[WIPzBETA] DarNified UI F3

Post » Wed May 02, 2012 11:47 pm

I get a straight up CTD. Something in the main menu is going bleh.
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ShOrty
 
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Post » Wed May 02, 2012 5:21 pm

Bad news - after manually installing, NV just crashed upon startup, pretty much as I expected if NV uses those files at all. The menus have changed significantly, after all, so I can't see how they'd be exactly the same as the ones in F3. The 'kind soul' probably gave you the wrong set of files or something.

I expect that some of the files are likely the same (such as the dialogue menu) but many of the others have changed (such as the main HUD and the pipboy menus).
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Amelia Pritchard
 
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Post » Wed May 02, 2012 11:16 pm

I've seen some videos on youtube. They've edited some images, but I can't see anything that indicates changed xml anywhere.
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Andrea P
 
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Post » Thu May 03, 2012 3:27 am

I get a straight up CTD. Something in the main menu is going bleh.


Could it be related to the fact that DarNUI needs FOSE for its in-game menus, and there currently is no FOSE for NV?
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Lyndsey Bird
 
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Post » Wed May 02, 2012 7:19 pm

I can get you some screencaps later, but there are new entries in the PipBoy status tab for the various hardcoe mode meters (H20, Food, Sleep), there's a new method of displaying damage for weapons, there's the DT/DR thing for armor, there's weapon modding (which is part of the item screen), there's the maintenance percentage bit, and of course there's the recipe and casino game interfaces. At the very least, there are more .xml files in NV. There's the DT shield on the HUD along with H20, FOD, and SLP notifiers, etc.

I haven't touched menu modding, so I'm not positive that all of those things would be in the same XML file as before, but I can't see why they wouldn't.
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Lucy
 
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Post » Wed May 02, 2012 11:32 pm

DUIF3 will work fine without FOSE. Limited functionality, but fine nonetheless. I got a new set of files now. I did indeed have the old ones sent to me for some reason. Taking a gander now.

edit: @Langy,

Please take screens of all the menus you can think of. :)
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lolli
 
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Post » Wed May 02, 2012 3:24 pm

Could it be related to the fact that DarNUI needs FOSE for its in-game menus, and there currently is no FOSE for NV?
Not a clue. I can't see it being that as the cause, it seems like it's having problems with the initial menu itself(continue/load/new/etc).
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Penny Wills
 
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Post » Thu May 03, 2012 5:25 am

Not a clue. I can't see it being that as the cause, it seems like it's having problems with the initial menu itself(continue/load/new/etc).


Same here as to not having a clue - it was just a thought. I expect a NV version of FOSE will be released soon enough anyway.
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krystal sowten
 
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Post » Thu May 03, 2012 2:47 am

Same here as to not having a clue - it was just a thought. I expect a NV version of FOSE will be released soon enough anyway.
Not until the FOSE guys get into talks with Valve, and only if Valve help them deal with the encrypted exe the same way they helped with the Steam release of Oblivion for OBSE.
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matt oneil
 
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Post » Thu May 03, 2012 3:21 am

I've seen some videos on youtube. They've edited some images, but I can't see anything that indicates changed xml anywhere.

There are changes, otherwise things like hardcoe HUD elements or the option pages for true iron sights and what have you wouldn't show up. There's at least 2KB difference between start_menu.xml, for example. I'm going to see if I can add these differences to DarN at work today over lunch, for giggles (and because I can't want to wait for release to use it in my game!).
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Alex [AK]
 
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Post » Thu May 03, 2012 4:56 am

Yeah, I can see lot's of new stuff in the files. Porting should be easy though. :)
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Doniesha World
 
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Post » Wed May 02, 2012 2:37 pm

Yeah, I can see lot's of new stuff in the files. Porting should be easy though. :)
Well if you need test monkeys while you're waiting for your copy to come in let me know. :)
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GPMG
 
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Post » Wed May 02, 2012 10:49 pm

A humourous aside about the UI files that have been edited for New Vegas: you can tell where new sections were added because they haven't been tabbed. :P
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Bedford White
 
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Post » Thu May 03, 2012 3:59 am

Thanks for swiftly getting to work on DarN for FNV, the default ui is so consolised and ugly it's driving me mad! :sad:
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Anna Krzyzanowska
 
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Post » Wed May 02, 2012 3:19 pm

Well if you need test monkeys while you're waiting for your copy to come in let me know. :)
The same for me :)
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Chris Jones
 
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Post » Wed May 02, 2012 10:26 pm

Thanks for swiftly getting to work on DarN for FNV, the default ui is so consolised and ugly it's driving me mad! :sad:
I'll go mad if I try to play with the UI in it's current state. Therefore I need to get it in shape first. :) I have yet to play Fallout 3 properly...
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Aliish Sheldonn
 
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Post » Thu May 03, 2012 2:56 am

Indeed, the NV UI is quite a shocker if you've been used to a DarNified UI for FO3 and forgot what it used to be like.
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Quick Draw III
 
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Post » Wed May 02, 2012 7:07 pm

What....and miss out on all the annoying bulk? lol

I'm amazed they avoided darns ui, regarding new stuff.
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Trey Johnson
 
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Post » Wed May 02, 2012 4:52 pm

*deleted*

Doh!

Pulled up the wrong thread after my search.
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Lizs
 
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Post » Thu May 03, 2012 4:21 am

I'm amazed they avoided darns ui, regarding new stuff.
They didn't. They just couldn't get a way to switch between the two to work. (Bethesda! :brokencomputer: )
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josh evans
 
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Post » Wed May 02, 2012 6:56 pm

Meaning?

They couldn't script their own game? =/
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Wanda Maximoff
 
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Post » Wed May 02, 2012 4:13 pm

I would be happy to be a DarN UI Beta Tester as well. Thank you very much for all your hard work!
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Hairul Hafis
 
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Post » Thu May 03, 2012 3:35 am

It's good to hear we'll see your wondeful UI work in New Vegas too. The default UI is just ...big, to put it politely.
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Richard
 
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Post » Thu May 03, 2012 6:18 am

Missing you DarN. :'(
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Melissa De Thomasis
 
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Post » Wed May 02, 2012 11:58 pm

Meaning?

They couldn't script their own game? =/

Meaning they deemed it too difficult to create an in-engine method of switching between different fonts and by 'too-difficult' they don't mean 'impossible' but more likely 'it would have taken at least several days of a programmer's time and we couldn't justify the expense'.
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brian adkins
 
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