Upset no armor and weapons degradation in Fallout 4 #2

Post » Wed Dec 02, 2015 5:48 am

Im neutral on repairing. I liked it, it added quite a bit of stratagy to the game. You may choose to use weaker weapons on easy mobs so you didnt degrade your rare and powerful weapon.

But, I will take the customization over it.
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yermom
 
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Post » Wed Dec 02, 2015 6:16 pm

Eh I thought it was a pain.
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Cartoon
 
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Post » Wed Dec 02, 2015 7:13 pm

Good Riddance.

A tedious money sink well worth being on the cutting room floor.

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Strawberry
 
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Post » Wed Dec 02, 2015 5:09 pm

OMG this still going, almost everyone say is good that is gone.

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Danny Warner
 
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Post » Wed Dec 02, 2015 12:19 pm

Oooo I'm gonna use that idea...

Example:

Blitzkrieg (shotgun), we'l maintained (reloads faster, fire shells more quickly).

3-burstDeath (rifle), jammed (forces reload).

A gun maintenance kit repairs weapons AND buffs them (weapons never break however just recieve defects).

:D

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Eliza Potter
 
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Post » Wed Dec 02, 2015 7:28 pm

Exactly this.

I had interesting weapons I couldn't use because they were broken and could not repair.

So long degradation, hello good times. :banana:

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Jani Eayon
 
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Post » Wed Dec 02, 2015 9:35 am

no, not really.

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Emmie Cate
 
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Post » Wed Dec 02, 2015 8:11 am

I hope a survival mode will bring back this together with other features
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Katie Samuel
 
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Post » Wed Dec 02, 2015 3:44 pm

Hell yeah. Just getting back on this forum after being gone all weekend, this is the best news I've seen yet. Degredation/repair was garbage in 3. While improvements were made in NV it was still an annoyance. Glad to see it's gone!

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Christine Pane
 
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Post » Wed Dec 02, 2015 9:17 pm

Yeah, armor and weapon repair was immersion breaking. Utterly.

-

The only way I see it working is implementing an actual repair system that the player actively takes part in (think mobile games that require specific inputs, etc). Clean your gun barrel for accuracy bonuses, oil the receiver for slightly faster chambering and reloading. you get the drift.

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luis dejesus
 
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Post » Wed Dec 02, 2015 7:12 pm

I thought I'd miss it in Skyrim, but as it turns out all I was missing was carrying 20 hammers with me everywhere and stopping after every fight to get my gear back to 100%. So ... overall I didn't miss it that much.

I would cry about it being unrealistic, but it really wasn't any more unrealistic that me carrying 20 hammers around and repairing gear out in the middle of nowhere without a work table or any tools. So ... I let it go.

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Hearts
 
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Post » Wed Dec 02, 2015 2:19 pm

Hmm...someone in another thread once proposed the idea that the 50 base weapons are unique and not having item degradation does support that. I mean, what would be the point of having 50 of the same type of weapon when one will do the trick? Sure, I guess you could have different mods of the same weapon, but most would just sell all the extra weapons, and that would mean you would very quickly be swimming in caps.

Maybe we'll just find several of each kind, but I don't think this would allow you to pick up every weapon of every single raider you take out.

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Crystal Clear
 
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Post » Wed Dec 02, 2015 9:44 am

It's a shame that the mechanic wasn't overhauled / improved imo. I'd would have quite liked to have seen a maintenance feature where instead of repairing your weapon you would have to take care of it: clean it, preserve it from the elements etc. I think it would have lent a further atmosphere of hostility to the environment - almost like the weapon was a metaphor for the player, and in looking after the weapon the player is looking out for him/her-self literally and figuratively.

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Bek Rideout
 
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Post » Wed Dec 02, 2015 8:47 pm

Never liked item degradation, not because I found it annoying, but because within the system there was no real way to reward the player. You were always fighting off negative effects, with no end in sight. I always felt there had to be a better way to reward exploration, scavenging, and taking proper care of your gear. I personally would much rather see different tiers of ammo quality instead. Something kinda like Metro mixed with what New Vegas tried. At least as far as weapons are concerned.

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Alexis Acevedo
 
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Post » Wed Dec 02, 2015 12:51 pm

Without being annoyingly repeatable, I think proper weapon care should afford small bonuses and not taking care should cause jams or needing to reload a clip more often. At some point, yes, a weapon should just jam permanently until you fix it, but that requires quite a bit of ammo.

(As a general rule, basic pistols and assault rifles jam not a lot, the more complicated weapons jam more. Uniques are unique and should stay relatively OP. Looking at you, All-American.)

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Ellie English
 
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Post » Wed Dec 02, 2015 5:27 am

I guage the quality of a Fallout game by how much NMA hates it :D

All kidding aside. Don't get me wrong it was fun to play a techy character, build for Repair and such and it certainly gave me an advantage. High quality weapons, better performance, better sales quality.

But what did i really do? I just smashed two weapons together, it was entirely an inventory thing. And either you got a nice weapon and it was super simple to keep it topped off, or you couldn't and you'd have a broken cool weapon collect dust untill you can repair it.

I didn't miss degredation getting the boot in Skyrim, not one second, and i highly doubt i'll miss it in Fallout.

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SamanthaLove
 
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Post » Wed Dec 02, 2015 2:19 pm

Skyrim also had the somewhat nice balance system where if you spent all your first levels on Smithing XP, you find yourself facing a Draugr Deathlord without any needed battle perks. Admittedly, combining Smithing and Enchanting was utterly game breaking and just as silly as weapon/armor degradation.

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alyssa ALYSSA
 
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Post » Wed Dec 02, 2015 7:06 pm

I was under the impression that we would be applying armor to sections of our body. And that the armour can be shot off, just like we can shoot the armor off enemies.

If this is the case; we will have to repair armor in that sense.
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James Hate
 
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Post » Wed Dec 02, 2015 12:29 pm

Is that Power Armor or all armor? :huh:

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Dale Johnson
 
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Post » Wed Dec 02, 2015 9:14 am

No only certain enemies:

Robots, lose bits and pieces when damaged revealing inner electronics/mechanisms.

Ghouls, even when limbs are lost they crawl towards you if not killed.

Power armor, shrapnel tears away from the armor when a "limb" is destroyed.

Doesn't happen all the time or else you would unload 50 rounds into some armored dude and end up with a pile of metal at your feet... like Hot Shots 2 with the sinking boat scene ;D

:lightbulb:

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jessica robson
 
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Post » Wed Dec 02, 2015 8:25 am

Could be wrong about this. But I thought if you had the armor making perk you could craft segments of armor that would overlay any type of armor.

So for example you could have an armored version of the red dress outfit from the gameplay footage.
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Natasha Biss
 
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Post » Wed Dec 02, 2015 11:21 am

Meh...one less thing to think about. I liked how they did it in FO:NV as apposed to FO:3 but it's not a deal breaker. I would rather concentrate on killing raiders and super mutants and not keeping my weapons at 75% or armor at 50% condition.

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Maria Leon
 
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Post » Wed Dec 02, 2015 8:01 pm

Item Degradation was always something I just...accepted in games. In Fallout, it made sense, added to the atmosphere, but damn, I hated how I had to hunt down the exact same item to repair my weapons with, or get Jury Rig as a Perk, rather than...you know, use the junk and scrap around me, things Mod's eventually did tackle.

Item Degradation though, to me, is useless. It's a money sink to merchants, or a grind on your behalf. It's not fun, nor exciting or harrowing. Running out of ammo in the middle of a battle is ten times more adrenaline inducing than my weapon breaking.

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Eibe Novy
 
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Post » Wed Dec 02, 2015 6:10 pm


Oh guess I'm wrong. Well either way doesn't matter to much to me.
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Stephanie Valentine
 
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Post » Wed Dec 02, 2015 8:04 pm

To be honest, I thought the base repair system should be like Jury Rigging and the perk lets you outlandishly repair stuff (like, repair Eugene with scrap metal, etc).

In New Vegas, I played with weapon repair kits. Whole new level if you just use those.

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sally R
 
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