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[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 10:35 pm
by Sammie LM

Hollaajith, thank you for an alternate D/L site.-) Nexus is prone to throwing tantrums, bloated, and occasionally crampy. It's like having a teenaged daughter. *giggle*

These mods look especially keen!


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Tue Jun 24, 2014 12:19 am
by Kristian Perez

I always upload to GHF and Nexus. Its good to have it in more place than one.


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 11:52 am
by Andres Lechuga

Bitter Booze

Want to be permanently drunk? Just drink booze in Clavicus Vile's wonderful Bitter Cup and be tipsy forever and ever more.

http://download.fliggerty.com/download-53-886
http://morrowind.nexusmods.com/mods/42660/


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 3:12 pm
by Damned_Queen

So, this makes Skooma-trips a permanent experience? :bonk:

At first, I would say this makes the game unbalanced... but most drinks have negative effects as well. Plus, it just sounds like something Clavicus might do to people. Maybe a bit more up Sanguine's alley, but still.

Either way, thanks for sharing.


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 4:25 pm
by Celestine Stardust

Is Skooma booze? I didn't include it. Should I add it ? I added all the http://www.uesp.net/wiki/Morrowind:Potions#Beverages excpet Skooma.


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 10:01 pm
by Mariana

Approved Now :D


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 10:44 pm
by Daniel Holgate

:D


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 9:44 pm
by Stefanny Cardona

Well, it's liquid. I'm not sure if it'd qualify as booze or not. But it sure is addictive.


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 11:05 am
by Romy Welsch

i'd think skooma should be scripted to need a skooma pipe to use. or at least enhance the effect.


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 8:25 pm
by Motionsharp

With that logic there are many other potions too, like potion of heroism, love potion etc. May be I'll just stick with booze, no drugs for me :tongue:


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 10:00 am
by DarkGypsy

You mistake my logic, I was saying that it does seem to belong with the beverages, where it was placed. Not that all liquids should be included in your mod. I don't mind either way, the mod is interesting enough as it is.


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 11:31 pm
by Chloe Yarnall

Oh OK. And this reminds me. I left out Nord Mead. Going to add it and re-release it. :blush:


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 8:05 pm
by Tasha Clifford
Skooma is supposed to be smoked, or rather evaporated and inhaled (cf. skooma pipe), but I suppose you can also drink it directly.

[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 1:25 pm
by Ross Zombie

updated Bitter Booze to v1.1

Added Nord Mead and cleaned up the script

http://download.fliggerty.com/download-53-886
http://morrowind.nexusmods.com/mods/42660/


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 7:41 pm
by Maddy Paul

updated DBAttack Tweaked to v2.0

http://download.fliggerty.com/download-90-738
http://morrowind.nexusmods.com/mods/42299

2.0 -- Incorporated my other mod 'Assassin Ambush' which made assassins attack while on a quest at remote locations. Also included female DB Assassins.


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 7:45 pm
by NIloufar Emporio

Thanks for the update :D


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 2:00 pm
by Georgia Fullalove

I like this one, it makes red mountain definately seem more of a sixth house region.


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 8:48 pm
by SexyPimpAss

Yeah, thats why I made that mod. Glad you like it :smile:


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 2:16 pm
by Elea Rossi

Small Update to DBAttack Tweaked.

http://download.fliggerty.com/download-90-738
http://morrowind.nexusmods.com/mods/42299

Corrected a small bug which made Safe Places Not Safe or vice verca sometimes.


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 5:06 pm
by Janette Segura
thanks for the update! definitely makes the attacks more dynamic!

[RELz] hollaajith's Tweaks and Fixes

PostPosted: Tue Jun 24, 2014 12:43 am
by Tracy Byworth

Do I need to start a new game, or can I continue from my last save game if I got attacked twice by Dark Brotherhood?


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 12:45 pm
by latrina

You can use it mid-game no problem. The game complaints about changed DBAttack script, but nothing else. If you save the game with my mod loaded, that error disappears.


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 3:02 pm
by James Rhead

Updated Less Bulky Pauldrons

http://download.fliggerty.com/download--858

http://morrowind.nexusmods.com/mods/42566/?

Updated with patches for Better Morrowind Armor and HiRez Armor Native Style v2


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 10:38 am
by Matt Terry

Thank you kindly for these, I've downloaded most of these mods! :)

Some time ago I had an idea for a mod, but I don't know if I'll ever be able to actually make it...

The concept was, expanding on the idea of assassin attacks.

So, if you rank is high enough, you could be attacked by rival Great Houses, or by Legion, House guards and Ordinators if you have 1.000+ bounty, or by witch hunters, Ordinators and Buyoant Armigers if you're a vampire, etc., etc.

Just in case you plan expanding your assassin tweak mod. Or make an alternate .esp. :)


[RELz] hollaajith's Tweaks and Fixes

PostPosted: Mon Jun 23, 2014 6:54 pm
by CYCO JO-NATE

I'm glad you liked my mods.

I certainly have some plans for expanding the attacks like tweaking the occurences and frequencies and your ideas could be used. But right now I'm busy actually playing the game :tongue: . I know if I start modding I'd rarely play and I'm really looking forward to completing the MQs with a pure stealth charachter which I haven't done before. On top of that the college work has increased, so less time for modding. But I do have a magicka mod in the backburner and plan to expand the assassin mod a bit further. So once I get the 'mood', I plan to work on them.

And BTW Raym, Nice Dialogue mod :goodjob: