Do NOT disable vSync!
Posted: Mon May 21, 2012 12:58 pm
Wrong. Both fallout 3 and NV and Oblivion had physics tied to framerate, just like skyrim.
The other poster was entirely correct. We are messing with settings we generally arent suppose to touch. The bugs that happen from it are our fault, not the dev. They gave us all the features they wanted us to have control over.
Now im not saying gamesas was smart in doing what they did. I think its a terrible idea, and i cant believe they claim to have a new engine, when it is still gamebryo.
The other poster was entirely correct. We are messing with settings we generally arent suppose to touch. The bugs that happen from it are our fault, not the dev. They gave us all the features they wanted us to have control over.
Now im not saying gamesas was smart in doing what they did. I think its a terrible idea, and i cant believe they claim to have a new engine, when it is still gamebryo.
Physics and game timing stayed exactly the same regardless of if VSync was set to off in Oblivion's launcher, or iPresentInterval was set to 0 in Fallout's INI (as VSync wasn't an option in F3's launcher). You could run Oblivion at 120fps in interiors, and run around without vSync on for hours and hours and nothing would happen. It's a bug in the latest version of the engine.