[RELz] Unofficial Fallout 3 Patch
Posted: Fri Aug 14, 2009 5:36 pm
New bug: I have a mod that resets interior cells. When I returned to Vault 87, it had reset, and the "failed experiments" were now "respawned". They uttered detection phrases from the super mutant voice pack, but otherwise did nothing. It wouldn't be much of a deal except... killing them crashes the game. Dogmeat eagerly ripped one to shreds and CTD'd me. Stupid mutt...
Would it be possible to change the failed experiment mesh to be a static or havoked static instead of a creature? That made no sense to me that it was a creature to begin with...
Would it be possible to change the failed experiment mesh to be a static or havoked static instead of a creature? That made no sense to me that it was a creature to begin with...
Fixed, strange why they made it a creature as it lacks all the animation\dismemberment ect (just asking for trouble!), the Failed FEV Experiment should be a moveable static just like that alien is as they are basically setup the same.