Using custom INI files for my mod?

Post » Fri Nov 16, 2012 3:17 pm

Hi,

Is there any way to use a custom INI file for my mod, and a function to detect the values included in this file?
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Allison Sizemore
 
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Post » Fri Nov 16, 2012 10:38 pm

you can use a custom ini. just name the file the same as your esp, and the game will activate it as long as the esp is activated. when you package your mod include the ini in the same directory as the esp.

not sure about the second half of your question though
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Fiori Pra
 
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Post » Fri Nov 16, 2012 11:04 am

Thank you... However, if I cannot get a value from the INI, it defeats the purpose of the file :(
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Laura
 
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