And for a short while there (when they first came out), the hardware in the consoles was actually better than that on PCs. Didn't take long for that to change though. And that's the other problem with designing for consoles first (or with equal priority as PC), you're designing for dated hardware. Consoles don't get upgraded every year, and you're not allowed to mod them. Whereas PCs can plug in the latest and greatest hardware as soon as it's available. It would be more advantageous to design for the latest PC hardware, and then separately make limitations to the console version so it'll play nice on that hardware. Then you don't risk releasing a game that seems as dated as the hardware it was designed for. And from that quote, that seems to be ids plan from now on. I hope they follow that.
Agreed. People seem to forget that six years was 2005 and that what was available to people for PCs then isn't even a close comparison to now. I can't really wrap my head around how id Software could misjudge the PC hardware growth so badly, but if your everyday person is able to sometimes forget the leaps and bounds that technology takes over the course of just a year, or six in this case, than it is safe to say a company could make the same mistake. Never forget they are people too and while their mistakes are held to them with press releases, the internet forums, consumers, and what have you, they do make mistakes.
I'm really handing the benefit of a doubt here, though, because almost anyone you ask on the street, let alone someone who follows the computer market, will tell you the age old staple of 'It's obsolete out of the box.' While not entirely true, it is surprisingly accurate for such a simple statement. It is just one of those mishaps where the consumer looks at the developer and says: Really? No one walked into a local BestBuy or Wal-Mart and looked at the electronic section and went 'Wait a minute....' over the course of six years? And the developer, as unimaginable as it may seem, apparently did just that. Horrible situation, but I'm waiting to see what gets done in the next week. That is what really matters, no matter how validated claims are about wanting a working product out of the box. Mistakes will happen (with any company, ever, to degrees lesser or worse), but it is how those mistakes get handled that really test the consumer faith in a company. Should id Software, or Bethesda Softworks, let this mistake ride too long I, and many more I am sure, will begin to think strongly about trusting any launch support of a title in the future, no matter how big or anticipated.