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[WIPzBETA] DarNified UI F3

PostPosted: Wed May 02, 2012 11:47 pm
by ShOrty
I get a straight up CTD. Something in the main menu is going bleh.

[WIPzBETA] DarNified UI F3

PostPosted: Wed May 02, 2012 5:21 pm
by Amelia Pritchard
Bad news - after manually installing, NV just crashed upon startup, pretty much as I expected if NV uses those files at all. The menus have changed significantly, after all, so I can't see how they'd be exactly the same as the ones in F3. The 'kind soul' probably gave you the wrong set of files or something.

I expect that some of the files are likely the same (such as the dialogue menu) but many of the others have changed (such as the main HUD and the pipboy menus).

[WIPzBETA] DarNified UI F3

PostPosted: Wed May 02, 2012 11:16 pm
by Andrea P
I've seen some videos on youtube. They've edited some images, but I can't see anything that indicates changed xml anywhere.

[WIPzBETA] DarNified UI F3

PostPosted: Thu May 03, 2012 3:27 am
by Lyndsey Bird
I get a straight up CTD. Something in the main menu is going bleh.


Could it be related to the fact that DarNUI needs FOSE for its in-game menus, and there currently is no FOSE for NV?

[WIPzBETA] DarNified UI F3

PostPosted: Wed May 02, 2012 7:19 pm
by Lucy
I can get you some screencaps later, but there are new entries in the PipBoy status tab for the various hardcoe mode meters (H20, Food, Sleep), there's a new method of displaying damage for weapons, there's the DT/DR thing for armor, there's weapon modding (which is part of the item screen), there's the maintenance percentage bit, and of course there's the recipe and casino game interfaces. At the very least, there are more .xml files in NV. There's the DT shield on the HUD along with H20, FOD, and SLP notifiers, etc.

I haven't touched menu modding, so I'm not positive that all of those things would be in the same XML file as before, but I can't see why they wouldn't.

[WIPzBETA] DarNified UI F3

PostPosted: Wed May 02, 2012 11:32 pm
by lolli
DUIF3 will work fine without FOSE. Limited functionality, but fine nonetheless. I got a new set of files now. I did indeed have the old ones sent to me for some reason. Taking a gander now.

edit: @Langy,

Please take screens of all the menus you can think of. :)

[WIPzBETA] DarNified UI F3

PostPosted: Wed May 02, 2012 3:24 pm
by Penny Wills
Could it be related to the fact that DarNUI needs FOSE for its in-game menus, and there currently is no FOSE for NV?
Not a clue. I can't see it being that as the cause, it seems like it's having problems with the initial menu itself(continue/load/new/etc).

[WIPzBETA] DarNified UI F3

PostPosted: Thu May 03, 2012 5:25 am
by krystal sowten
Not a clue. I can't see it being that as the cause, it seems like it's having problems with the initial menu itself(continue/load/new/etc).


Same here as to not having a clue - it was just a thought. I expect a NV version of FOSE will be released soon enough anyway.

[WIPzBETA] DarNified UI F3

PostPosted: Thu May 03, 2012 2:47 am
by matt oneil
Same here as to not having a clue - it was just a thought. I expect a NV version of FOSE will be released soon enough anyway.
Not until the FOSE guys get into talks with Valve, and only if Valve help them deal with the encrypted exe the same way they helped with the Steam release of Oblivion for OBSE.

[WIPzBETA] DarNified UI F3

PostPosted: Thu May 03, 2012 3:21 am
by Alex [AK]
I've seen some videos on youtube. They've edited some images, but I can't see anything that indicates changed xml anywhere.

There are changes, otherwise things like hardcoe HUD elements or the option pages for true iron sights and what have you wouldn't show up. There's at least 2KB difference between start_menu.xml, for example. I'm going to see if I can add these differences to DarN at work today over lunch, for giggles (and because I can't want to wait for release to use it in my game!).

[WIPzBETA] DarNified UI F3

PostPosted: Thu May 03, 2012 4:56 am
by Doniesha World
Yeah, I can see lot's of new stuff in the files. Porting should be easy though. :)

[WIPzBETA] DarNified UI F3

PostPosted: Wed May 02, 2012 2:37 pm
by GPMG
Yeah, I can see lot's of new stuff in the files. Porting should be easy though. :)
Well if you need test monkeys while you're waiting for your copy to come in let me know. :)

[WIPzBETA] DarNified UI F3

PostPosted: Wed May 02, 2012 10:49 pm
by Bedford White
A humourous aside about the UI files that have been edited for New Vegas: you can tell where new sections were added because they haven't been tabbed. :P

[WIPzBETA] DarNified UI F3

PostPosted: Thu May 03, 2012 3:59 am
by Anna Krzyzanowska
Thanks for swiftly getting to work on DarN for FNV, the default ui is so consolised and ugly it's driving me mad! :sad:

[WIPzBETA] DarNified UI F3

PostPosted: Wed May 02, 2012 3:19 pm
by Chris Jones
Well if you need test monkeys while you're waiting for your copy to come in let me know. :)
The same for me :)

[WIPzBETA] DarNified UI F3

PostPosted: Wed May 02, 2012 10:26 pm
by Aliish Sheldonn
Thanks for swiftly getting to work on DarN for FNV, the default ui is so consolised and ugly it's driving me mad! :sad:
I'll go mad if I try to play with the UI in it's current state. Therefore I need to get it in shape first. :) I have yet to play Fallout 3 properly...

[WIPzBETA] DarNified UI F3

PostPosted: Thu May 03, 2012 2:56 am
by Quick Draw III
Indeed, the NV UI is quite a shocker if you've been used to a DarNified UI for FO3 and forgot what it used to be like.

[WIPzBETA] DarNified UI F3

PostPosted: Wed May 02, 2012 7:07 pm
by Trey Johnson
What....and miss out on all the annoying bulk? lol

I'm amazed they avoided darns ui, regarding new stuff.

[WIPzBETA] DarNified UI F3

PostPosted: Wed May 02, 2012 4:52 pm
by Lizs
*deleted*

Doh!

Pulled up the wrong thread after my search.

[WIPzBETA] DarNified UI F3

PostPosted: Thu May 03, 2012 4:21 am
by josh evans
I'm amazed they avoided darns ui, regarding new stuff.
They didn't. They just couldn't get a way to switch between the two to work. (Bethesda! :brokencomputer: )

[WIPzBETA] DarNified UI F3

PostPosted: Wed May 02, 2012 6:56 pm
by Wanda Maximoff
Meaning?

They couldn't script their own game? =/

[WIPzBETA] DarNified UI F3

PostPosted: Wed May 02, 2012 4:13 pm
by Hairul Hafis
I would be happy to be a DarN UI Beta Tester as well. Thank you very much for all your hard work!

[WIPzBETA] DarNified UI F3

PostPosted: Thu May 03, 2012 3:35 am
by Richard
It's good to hear we'll see your wondeful UI work in New Vegas too. The default UI is just ...big, to put it politely.

[WIPzBETA] DarNified UI F3

PostPosted: Thu May 03, 2012 6:18 am
by Melissa De Thomasis
Missing you DarN. :'(

[WIPzBETA] DarNified UI F3

PostPosted: Wed May 02, 2012 11:58 pm
by brian adkins
Meaning?

They couldn't script their own game? =/

Meaning they deemed it too difficult to create an in-engine method of switching between different fonts and by 'too-difficult' they don't mean 'impossible' but more likely 'it would have taken at least several days of a programmer's time and we couldn't justify the expense'.