Vendors with unlimited money wold be nice

Post » Tue Nov 13, 2012 6:40 am

Like from oblivion. I just find it annoying after going and getting myself a huge haul , I return to the city only to find a vendor can barely buy one of the looted helmets. I don't really care about the amount of gold I just wish it never ran out. Now of course the role players wouldn't like tis , so it should remain an option.
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Eliza Potter
 
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Post » Tue Nov 13, 2012 10:34 am

It's part of the economy... overload the market, there's no market in the near future... ;)

Of course, you can perk up your Speech, which you probably should if you're following a path to financial freedom. ;)
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Dean
 
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Post » Tue Nov 13, 2012 8:51 am

Lol in oblivion I kinda hated the unlimited money, preferring morrowinds way but I'm skyrim I find myself wishing for oblivions lol.


Shame there's no daedra or mud crab merchants with loads of money.
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rolanda h
 
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Post » Tue Nov 13, 2012 6:45 pm

It's part of the economy... overload the market, there's no market in the near future... ;)

Of course, you can perk up your Speech, which you probably should if you're following a path to financial freedom. ;)

Well we didn't have this in oblivion , why add it here? It's not necessary.
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Wane Peters
 
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Post » Tue Nov 13, 2012 5:41 pm

If you play on the PC, there are plenty of mods to add that feature if you want it. If not, well, I think is better for realism that the money is limited.
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Elizabeth Lysons
 
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Post » Tue Nov 13, 2012 8:00 am

Get speechcraft higher so you can increase their money through the perk, besides unlimited is unrealistic and sort of cheats the system.
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Hilm Music
 
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Post » Tue Nov 13, 2012 12:29 pm

Well we didn't have this in oblivion
but we did in morrowind.
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Esther Fernandez
 
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Post » Tue Nov 13, 2012 12:22 pm

Why not? A more realistic economy is worse? If you want to peddle wares, most of the time one larger city is fine. But, like merchants, if you want to sell, you have to travel. This was, actually, stated from the very beginning with Skyrim and MOST hardcoe TES fans were/are a bit disappointed that the economy isn't even more realistic than it already is.
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jessica Villacis
 
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Post » Tue Nov 13, 2012 5:17 pm

but we did in morrowind.

How did it enhance your gaming experience?
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Chica Cheve
 
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Post » Tue Nov 13, 2012 3:06 pm

It was fun up until level 55 when I started getting heavily enchanted daedric loot in every barrel I looked in.
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Leticia Hernandez
 
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Post » Tue Nov 13, 2012 4:19 pm

If you join Thieve's Guild, you get access to Fences. After you do a series of Thief missions, you get a fence in each city with 4000 gold each. It makes selling things very easy.
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Nims
 
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Post » Tue Nov 13, 2012 12:23 pm

The 'vendors-whose-gold-never-changes' simplification was one of the first things about Oblivion that annoyed me. No thank you. I hated it and never want to see it again. I was forced to install a fairly complex mod to make merchants behave the way they did in all the other Elder Scrolls games. I'm so glad I don't have to do that in this game.
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Mimi BC
 
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Post » Tue Nov 13, 2012 9:44 pm



How did it enhance your gaming experience?
It was part of the experience. I had a scamp and a mudcrab to sell my wares to in addition to loads of vendors.
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Kayleigh Williams
 
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Post » Tue Nov 13, 2012 5:56 pm

If you join Thieve's Guild, you get access to Fences. After you do a series of Thief missions, you get a fence in each city with 4000 gold each. It makes selling things very easy.

Fine on my evil char , but I mostly play with my good guy.
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Penny Wills
 
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Post » Tue Nov 13, 2012 9:14 am

How did it enhance your gaming experience?

If you have to ask that, you won't like any answer that you here. Might as well just cheat yourself in a million gold and not worry about picking up anything.
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Emmanuel Morales
 
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Post » Tue Nov 13, 2012 8:26 pm

It was part of the experience. I had a scamp and a mudcrab to sell my wares to in addition to loads of vendors.

Well I suppose I can see your point of view. But for me it's really frustrating now.
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Robyn Lena
 
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Post » Tue Nov 13, 2012 8:15 am

The dumbed-down 'vendors-whose-gold-never-changes' thing was one of the first things about Oblivion that annoyed me. No thank you. I hated it and never want to see it again. I was forced to install a fairly complex mod to make merchants behave the way they did in all the other Elder Scrolls games. I'm so glad I don't have to do that in this game.

Just curious .... But why didn't you like it?
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Dark Mogul
 
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Post » Tue Nov 13, 2012 3:53 pm

Fine on my evil char , but I mostly play with my good guy.

If you spend 3 perks on speech, you get Merchant perk. It makes selling things much easier. If you spend one more, you get Investor perk and you can expand cash reserve of many of the merchants by 500. Riverwood merchant's money goes up to 10,000 and that makes selling things much easier.
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OJY
 
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Post » Tue Nov 13, 2012 7:31 pm



If you spend 3 perks on speech, you get Merchant perk. It makes selling things much easier. If you spend one more, you get Investor perk and you can expand cash reserve of many of the merchants by 500. Riverwood merchant's money goes up to 10,000 and that makes selling things much easier.

10,000?! Wooooo! Finally , I knew it had to be easier than that. Thanks a bunch buddy :)
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Erika Ellsworth
 
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Post » Tue Nov 13, 2012 6:44 pm

why didn't you like it?

I roleplay, so I like the game to feel as real as possible. Money is supposed to change hands when a transaction takes place. That means one person has more money then the other person afterwards. A merchant who always has 400 gold after every transaction is as lame in my view as an an archer who never runs out of arrows or a mage who never runs out of mana.

Besides the roleplaying factor there is the gameplay factor. Gold is already way too easy to come by in the vanilla game. In no time at all most characters have more gold than they know what to do with. Giving merchants "magical gold" that never ever depletes feels like cheating to me.

And also, I miss the tiny bit of strategy (it's not much, but I'll take what I can get) involved in finding merchants who will buy my goods.
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Red Sauce
 
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Post » Tue Nov 13, 2012 1:18 pm

How did it enhance your gaming experience?

And how do multiple transactions with the same person that has an arbitrary set price limit enhance yours?
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NIloufar Emporio
 
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Post » Tue Nov 13, 2012 6:00 pm

And how do multiple transactions with the same person that has an arbitrary set price limit enhance yours?

By not having to find twenty different merchants to sell loot. But really the only thing you need to loot is gold, jewels and jewelry, and they are very light. And i cheat with the bag of holding mod :hehe:
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Dezzeh
 
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Post » Tue Nov 13, 2012 9:26 pm

By not having to find twenty different merchants to sell loot. But really the only thing you need to loot is gold, jewels and jewelry, and they are very light. And i cheat with the bag of holding mod :hehe:

Objection! Redundancy detected :cool:
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Niisha
 
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Post » Tue Nov 13, 2012 9:16 am

Right, make that Gold ore? :hehe:
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Alyce Argabright
 
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Post » Tue Nov 13, 2012 6:59 am

the merchants should keep their limited money aspect, but they should not have such pathetically low amounts of gold on them. 1k gold on blacksmiths is not enought gold, 2.5k with perks and investment still isnt enought. all merchants should have 10k gold minimum
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LuCY sCoTT
 
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