I made a simple plugin and master to test this which has only 1 cell, a ref to a stock floor form and a ref to a duplicated wall form which has NullTextureSet applied to one of its surfaces.
If I don't check out and then check in the "NullTextureSet", it will fail to merge the duplicated wall form with NullTextureSet applied. The rest of the forms will merge successfully.
If I do check out and then check in the "NullTextureSet", the merge will be successful, but the new master will have "NullTextureSet" in it. I'm pretty sure that isn't how it's supposed to be. Won't that cause issues?
How do I merge a form with NullTextureSet applied without the final master containing NullTextureSet since it's in the exe? Would that pose a problem if multiple plugins all have "NullTextureSet" in them even though they are all the same?
Thanks