(2) Is there a way to control the moon phases/position with a script, without changing the game time? Or a non-scripted way to make them always appear at the same place in the sky? That is what I want to do. If it's impossible, does anyone have an idea for faking it? I thought of using cloud textures but that doesn't really give me a lot of control over the color and position without messing up the other clouds in every weather condition. Also, changing the phase with the time of day for every weather would be horrible. Is there a way I can just make a flat nif that's visible from any cell and put it extremely far away without it fading out?
(4) fXPLevelUpMult gamesetting: How do I get this to apply for level 1 -> 2? I want to stop leveling from happening by skill increases, which works fine for level 2+ if I set this value to a very high amount, but level 1 seems to still take the default XP. Also, disabling skill level increases is not an option, because I still want skills to increase with use. Am I going to be forced to start the player at level 2 and do some UI hackery to display 1 level lower than the actual level? That would be pretty silly...