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How to remove default notification on AddSpell

PostPosted: Mon Nov 25, 2013 4:56 am
by Rob

Hi,

I'm doing some basic scripting, and I'm wondering if there's a way to remove the default Debug notification that shows when a spell is added through "AddSpell".

An example:

Game.GetPlayer().AddSpell( SpellX )

When the script is run in-game, the notification on-screen shows: "SpellX added"

Is there any way around this?

EDIT:

Oh, and if anyone know of a good Papyrus Functions reference-list/site other than the Creation Kit website, I would be much obliged!


How to remove default notification on AddSpell

PostPosted: Mon Nov 25, 2013 2:32 am
by Auguste Bartholdi

All you need to do, in order to remove the notification, is to call the http://www.creationkit.com/AddSpell_-_Actor function with the second argument set to false:

Game.GetPlayer().AddSpell(SpellX, False)

I think the wiki is the best resource at the moment, but the http://skyrim.nexusmods.com/mods/13430/? is pretty good even though it is outdated. The Visual Papyrus Reference doesn't contain SKSE functions and functions added by for example the 1.6 patch are probably missing as well.


How to remove default notification on AddSpell

PostPosted: Mon Nov 25, 2013 3:37 am
by Ross Thomas

That did the trick!

That visual reference representation does indeed look nifty! I'll definitely be using it!

Thanks for the help mate!