work) it could be something you access through your guild. Sure, we all love no loading times and no instancing, but it's a small price to pay for getting exactly what you get in SP Elder Scrolls games, without anyone having to go without. It also avoids the other option some people propose of creating huge swaths of procedurally generated land just for houses, which would probably look awfully dull and flat, and completely break immersion, unless they dedicated insane amounts of time and resources to implementing it.

So in terms of a feasible solution, I say instanced city residential districts all the way.
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Marta Wolko
 
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Post » Mon May 14, 2012 5:16 pm

As nice as it'd be to one day have a world that can accommodate thousands of player houses, the reality is your solution would essentially fail. If there's one house per account on a server, invariably there'd be real estate hot spots that everyone on every realm would want, and the rest would be duds. People would complain about the imbalance (even though personally I kind of like the idea of some unfairness in MMOs). Also, I doubt that you could integrate them very seamlessly into the map; we are talking thousands of houses, after all.

In reality, I'd settle for an instanced residential district of a city (or cities, ideally), wherein you're either completely randomly assigned to a 'neighborhood' of other players, or else (depending on how guilds work) it could be something you access through your guild. Sure, we all love no loading times and no instancing, but it's a small price to pay for getting exactly what you get in SP Elder Scrolls games, without anyone having to go without. It also avoids the other option some people propose of creating huge swaths of procedurally generated land just for houses, which would probably look awfully dull and flat, and completely break immersion, unless they dedicated insane amounts of time and resources to implementing it.

So in terms of a feasible solution, I say instanced city residential districts all the way.

Just remember my ideas. When this game is released, look around the landscape and imagine a small group of housing in certain locations with nothing in them. I'm assuming you've spent some time in WoW. I assume you remember going through some of the lands there, especially in the Barrens. Now, do you remember all of the dead spots with nothing in them? No landmarks, no trees, no mobs, nothing. Would it truly break immersion for some houses to be there instead of nothing? You don't have to create land for housing, you can do it out in the real world where developers ran out of ideas. I personally think it's less immersive in a MMO to not have housing. Where are the characters sleeping? Do we all lay down in the rats and cuddle together to stay warm?

You said it would fail. That's rather curious, since you do not know that it would. A housing system like that has never been tried. It's always free placement housing or instanced housing. Just like any other system in MMO's, why can't there be a splicing of the two styles? You don't have a crystal ball. And you need to remember that this is Elder Scrolls. It's not always supposed to be fair. I just don't see NOT including something simply because not everyone will have it. Instead, you just don't let anyone have it? How is that better? Keep in mind, this isn't some elitist achiever type who will be one of the first to get a housing spot. Chances are, I won't get a spot and I'll be the one renting out a room of a tavern or inn. I won't be complaining either.

And even though I don't personally like instanced districts, I would settle for that if they were varied enough and didn't look like a blank canvass with thousands of houses on top of it. Thnking LoTRO style.
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Lauren Graves
 
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Post » Tue May 15, 2012 12:08 am

I do agree money is a horrible HORRIBLE motivation in anything

it usually ends up making the seeker hollow AND he will lose money actually... go figure :P not to mention everything else that might have actually mattered like the trust for others, respect, love......
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Roberto Gaeta
 
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Post » Mon May 14, 2012 11:55 pm

Stop telling people to stop wining

I will do no such thing.

because they have every right to do so

No they dont.

and they have every right to show the fact if they are not happy with a product.

Perhaps if they actually buy the product and it doesnt do as advertised but not when a product that they havent brought or played and know very little about doesnt live up to their unrealistic expectations. Usually the smart thing to do when you find a product that doesnt cater to your tastes would be to ignore and not buy into it.

On top of that, this is not wining since most people here actually post good points and reasons behind their complaints.

No they dont.

Also, telling someone to go and play a prehistoric game only because they want 'newer version' of it is simply idiotic.

Then go pester Aventurine SA and get them to make Darkfall 2 because you sure as hell arent getting it here.
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Sweet Blighty
 
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Post » Tue May 15, 2012 5:00 am

Just remember my ideas. When this game is released, look around the landscape and imagine a small group of housing in certain locations with nothing in them. I'm assuming you've spent some time in WoW. I assume you remember going through some of the lands there, especially in the Barrens. Now, do you remember all of the dead spots with nothing in them? No landmarks, no trees, no mobs, nothing. Would it truly break immersion for some houses to be there instead of nothing? You don't have to create land for housing, you can do it out in the real world where developers ran out of ideas. I personally think it's less immersive in a MMO to not have housing. Where are the characters sleeping? Do we all lay down in the rats and cuddle together to stay warm?

You said it would fail. That's rather curious, since you do not know that it would. A housing system like that has never been tried. It's always free placement housing or instanced housing. Just like any other system in MMO's, why can't there be a splicing of the two styles? You don't have a crystal ball. And you need to remember that this is Elder Scrolls. It's not always supposed to be fair. I just don't see NOT including something simply because not everyone will have it. Instead, you just don't let anyone have it? How is that better? Keep in mind, this isn't some elitist achiever type who will be one of the first to get a housing spot. Chances are, I won't get a spot and I'll be the one renting out a room of a tavern or inn. I won't be complaining either.

And even though I don't personally like instanced districts, I would settle for that if they were varied enough and didn't look like a blank canvass with thousands of houses on top of it. Thnking LoTRO style.

Don't get me wrong, I like the idea personally - I just don't think enough players would consider a single house 'fair,' especially when purchasing the places comes down entirely to first-in-first-served. That's not the best model for a product that needs to be able to draw in new players year after year, when a feature is parceled out to the first subscribers. Also, how do you account for gamers' accounts going offline, etc? Losing your real estate because you let your subscription slip for a month or whatever would infuriate a lot of people.

Again, I'd like to have it, if it were done properly, but I just don't think it's feasible.

Also, with the instanced districts, I didn't mean one district has a few thousand houses. Imagine a place the size of, say, Whiterun, which houses about 40 or so people. When you enter, like any town it gives the loading screen, but inside its instanced to you and the 39 other players that were either randomly selected for your 'neighborhood.' When a different player walks in, they get 'their' neighborhood. So it's the same template of a district, and hundreds of people in each server occupy the same house essentially, but all in different instances of the district so you never see anyone going in to your version of the house. Kind of like when different groups go into an instanced dungeon; you see the other group running ahead of you, but when you get inside they're not there, because they're in a separate instance of the same place, customized to them.
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Amysaurusrex
 
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Post » Tue May 15, 2012 3:32 am



I have nothing against player housing in an MMO however the only real practical method for implementing player housing or guild cities would be through instancing, that being said if they did implement player housing through instancing I am sure players will still complain because it still doesnt live up to their unrealistic expectations.
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Josee Leach
 
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Post » Mon May 14, 2012 6:37 pm

Stop telling people to stop wining because they have every right to do so, and they have every right to show the fact if they are not happy with a product.

In order to be unhappy with a product, the product has to actually exist.

You can't be unhappy with something you've never experienced.
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Honey Suckle
 
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Post » Tue May 15, 2012 4:21 am

Ok I see so many threads created by the geniuses of the Elder Scrolls formus telling Zenimax that they are "DOING IT WRONG" and if they would just listen to the fan's BRILLIANT ideas then their game would be a whopping success, basically giving the devs such pearls of wisdom like "JUST MAKE IT LIKE SKYRIM MORROWIND WITH MORE PLAYERS" as if they expect the devs to slap their foreheads and say "Gee, why diddnt we think of that"? Probably because it doesnt actually work, I believe Darkfall online already tried that and look how popular it is, why dont you go and play it since it is everything you want TES:O to be and tell us all what a great idea it was.

Threads made that insult other members in the OP statement don't last longer than a minute and can result in warnings. I removed a few posts that were even more demeaning and replies to that post prior to reading the OP and thus I have deleted and am now closing this as unacceptable. Try leaving out the flames next time.
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James Baldwin
 
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