» Fri May 11, 2012 6:23 pm
In Oblivion the boosts were small, but there were a ton of them. A small improvement to magicka regeneration, a small improvement to melee damage and carrying capacity, a small improvement to casting costs for destruction illusion and mysticism spells, etc. They were not so stealth-specialized. Also, sunlight did actual health damage (easily overcome by casting healing spells) instead of blocking regen and reducing max stats.
In Morrowind there were 3 flavors of vampirism, each got some general bonuses like in Oblivion plus a few extra bonuses focused on the clans specialty - one clan for melee, one for magic, one for stealth. In addition, no matter what, everyone recognized you as a vampire, and most everyone hated you. A very lonely experience.