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Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 8:07 pm
by Fiori Pra
I also approve :)

Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 9:54 am
by Allison C

Capital! I shall work on an intro post tonight.


Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 11:51 am
by Greg Cavaliere

Glad to see this RP isn't dead. Thanks for joining cant wait to see how it plays out


Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 9:59 pm
by kristy dunn
awesome now I don't have to e the only ncr in the area.

Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 4:12 pm
by Karen anwyn Green

Hello all. I do plan on making a return quite soon but am catching up with the story as of now.

I just thought I would let you guys know that I am currently reading and typing a summary of the story so far, so that me (and others, possibly) can jump right into the game again. I am thinking of it like a "Dog City Trials Sparknotes," actually. I'll be speaking to you all again quite soon. I'm glad to see the game has been trudging on, can't wait to get back in.


Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 5:55 pm
by maria Dwyer

Dalek!!!! welcome back, also good idea with the spark notes thing, although not a ton of important stuff really happened


Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 10:29 am
by Beat freak

Dalek! Save me from these madmen!!! :P

It'll be good to have you back. And sorry for not being very helpful with this GM thing. I kinda lost interest in posting but still stick around to read and help if I can.


Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 12:40 pm
by Oscar Vazquez
I've read your post, Blak'ika, and I like the description you've made of the feral dogs. I just wanted to point out a rather small (or big) oversight I made when I initially made this RP.

In the location descriptions, I wrote that the only way in or out of Dog City was either 1. With Runner gear, (nearly impossible unless you work for someone already within the city) or 2. Through Customs.

Customs, made up of the Uplink and High Street towers, are the only two towers that have access to the ground floor. No other tower does due to either collapse, burn damage, blockage, ghouls, dogs, etc. So this makes Uplink and High Street very important locations, as without them, anyone who isn't a Runner would be trapped in Dog City. (Of course, given government regulation, only people with clearance to leave Dog City can leave through Customs. Think of a Rapturesque scenario. You can enter but you can't leave unless you're special. So in essence, anyone who isn't a police officer, politician, or Runner in Dog City is trapped.)

Given this, the question arises, how do people come to Dog City if the ground is so dangerous? Most if not all people could not make it to the entrances to these towers alive. I didn't much consider that but I suppose that it could function on a "those who arrive, survive," basis. That, however, would make very slim arrivals, especially considering all of the diversity we have in the game.

In theory, Dog City would be made up of generation after generation of the same gene pool, with maybe 5 or 6 new arrivals per year, giving the city a rather limited population. But this isn't the case. Dog City is sprawling.

Just wanted to put that out there if anyone had any good ideas as to how to retcon that.

Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 9:16 am
by Sophie Payne
Subway tunnels. Easy to seal off to make a safe way to get past most ghouls and dogs, if exits are near Hightower/Uplink.

Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 11:03 am
by Sista Sila

So perhaps an outpost on the outskirts of Dog City, made up of a few Dog City police officers/Greyhound One units that secure a subway/sewer entrance? From there, it takes you beneath the city and directly to the maintenance corridors of the Uplink/High Street towers, where you take a maintenance elevator to Customs?

I like this idea, and it would make sense, as the entirety of the Uplink/High Street towers can't possibly be secured, but if the elevators are working, there's no need to clear each floor.


Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 8:03 pm
by Josephine Gowing

Sounds good. So, should the gate I approached be one of these outposts at a subway entrance?


Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 10:08 am
by JeSsy ArEllano

Sounds good to me. :tops:


Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 8:24 am
by Darian Ennels

sorry for the long wait school is getting crazy i created a post so lets get this started so we may continue on.


Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 5:00 pm
by Jessica Phoenix

I'll have a post up tomorrow DG, got some work to do at the moment, but you have my word that there will be a post for Calloway up tomorrow.

Disregard this post.


Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 5:18 pm
by Sheeva

Should I have Mika knock on Calloway's door then? Was going to make a post but I'm kinda stumped on how to go about it haha


Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 8:24 am
by Bereket Fekadu

Yes please.

I should also apologise because I scanned over DG's post, I scan read, it's a bad habit, and I thought that his character had knocked on the door(For some reason, I should slow down when I read).


Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 3:02 pm
by Nathan Maughan

what are we waiting on?


Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 12:39 pm
by john palmer

thought Magus was up


Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 7:05 pm
by Josh Dagreat

Lone are you still in, or should I create a post because if lone isnt in then John doesnt know we arent suppose to kill this guy which means we could do that and then Capsworth is just mad as hell


Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 11:50 am
by Joanne Crump

yeah sorry nacho! I've been very busy, I made a post for the other RP but ran out of time to post for this one I'll get up a post right now ..it's my day off yay ^.^

Edit: In my post, Mika told John not to kill him but I guess he doesn't have to listen :devil:

..might make Alex a little grumpy though haha


Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 1:17 pm
by SEXY QUEEN

this is true :devil:


Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 6:23 pm
by Richard Thompson

that should hopefully get us moving again, something tells me there will be a lot of yelling in the near future.


Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 3:11 pm
by Tha King o Geekz

Lol Nacho, John made everything more complicated!! Mika is definitely going to give him an earful ..once she wakes up that is hahah :P

&&Magus, since you are CCing the security officers, I'll wait for your post before posting myself.


Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 4:18 pm
by Phillip Hamilton

Magus doesn't have to CC the security, unless you want to RP it out. I don't see much of a reason to RP the security since its not entirely major. May just be better if we all make our way to the penthouse and I get chewed out haha


Dog City Trials - OOC #4

PostPosted: Tue Sep 22, 2015 10:00 pm
by Claudz

this is just going to svck so hard... :fallout: but we love it anyway. though I have no doubt we will be running and gunning away here soon.