OK, I'm shure most of you are familliar with my ongoing soap opera about my love-hate relationship with the Bashed Patch. (<< she's quite the tsundere queen, you know?))
I've been told a step-by-step installation would be able to fix my problem.
So, could anyone post a Dumb-proof guide of how to install Wrye Bash from the beginning? And one to how to first correctly uninstall the current one? Thank you very much.
Mind explaining? moving my mopy directory to the data directory, you mean? I don't get it.... or is it moving all python install to my data folder? maybe moving a racoon to my data folder? (<-bad joke).
Please, be more especific
Uninstall:
delete oblivion/mopy & oblivion/data/bashed patch *.esp & oblivion/data/bash patches & oblivion/data/ini tweaks
also if you want you can try uninstalling: Python any versions, wxPython any versions, comtypes any versions
Reinstall:
copy from the archive the folders data and mopy to your oblivion/ folder; say yes to overwrite if asked,
if uninstalled python & components also reinstall Python & components (using the ones linked in the OP)
So has anyone figured out yet the answer why Wrye bash will refuse to install certain txt and ini files?
This gets really really annoying. Currently cannot get it to install the ini from the new Duke Patricks archery mod.
=============
well I got it to recognize it finally.
I was just trying to anneal in an update, but no...
Had to uninstall the mod fully. Close Wrye bash completely, Reopen WB then reinstall the mod.
Not yet... except for an if it has an odd character in it... but nothing very repeatable... sorry.
I'm sure this question is a bit silly, considering who I'm addressing, but:
Are there plans for WB to read Bash Tag suggestions from BOSS and change the plugin's tags to what BOSS says, rather than just adding on new ones like I believe it works at the moment? This could be useful for dealing with incorrectly tagged mods, like the UOP C.Water.
I'm sure you've already thought of that one, but I was curious.
I'm actually looking into that right now.
If I add the Invent tag to an ESP that normally adds armor to a chest in the middle of the IC, will that armor appear in leveled lists? And if so, what determines the level it starts appearing at? I'm not for freebies, so I'm thinking it would be a good idea to add appealing armors that some modders make available in this fashion to random dungeons in my game.
Thanks for the quick response, Vacuity. Wish the answer would have been otherwise, but I'll settle for the truth, any day. Can you recommend a tutorial that will tell me specifically how to go about doing what I want in the CS to a pre-existing mod?
I would suggest making it (if you can get rights/it already is a resource) an addon for Armamentarium or somesuch... less work setting up the LLs at any rate.
Bug report(Wrye Bash 277):
I made a BAIN with all the unofficial patches and I had forgotten to install the Frostcrag Unofficial Patch(which was in the bain, I just intended to install frostcrag reborn later so I skipped it), so I checked it and used "anneal". It installed the Unofficial path for frostcrag all right. I then tried to rebuild the patch(which I do each time I install/update anything) and got this error:
Restarting Wrye Bash fixed the problem(no more error) but I thought it was worth reporting...
I haven't been able to figure that out... it (seems) to happen quite randomly after installing an esp but is always fixed by restarting... though saying that I suddenly know how to fix it - or so I think (going in the next version... thanks
Pacific Morrowind