I know(being a huge ES fan myself) that this series would not be where it is without mod capabilities. Being a single player game for around 20 years, it was never a huge issue to have this included. Now with ESO, things get a bit more complicated. Having UGS and mods becomes difficult in an MMO because of the nightmarish regulation that would be required, and the rigid "balance" of a multiplayer game. As has been discussed on the forums, having purely aesthetic client side mod-ability really should be included(If they didn't include this, another idea would be to hold item design contests, where the community votes on a design submitted by a community member to be later added). It has zero impact on actual gameplay, and only the mod user would view the changes. Modding past aesthetic/ui changes becomes tricky. If you look at Neverwinter, they have a pretty good idea of how to do it. If you take neverwinter, and disregard its foundry, its nothing more than an average looking fantasy MMO with real time combat. But, the foundry offers tons of additional playtime, and gives eager modders out there the ability to create their own dungeons/quests/ and enemies. As we've all seen in ES games, there are some really talented people out there capable of creating amazing content that can sometimes fill the gap that devs can't. I don't believe that such a system would be in a launch, if it existed yet I'm sure this is something ZOS would have mentioned at this point. But as a future update, this is something that definitely should be added in the later months, and could probably be coupled with player housing.