[RELz] Unofficial Fallout 3 Patch
Posted: Fri Aug 14, 2009 12:28 pm
Well work on v1.1.0 is going well! Haven't done much work on object placement issues but I've been having fun decoding the cryptic error messages G.E.C.K gives and resloved most of them (except emittance errors, leaving those alone).
I've fixed quite a few nif animation errors, such as a vent fans in vault 101 near the reactor door not spinning (majority of these animation errors are simply a case of them using incorrect names eg. "bulb01:0" instead of "bulb01" ect). But the biggest animation fix so far would have to be the Galaxy News Radio tower... ever wonder why there is a pulsing red glow up there? turns out the entire tower is setup with red pulsing lights but they simply used the incorrect names, the tower http://i64.photobucket.com/albums/h161/Quarn/tower.jpg with its cascading red lights up the middle and pulsing red lights on the tips.
Please post formID's or atleast more specific information, text search retured nothing on "wiring" or "sabotage"... some wasterlander... some mr handy... is useless so I have no idea what you're talking about.
The bugtracker isn't something I cobbled together, its like this forum we post on... I'd need to learn php to do what you want... don't worry at all about duplicates, they don't bother me at all.
I've fixed quite a few nif animation errors, such as a vent fans in vault 101 near the reactor door not spinning (majority of these animation errors are simply a case of them using incorrect names eg. "bulb01:0" instead of "bulb01" ect). But the biggest animation fix so far would have to be the Galaxy News Radio tower... ever wonder why there is a pulsing red glow up there? turns out the entire tower is setup with red pulsing lights but they simply used the incorrect names, the tower http://i64.photobucket.com/albums/h161/Quarn/tower.jpg with its cascading red lights up the middle and pulsing red lights on the tips.
here is something odd. there was this wastelander with a broken mr handy? civilian version and when i clicked on it i had options leave alone, fix wiring, or sabotage it. So i fixed it, talked to wastelander, got payed, but the robot didn't move, stayed there on the ground dead.
Please post formID's or atleast more specific information, text search retured nothing on "wiring" or "sabotage"... some wasterlander... some mr handy... is useless so I have no idea what you're talking about.
About FO3 bugreport tracker and floating objects and flickering and misplaced objects....
Quarn, how about making report tracker showing already reported formids and thus avoiding (possible) double reports. Make a new field in which only formids are accepted and similar formids are shown like when using net browsers. I think it would be great for beforementined categories since no additional info is needed.
I don't know how many reports are expectedin the future to make my suggestion useful and worthwhile, it's just an idea.
Quarn, how about making report tracker showing already reported formids and thus avoiding (possible) double reports. Make a new field in which only formids are accepted and similar formids are shown like when using net browsers. I think it would be great for beforementined categories since no additional info is needed.
I don't know how many reports are expectedin the future to make my suggestion useful and worthwhile, it's just an idea.
The bugtracker isn't something I cobbled together, its like this forum we post on... I'd need to learn php to do what you want... don't worry at all about duplicates, they don't bother me at all.