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[RELz] Mart's Mutant Mod 1.0 RC 1

PostPosted: Wed Aug 19, 2009 3:24 pm
by alicia hillier
RC 1.1 is out, and I think we should all move there, if that's okay with you Mart. :)

Rgr, was about to redirect :)

::: http://www.gamesas.com/bgsforums/index.php?showtopic=984810

[RELz] Mart's Mutant Mod 1.0 RC 1

PostPosted: Wed Aug 19, 2009 9:57 am
by DAVId MArtInez
Rgr, was about to redirect :)

::: http://www.gamesas.com/bgsforums/index.php?showtopic=984810


hey if i missed a file/texture could it cause SM to become invisable? as well as bloat flies?

[RELz] Mart's Mutant Mod 1.0 RC 1

PostPosted: Wed Aug 19, 2009 11:39 am
by Julie Serebrekoff
@Titan
It means you installed the mod wrongly. AII, wrong path, something.

[RELz] Mart's Mutant Mod 1.0 RC 1

PostPosted: Wed Aug 19, 2009 9:32 am
by Tiffany Castillo
@Titan
It means you installed the mod wrongly. AII, wrong path, something.



oh, I see, they still attack spawn and move around like normal, even hold there guns and I can kill them, just no model/texture.

[RELz] Mart's Mutant Mod 1.0 RC 1

PostPosted: Wed Aug 19, 2009 5:40 pm
by BEl J
If the model is missing, in the wrong place, or just isn't read for some reason, then you may get invisible things. At least this happens with NPC's wearing armour with no model.

[RELz] Mart's Mutant Mod 1.0 RC 1

PostPosted: Wed Aug 19, 2009 8:27 am
by David Chambers
If the model is missing, in the wrong place, or just isn't read for some reason, then you may get invisible things. At least this happens with NPC's wearing armour with no model.


thanks.

[RELz] Mart's Mutant Mod 1.0 RC 1

PostPosted: Wed Aug 19, 2009 12:37 pm
by Liv Brown
Can i suggest a creature.

We know Deathclaws were made from chamleons, what if we had some Deathclaw that sril retained thier chamleon abililty. Sure would make some interesting fights with near invisible Deathclaws....

[RELz] Mart's Mutant Mod 1.0 RC 1

PostPosted: Wed Aug 19, 2009 7:13 pm
by Vickey Martinez
Use the other thread.

http://www.gamesas.com/bgsforums/index.php?showtopic=984810