» Mon Jun 18, 2012 8:24 pm
There's nothing wrong about editing vanilla scripts. It's like if you edit a vanilla mesh or a vanilla texture. Of course could cause conflicts (the same way as other resources) and it's better if you simply don't need to do so, but it's not so big deal. Vanilla scripts are stored in a BSA after all.
If you add something to the world you are changing a vanilla cell. All mods by definition change vanilla variables, quests, objects, settings...
Besides, if you wan't to fix bugs, you need to edit vanilla scripts.