» Tue Jan 22, 2013 7:21 pm
The impact of choices in games is their greatest strength as a storytelling medium, if you ask me. It can be euphoric (or hurt bad) to see the consequence of your actions, because you KNOW that you could have acted differently. My experience with films and TV is more a toe-curling, 'no! don't do that, Jesse from Breaking Bad!!!', or respect and awe at the cool thing a character has done (e.g. that poster scene in Shawshank Redemption). Games make YOU feel responsible, and that can be a very strong narrative tool. The very best movies, TV and books can get you into that mindset, but it's easier for games to achieve.
That's why it's sad that many games - even RPGs - seem to err away from real choices and consequences, going for a more linear narrative with illusory bits where you occasionally get to make a dialogue choice that doesn't really change anything. Perhaps people have gotten used to seeing all a game has to offer on a single playthrough, but in living up to this expectation we sacrifice one of the major strengths of games as a narrative medium. For a linear story I'd still much rather watch a good movie.