Version Control - Checking out forms from the exe?

Post » Sun Nov 18, 2012 12:48 pm

I've been hammering at this for a while now and I still don't get it. There are some forms that are part of the exe (the forms that show up after starting the CK but before loading any data files). The one I'm mainly interested in is the "NullTextureSet". In VC, the files for these entries is listed as "None".

I made a simple plugin and master to test this which has only 1 cell, a ref to a stock floor form and a ref to a duplicated wall form which has NullTextureSet applied to one of its surfaces.

If I don't check out and then check in the "NullTextureSet", it will fail to merge the duplicated wall form with NullTextureSet applied. The rest of the forms will merge successfully.

If I do check out and then check in the "NullTextureSet", the merge will be successful, but the new master will have "NullTextureSet" in it. I'm pretty sure that isn't how it's supposed to be. Won't that cause issues?

How do I merge a form with NullTextureSet applied without the final master containing NullTextureSet since it's in the exe? Would that pose a problem if multiple plugins all have "NullTextureSet" in them even though they are all the same?

Thanks
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Amanda Furtado
 
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