Remove Master Dependency
Hey, so I'm pretty familiar with the CS and Mash, and I've been around these forums forever, but something I've never had to do up until now is remove a master dependency from an esp. Specifically, there's a mod I was working on about a year ago or so which I decided I want to get back to, but when I first made it I had it dependent on TR_data.esm so that I could use some of TR's meshes in it. However, with the migration over to Tamriel_data.esm, I wanted to also switch my plugin so that I'm not stuck having to load/keep an outmoded .esm whenever I want to work on it, let alone when (if) I ever actually finish and want to play it. So how do I do this? I tried using Mash to just uncheck TR_data.esm, which loaded in the CS fine with just the game and expansion .esm's, but when I then tried to load it also with Tamriel_data.esm I got a bunch of moved reference errors, and duplicated meshes around my mod, including things like door markers, such that some interior doors (which I haven't touched) now point to two different exterior markers. Any help here would be greatly appreciated!