But, I will take the customization over it.
Good Riddance.
A tedious money sink well worth being on the cutting room floor.
OMG this still going, almost everyone say is good that is gone.
Oooo I'm gonna use that idea...
Example:
Blitzkrieg (shotgun), we'l maintained (reloads faster, fire shells more quickly).
3-burstDeath (rifle), jammed (forces reload).
A gun maintenance kit repairs weapons AND buffs them (weapons never break however just recieve defects).
Exactly this.
I had interesting weapons I couldn't use because they were broken and could not repair.
So long degradation, hello good times.
Hell yeah. Just getting back on this forum after being gone all weekend, this is the best news I've seen yet. Degredation/repair was garbage in 3. While improvements were made in NV it was still an annoyance. Glad to see it's gone!
Yeah, armor and weapon repair was immersion breaking. Utterly.
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The only way I see it working is implementing an actual repair system that the player actively takes part in (think mobile games that require specific inputs, etc). Clean your gun barrel for accuracy bonuses, oil the receiver for slightly faster chambering and reloading. you get the drift.
I thought I'd miss it in Skyrim, but as it turns out all I was missing was carrying 20 hammers with me everywhere and stopping after every fight to get my gear back to 100%. So ... overall I didn't miss it that much.
I would cry about it being unrealistic, but it really wasn't any more unrealistic that me carrying 20 hammers around and repairing gear out in the middle of nowhere without a work table or any tools. So ... I let it go.
Hmm...someone in another thread once proposed the idea that the 50 base weapons are unique and not having item degradation does support that. I mean, what would be the point of having 50 of the same type of weapon when one will do the trick? Sure, I guess you could have different mods of the same weapon, but most would just sell all the extra weapons, and that would mean you would very quickly be swimming in caps.
Maybe we'll just find several of each kind, but I don't think this would allow you to pick up every weapon of every single raider you take out.
It's a shame that the mechanic wasn't overhauled / improved imo. I'd would have quite liked to have seen a maintenance feature where instead of repairing your weapon you would have to take care of it: clean it, preserve it from the elements etc. I think it would have lent a further atmosphere of hostility to the environment - almost like the weapon was a metaphor for the player, and in looking after the weapon the player is looking out for him/her-self literally and figuratively.
Never liked item degradation, not because I found it annoying, but because within the system there was no real way to reward the player. You were always fighting off negative effects, with no end in sight. I always felt there had to be a better way to reward exploration, scavenging, and taking proper care of your gear. I personally would much rather see different tiers of ammo quality instead. Something kinda like Metro mixed with what New Vegas tried. At least as far as weapons are concerned.
Without being annoyingly repeatable, I think proper weapon care should afford small bonuses and not taking care should cause jams or needing to reload a clip more often. At some point, yes, a weapon should just jam permanently until you fix it, but that requires quite a bit of ammo.
(As a general rule, basic pistols and assault rifles jam not a lot, the more complicated weapons jam more. Uniques are unique and should stay relatively OP. Looking at you, All-American.)
I guage the quality of a Fallout game by how much NMA hates it
All kidding aside. Don't get me wrong it was fun to play a techy character, build for Repair and such and it certainly gave me an advantage. High quality weapons, better performance, better sales quality.
But what did i really do? I just smashed two weapons together, it was entirely an inventory thing. And either you got a nice weapon and it was super simple to keep it topped off, or you couldn't and you'd have a broken cool weapon collect dust untill you can repair it.
I didn't miss degredation getting the boot in Skyrim, not one second, and i highly doubt i'll miss it in Fallout.
Skyrim also had the somewhat nice balance system where if you spent all your first levels on Smithing XP, you find yourself facing a Draugr Deathlord without any needed battle perks. Admittedly, combining Smithing and Enchanting was utterly game breaking and just as silly as weapon/armor degradation.
No only certain enemies:
Robots, lose bits and pieces when damaged revealing inner electronics/mechanisms.
Ghouls, even when limbs are lost they crawl towards you if not killed.
Power armor, shrapnel tears away from the armor when a "limb" is destroyed.
Doesn't happen all the time or else you would unload 50 rounds into some armored dude and end up with a pile of metal at your feet... like Hot Shots 2 with the sinking boat scene ;D
Meh...one less thing to think about. I liked how they did it in FO:NV as apposed to FO:3 but it's not a deal breaker. I would rather concentrate on killing raiders and super mutants and not keeping my weapons at 75% or armor at 50% condition.
Item Degradation was always something I just...accepted in games. In Fallout, it made sense, added to the atmosphere, but damn, I hated how I had to hunt down the exact same item to repair my weapons with, or get Jury Rig as a Perk, rather than...you know, use the junk and scrap around me, things Mod's eventually did tackle.
Item Degradation though, to me, is useless. It's a money sink to merchants, or a grind on your behalf. It's not fun, nor exciting or harrowing. Running out of ammo in the middle of a battle is ten times more adrenaline inducing than my weapon breaking.
To be honest, I thought the base repair system should be like Jury Rigging and the perk lets you outlandishly repair stuff (like, repair Eugene with scrap metal, etc).
In New Vegas, I played with weapon repair kits. Whole new level if you just use those.