Using Localized Strings

Post » Sun Jun 17, 2012 11:44 am

Hi

I ve searched in the CKWiki without any luck. Can someone know how to build mods that use localized strings? I mean the strings that are stored in the .\data\strings folder, (the names of the file is Skyrim_French.strings, or Skyrim_English.strings)

I know that skyrim is using internal ID to get these strings references (for name, description, book content etc) , but as soon as I edit an item, the full string name is "hardcoded" in the esp...(sort of). So any translation is painfull, because the process needs to save a different esp for any language instead of simply edit strings externally.
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Catharine Krupinski
 
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Post » Sun Jun 17, 2012 12:40 pm

I guess I explained myself badly... (not easy: english is not my main language)

Lets take an example where I make a small mod that changes the armor rating of a given armor.

I open the armor i want, I get the window with all the parameter (with name, value armor nif ref etc...). Here I see the name of the armor in my own language (for me it's french), but I *dont* touch it.

now I change the armor rating (only this), and save my mod.

Now the esp is actually containing the item and only him, but the problem is that the french name is also here in plain text. (I have controled this with tesvnip)

So here is my question, how i do to keep the Lstring id reference instead of the real translated name, for to let other language user seeing the item in their own language?
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Casey
 
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Post » Sun Jun 17, 2012 9:48 pm

I don't believe the wiki has that bit covered. Perhaps one of the devs. will add some info on the subject at some later date.
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Hannah Barnard
 
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Post » Sun Jun 17, 2012 6:38 pm

I think JustinOther's http://steamcommunity.com/sharedfiles/filedetails/?id=7520 uses the localized strings effectively.
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Krista Belle Davis
 
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Post » Mon Jun 18, 2012 1:40 am

I think JustinOther's http://steamcommunity.com/sharedfiles/filedetails/?id=7520 uses the localized strings effectively.
thx for that,
I have checked and it seems that this mod has been made with tesvnip and a tools called Skyrim_String_Localizer.

But... that would sound odd if the CK can't handle that kind of stuff...
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Multi Multi
 
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