Hello! I'd like to hear some feedback from anyone that has managed to create a successful and powerful melee stealth fighter, focusing on dual wield, sneak, and light armor with as few perks in archery as possible. I really want to make this work, but so far at level 13 it's feeling as if the game pressures you into pure warrior, archer or mage archetypes given the wildly varying difficulty levels of creatures throughout the environment, leaving few options for the lightly armored skirmisher. The problem seems to be that stealth-based play is only useful against enemies that would be easy enough to kill using ANY skills or tactics, i.e. bandits and common nuisances. My character is fantastic at clearing out dungeons of humanoids, yet out in the open I am absolutely demolished by bears, trolls, wispmothers, and other mythical, hard-hitting monsters. Basically, if stealth openers aren't possible or the one-hit kill doesn't happen, going toe to toe with these creatures will be disastrous even with as many perks into weapon and armor skills as the current level will allow, and a healthy amount of stamina for power attack chaining. Defense and survival in open combat is a serious problem. I end up just pulling out my bow most of the time to chip away at these enemies using terrain to screw up the AI, and this is highly unsatisfying.
For those that have stuck with it through these rough patches, when and how does it get better? I am getting destroyed so powerfully that I can't imagine this dual-wielding, lightly-armored stealth route ever turning into something satisfying. Are the thief-type characters meant to simply avoid most of the creatures and encounters in the world, while focusing on humanoid populations in which their skill sets represent laughable overkill? I'm hearing a lot about magic being underpowered (feels strong imo), heavy warriors being overpowered (seems balanced), and yet very little in the way of thief or assassination viability. What gives?
Any help or suggestions would be greatly appreciated!