Morrowind versions and plugins
Posted: Sun Aug 09, 2009 2:18 pm
What is the relation between the version of morrowind and plugins? If I install the "repairing the cogs of morrowind"-patch will mods made in the older versions negate the changes made by the patch?
I've collected a various questions during my years of modding but never gotten around to ask them:
Why do damage fatigue spell lower the maximum fatigue until it reaches 0 and the PC collapses where he or she is standing? It does this when it is used as a constant enchantment and if it is applied in a disease.
Anyone ever experienced how "weakness to"-spells getting broken so that the extra damage received is greater after each hit as long as you are under effect of the spell? This means that permanent weakness to leads to thousands of damage from a simple 10% weakness in the long run.
When changing a creatures attack rating their behavoir in game is different. Without altering it seems like the attackrating has som relation to distance between the creature and the player. When altering the rating this aspect seems to disapear and you can walk all the way up to the creature without it attacking you. But then some times it attacks but not related to the distance.
If you remove the reference in a plugin with tesame, will the plugin be just as clean as if you hadn't made the mistake which you choose to remove? example: Saved the vanilla container barrel_01 and then I remove this reference with tesame.
If I open a static's window on a placed static in the world, change the scale of it and click "ok". Will this alter the whole static or will it alter just the reference?
My fortify health, fatigue and magicka only gives an extra number to the current magicka so after casting fortify magicka 20 I will get 120 of 100 instead of 120 of 120. When the effect vanished 20 pts of magicka is taken from my current magicka.
Really hope to that someone can explain these things. They have been bugging me since 2006 ^^
WT
I've collected a various questions during my years of modding but never gotten around to ask them:
Why do damage fatigue spell lower the maximum fatigue until it reaches 0 and the PC collapses where he or she is standing? It does this when it is used as a constant enchantment and if it is applied in a disease.
Anyone ever experienced how "weakness to"-spells getting broken so that the extra damage received is greater after each hit as long as you are under effect of the spell? This means that permanent weakness to leads to thousands of damage from a simple 10% weakness in the long run.
When changing a creatures attack rating their behavoir in game is different. Without altering it seems like the attackrating has som relation to distance between the creature and the player. When altering the rating this aspect seems to disapear and you can walk all the way up to the creature without it attacking you. But then some times it attacks but not related to the distance.
Really hope to that someone can explain these things. They have been bugging me since 2006 ^^
WT