It didn't happen in Morrowind, Oblivion, Fallout 3 or New Vegas. The ability to disable VSync wasn't in F3/NV options either, yet it worked fine.
Completely incorrect.
In Oblivion and Fallout 3, if you disabled v-sync and the framerate went over 60 fps, the game speed increased, sometimes to unplayable levels. While I haven't ever witnessed the flickering water bug, everything else mentioned in this thread would happen if the game ran too quickly. The only alternative was to limit framerate externally or using a mod of some sort, but even then problems were still occasionally present.
Arguably, nobody should even be running Bethesda games at more than 30 fps, since it's clear their programmers never intended any of their games to run at a higher framerate than that. These are the same problems programmers quickly phased out back around 1998, and yet Bethesda, even with their shiny "new" game engine, have yet to fix these bugs over a decade later. Put simply, it's amateurish and pathetic.
That doesnt make it a bug. gamesas designed it this way, and yes, it is flawed. Now if Vsync was an option available to disable, i would call whats happening bugs. But they purposely removed it.
End of story.
Anyone sitting in these forums waiting for a fix from gamesas is out of their mind. These were design decisions. They arent going to rewrite the engine for us.
"It's not a bug, it's a feature!"
So if the brakes on your brand-new car are shot, do you just put up with it? If you go to a restaurant and find a severed human hand in your meal, do you scarf it down and thank them for the surprise? If someone robs you at gunpoint, do you hand your money over with a smile and a nod?
Bethesda do not need apologists. They are responsible for the products they release and the PC version of Skyrim (and previous Bethesda games, for that matter) is in an extremely sorry and damn near broken state for many people. You do not need to excuse them. Todd Howard will not get upset; in fact, he doesn't give a flying [censored] - too busy burning wads of cash in his fireplace.
For what it's worth, Skyrim was also heavily marketed as being built on an entirely new (or at least significantly enhanced) game engine. So not only does Bethesda not care about providing functional products, they're also con artists who have no problems deceiving and misleading their customers.