Addspell and addperk not working since dawnguard
Posted: Mon Nov 19, 2012 8:57 am
I have an extensive vampire mod that dawnguard has caused some issues with. I have several spells that will no longer add to the player, and perks. I have debugs running to test if the player has these perks, and they never get added, even though the code is there. If I load a save game, my spells work fine, but with new games after dawnguard it won't add.
I noticed I can no longer add any more lines of code to the playervampirequestscript. So I started using notepad++ to get around this character limitation. Could this be the problem? I am using the default compiler since I couldn't get the compiler to work with notepad ++. So I edit the script, open it in the CK then save it in the CK which compiles it.
Are there any known quirks to perks or spells which makes it so you cannot add them to the player? Even before dawnguard I would get problems trying to add spells from time to time. Like I would make a new spell and hook it to my magic effect then it would add again. It is possible I edited my magic effect a bit after I already had the spell in its basic form, and then I made it into a spell that would not be possible to have. I know that is hard to understand but from what I have seen, the CK will only allow certain magic effects to be added to certain types of spells. Like certain magic effects can only be attached to a hand spell,not a voice power. So perhaps I broke the spell by editing its magic effect after I attached it to the base spell?
It's only some stuff I made that won't add. I can add vanilla spells.
I noticed I can no longer add any more lines of code to the playervampirequestscript. So I started using notepad++ to get around this character limitation. Could this be the problem? I am using the default compiler since I couldn't get the compiler to work with notepad ++. So I edit the script, open it in the CK then save it in the CK which compiles it.
Are there any known quirks to perks or spells which makes it so you cannot add them to the player? Even before dawnguard I would get problems trying to add spells from time to time. Like I would make a new spell and hook it to my magic effect then it would add again. It is possible I edited my magic effect a bit after I already had the spell in its basic form, and then I made it into a spell that would not be possible to have. I know that is hard to understand but from what I have seen, the CK will only allow certain magic effects to be added to certain types of spells. Like certain magic effects can only be attached to a hand spell,not a voice power. So perhaps I broke the spell by editing its magic effect after I attached it to the base spell?
It's only some stuff I made that won't add. I can add vanilla spells.