So PC users are obsolete now.

Post » Mon May 14, 2012 12:41 pm

(id) demonstrates an amazing tech years ago, years pass and no product. one begins to wonder if it will ever be released.

Finally rage is here and what do we find out? That it is a direct port from console to PC, and it does not work!!?

*Video options? None.

*Flickering and delayed/lagged texture loading

* Awful LOW Resolution textures!!!!

Yes the game looks great in many places but as soon as you walk up to say a chair, table, wall.. The only textures are of any quality are the NPC's, and your weapons. Also the game resolution of objects are in your face.
I was very disappointed with the Crysis 2 Port, but id really? REALLY!!?? -Not to mention the performance on pc is horrible considering the game is built to run on crap hardware.
Its really sad when a PC user wishes he had purchased a next gen game on a pos console made in 2005.
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Alex Blacke
 
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Post » Mon May 14, 2012 1:37 pm

Pretty much. My computer isn't cutting edge but I can run most new games today at high to max settings with no issues. My computer is about 3-4 years old with a lot of upgraded hardware and my comp specs take a crap on console specs but I can't run Rage. GG imo.
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Trevor Bostwick
 
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Post » Mon May 14, 2012 11:51 am

What a catastrophe.
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FirDaus LOVe farhana
 
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Post » Mon May 14, 2012 4:27 am

John Carmack stated back in June(I think) that he thought it was a mistake to develop for consoles and would prefer to dev for PC as main in the future.
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OJY
 
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Post » Mon May 14, 2012 10:38 am

Appears steam is giving refunds to some people, can't hurt to send a request in if your upset.
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Jason White
 
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Post » Mon May 14, 2012 1:31 am

Appears steam is giving refunds to some people, can't hurt to send a request in if your upset.
Really? I might try that thanks.
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Lily Something
 
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Post » Mon May 14, 2012 12:03 pm

Really? I might try that thanks.


I would like a refund, but I do not either. I have emotional ties to this game and id software. A part of me is hoping that they will patch it fast, release high rez textures and enable community modding for TDM,etc. But I also wonder if any of that will happen and maybe i should request a refund. Got mine on D2D.

Consoles inferior tech and dominance over the PC gaming experience just pisses me off.
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Haley Cooper
 
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Post » Mon May 14, 2012 11:37 am

Let this be a lesson to us. Next time they release a game, don't pre-order, don't buy it at full price for the PC. It won't be worth it on release. Mark my words, it will NOT be optimized for PC in any way. We will have to wait for community fixes and texture packs / mods to make their next game worth 20 or perhaps even 40 dollars.
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Katie Samuel
 
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Post » Mon May 14, 2012 4:13 am

Let me be the devils advocate here.

How many unit do you think will sell for the various platforms. Will the PC account for the majority of sales? I doubt it. Do you think a company can stay in business by only doing PC releases of their games?

I would say keep the faith. John Carmack will do us right in the end. We may have a rough week or so but in the end id will get use the patches we need...
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Red Bevinz
 
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Post » Mon May 14, 2012 9:58 am

Let me be the devils advocate here.

How many unit do you think will sell for the various platforms. Will the PC account for the majority of sales? I doubt it. Do you think a company can stay in business by only doing PC releases of their games?

I would say keep the faith. John Carmack will do us right in the end. We may have a rough week or so but in the end id will get use the patches we need...

They'd probably sell more PC games if they stopped treating the PC like a third class citizen.

It reminds me of our school system: give all the effort and attention to the slow and low performing children, and assume that the capable ones will do fine on their own. All you do in the end is bring everyone down to the lowest common denominator.
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Amber Hubbard
 
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Post » Mon May 14, 2012 3:09 am

I agree terrible port
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naomi
 
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Post » Mon May 14, 2012 5:18 pm

They'd probably sell more PC games if they stopped treating the PC like a third class citizen.

It reminds me of our school system: give all the effort and attention to the slow and low performing children, and assume that the capable ones will do fine on their own. All you do in the end is bring everyone down to the lowest common denominator.

That's a terrible thing to say. Are you suggesting children with learning disabilities shouldn't get the help they need?
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Emma louise Wendelk
 
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Post » Mon May 14, 2012 2:33 pm

That's a terrible thing to say. Are you suggesting children with learning disabilities shouldn't get the help they need?

I'm suggesting that they shouldn't drag everyone else down with them.
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Margarita Diaz
 
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Post » Mon May 14, 2012 8:52 am

That's a terrible thing to say. Are you suggesting children with learning disabilities shouldn't get the help they need?

Not at the expense of the higher capability ones - definitely no.
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elliot mudd
 
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Post » Mon May 14, 2012 4:55 am

Let me be the devils advocate here.

How many unit do you think will sell for the various platforms. Will the PC account for the majority of sales? I doubt it. Do you think a company can stay in business by only doing PC releases of their games?

I would say keep the faith. John Carmack will do us right in the end. We may have a rough week or so but in the end id will get use the patches we need...
^ this
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Matt Bee
 
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Post » Mon May 14, 2012 5:12 am

Please read his entire interview from start to finish before making any decisions on it. Taking certain things out of context or summarizing it, as many have, seems to lose the point of the entire article. He wasn't saying he would never make a game for a console again, he was saying he would put primary focus on the PC and not develop at the same time as the consoles (as was the case with RAGE). Reason for developing at the same time was that (and I agree it was a vast miscalculation on his part; surprising one to be frank) back when they started development on RAGE, PCs and the consoles were quite similar in hardware. In short, he didn't expect the PCs to out pace the consoles as fast as they did (surprisingly horrible miscalculation) and the end result was that the PC version of RAGE looks like a console game; the game was developed for all those platforms at the same time, rather than the typical PC approach, then work on console adjustments (as he says later in the interview that would be their focus from now on). To close, he also states there are limitations on creating games for PCs that the consoles do not have.

Again, please read the whole article before passing judgement. Out of context quoting or summarizing typically does not get the entire article across the way the article was intended and can leave some with a vastly different impression then if they had read the entire thing.
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lauraa
 
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Post » Mon May 14, 2012 5:24 am

Please read his entire interview from start to finish before making any decisions on it. Taking certain things out of context or summarizing it, as many have, seems to lose the point of the entire article. He wasn't saying he would never make a game for a console again, he was saying he would put primary focus on the PC and not develop at the same time as the consoles (as was the case with RAGE). Reason for developing at the same time was that (and I agree it was a vast miscalculation on his part; surprising one to be frank) back when they started development on RAGE, PCs and the consoles were quite similar in hardware. In short, he didn't expect the PCs to out pace the consoles as fast as they did (surprisingly horrible miscalculation) and the end result was that the PC version of RAGE looks like a console game; the game was developed for all those platforms at the same time, rather than the typical PC approach, then work on console adjustments (as he says later in the interview that would be their focus from now on). To close, he also states there are limitations on creating games for PCs that the consoles do not have.

Again, please read the whole article before passing judgement. Out of context quoting or summarizing typically does not get the entire article across the way the article was intended and can leave some with a vastly different impression then if they had read the entire thing.


RAGE was first a PC title, then became console focused later on. Also the PC hardware when it was announced was not much different than today's and it was well ahead of consoles crap hardware.
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Mark Hepworth
 
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Post » Mon May 14, 2012 10:10 am

^ this


Yes, PC sales could be more than enough if it were a solid product. But its not, hype will quickly die off now.
PC 1st, consoles months later should of been the plan. Unless I'm wrong this was suppose to be a next gen high tech engine from id.
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Ysabelle
 
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Post » Mon May 14, 2012 7:33 am

Everything I've read suggests that the engine was designed with the consoles in mind. Certainly they way it loads textures is more console friendly then PC friendly. And a lot of console users have told me they are pretty impressed by what the game looks like on that hardware. But obviously they didn't spend enough time making sure the PC side of things was stable as well across a wide range of hardware. I've managed to get the game working well enough for now for it to be playable (though the comedy of errors with ATI drivers is unbelievable - the first set had dated files and the second seems to cause a number of people, myself included, to have the game lock up on loading into new areas). Hopefully they will get it figured out, though.
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Angela
 
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Post » Mon May 14, 2012 1:56 pm

“When we started on the game six years ago, I looked at the consoles and said ‘These are as good as the PC’, and our development strategy was to develop live on all the platforms. And now we’re looking at PCs that have ten times the horsepower of the consoles. I’m making a large change in my direction just saying ‘We should be building things efficiently on the PC and then deploying on the consoles.’ And we didn’t make that as crisp of a distinction as we could have."

Direct quote from this: http://www.rockpapershotgun.com/2011/06/08/get-with-the-programmer-carmack-speaks/

What that says, to me at the least, is that the developing strategy was one of simultaneous development.
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JD FROM HELL
 
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Post » Mon May 14, 2012 3:50 pm

John Carmack stated back in June(I think) that he thought it was a mistake to develop for consoles and would prefer to dev for PC as main in the future.

it shd of always been pc first from id.. rem what happ with the rebooted wolfenstien ???
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Mylizards Dot com
 
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Post » Mon May 14, 2012 5:40 am

“When we started on the game six years ago, I looked at the consoles and said ‘These are as good as the PC’, and our development strategy was to develop live on all the platforms. And now we’re looking at PCs that have ten times the horsepower of the consoles. I’m making a large change in my direction just saying ‘We should be building things efficiently on the PC and then deploying on the consoles.’ And we didn’t make that as crisp of a distinction as we could have."

Direct quote from this: http://www.rockpapershotgun.com/2011/06/08/get-with-the-programmer-carmack-speaks/

What that says, to me at the least, is that the developing strategy was one of simultaneous development.
And for a short while there (when they first came out), the hardware in the consoles was actually better than that on PCs. Didn't take long for that to change though. And that's the other problem with designing for consoles first (or with equal priority as PC), you're designing for dated hardware. Consoles don't get upgraded every year, and you're not allowed to mod them. Whereas PCs can plug in the latest and greatest hardware as soon as it's available. It would be more advantageous to design for the latest PC hardware, and then separately make limitations to the console version so it'll play nice on that hardware. Then you don't risk releasing a game that seems as dated as the hardware it was designed for. And from that quote, that seems to be ids plan from now on. I hope they follow that.
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joeK
 
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Post » Mon May 14, 2012 5:08 am

*CRY* - This is the worst case of "**Batteries Not Included" I've encountered since 1987...
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Harry-James Payne
 
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Post » Mon May 14, 2012 3:30 pm

And for a short while there (when they first came out), the hardware in the consoles was actually better than that on PCs. Didn't take long for that to change though. And that's the other problem with designing for consoles first (or with equal priority as PC), you're designing for dated hardware. Consoles don't get upgraded every year, and you're not allowed to mod them. Whereas PCs can plug in the latest and greatest hardware as soon as it's available. It would be more advantageous to design for the latest PC hardware, and then separately make limitations to the console version so it'll play nice on that hardware. Then you don't risk releasing a game that seems as dated as the hardware it was designed for. And from that quote, that seems to be ids plan from now on. I hope they follow that.

Agreed. People seem to forget that six years was 2005 and that what was available to people for PCs then isn't even a close comparison to now. I can't really wrap my head around how id Software could misjudge the PC hardware growth so badly, but if your everyday person is able to sometimes forget the leaps and bounds that technology takes over the course of just a year, or six in this case, than it is safe to say a company could make the same mistake. Never forget they are people too and while their mistakes are held to them with press releases, the internet forums, consumers, and what have you, they do make mistakes.

I'm really handing the benefit of a doubt here, though, because almost anyone you ask on the street, let alone someone who follows the computer market, will tell you the age old staple of 'It's obsolete out of the box.' While not entirely true, it is surprisingly accurate for such a simple statement. It is just one of those mishaps where the consumer looks at the developer and says: Really? No one walked into a local BestBuy or Wal-Mart and looked at the electronic section and went 'Wait a minute....' over the course of six years? And the developer, as unimaginable as it may seem, apparently did just that. Horrible situation, but I'm waiting to see what gets done in the next week. That is what really matters, no matter how validated claims are about wanting a working product out of the box. Mistakes will happen (with any company, ever, to degrees lesser or worse), but it is how those mistakes get handled that really test the consumer faith in a company. Should id Software, or Bethesda Softworks, let this mistake ride too long I, and many more I am sure, will begin to think strongly about trusting any launch support of a title in the future, no matter how big or anticipated.
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louise tagg
 
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Post » Mon May 14, 2012 11:03 am

No one walked into a local BestBuy or Wal-Mart and looked at the electronic section and went 'Wait a minute....' over the course of six years?
Hahaha.
Unfortunately, real life is very little like your idyllic fantasy - they couldn't just turn around and say "well, I guess consoles svck" and put their focus on the PC partway through development. If you don't believe me, consider a car going a hundred kilometres an hour, or a man jumping off a building. Once you're off, it's very hard to change direction, and you can't flip around in midair...
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Richard
 
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