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Remove Master Dependency

PostPosted: Fri Oct 14, 2016 3:19 am
by Russell Davies

Hey, so I'm pretty familiar with the CS and Mash, and I've been around these forums forever, but something I've never had to do up until now is remove a master dependency from an esp. Specifically, there's a mod I was working on about a year ago or so which I decided I want to get back to, but when I first made it I had it dependent on TR_data.esm so that I could use some of TR's meshes in it. However, with the migration over to Tamriel_data.esm, I wanted to also switch my plugin so that I'm not stuck having to load/keep an outmoded .esm whenever I want to work on it, let alone when (if) I ever actually finish and want to play it. So how do I do this? I tried using Mash to just uncheck TR_data.esm, which loaded in the CS fine with just the game and expansion .esm's, but when I then tried to load it also with Tamriel_data.esm I got a bunch of moved reference errors, and duplicated meshes around my mod, including things like door markers, such that some interior doors (which I haven't touched) now point to two different exterior markers. Any help here would be greatly appreciated! :confused:


Remove Master Dependency

PostPosted: Thu Oct 13, 2016 3:50 pm
by Miguel

I just use http://mw.modhistory.com/download--5258

it's quick and simple.


I imagine that tes3cmd probably also has this function.


Remove Master Dependency

PostPosted: Thu Oct 13, 2016 12:57 pm
by Miranda Taylor

It's doable with, but not as simple as it should be, yet. You would have to individually delete the MAST (master esm name) and associated DATA (esm size) sub-records, which isn't too hard. But a planned feature for the future tes3cmd will understand groupings of sub-records better and be able to delete both of those with the same simple command.


Remove Master Dependency

PostPosted: Thu Oct 13, 2016 9:29 pm
by City Swagga

You can remove dependencies in Enchanted Editor too.


Remove Master Dependency

PostPosted: Thu Oct 13, 2016 9:42 pm
by Nomee

Wow, thank you all! This board doesn't move as fast as it once did; I was not expecting nearly this many replies, this fast. Y'all are fantastic ^_^


Edit: Oh! And I should probably have said that I fixed it. Thanks again!