[RELZ] Vilja in Skyrim - thread 2

Post » Sun Nov 18, 2012 8:09 am

As we reached the post limit, here is thread no 2.
Previous thread can be read here: http://www.gamesas.com/topic/1420759-relz-vilja-in-skyrim/





Her http://oblivion.nexusmods.com/mods/28977 made success in Oblivion.
Now the great-great-granddaughter is ready to hit Skyrim!!



Download at Nexus: http://skyrim.nexusmods.com/mods/26393/?tab=4&navtag=%2Fajax%2Fcomments%2F%3Fthread_id%3D822684%26mod_id%3D26393
Or at my web-site: http://lovkullen.net/Emma/SkyrimVilja.htm


Now version 1.1.1!!


Authors:
Character, story, dialog and voice by Emma
Main Coding and AI by Amgepo
Textures, models and coding by Lycanthrops


Additional voice acting by SirCharleytheKhajiit, Lycanthrops, Jezdamayel and Majamikol.
Also features Special music for Vilja by KindaInappropriate (lute) and Bosa123 (flute) and
more than 50 lines of pvssyr dialog written for Vilja by Discworld author Sir Terry Pratchett.



FAQ: For frequently asked questions, please read http://emmates.proboards.com/index.cgi?action=display&board=skyrimdownloads&thread=624%5Dhere[/url]


Vilja means willpower

Vilja in Swedish means willpower, guts, determination. And that is something Vilja has got lots of!

When she inherits a mysterious bottle from her grandmother, the young Solstheim girl decides to go to Skyrim to find out the truth about its content. But, things haven't turned out as Vilja has hoped. After travelling the hostile roads of Skyrim for months with her horse Bruse, she still hasn't found the only person who can help her, and now someone has stolen the bottle! She may be brave, but now she needs help!

You'll find Vilja in the Bannered Mare in Whiterun. Will you help her? Will you let her come along with you, and will you help her in her missions? Yes, over time it will turn out that she also has another, secret, reason to be in Skyrim. In fact, if you let her tag along with you, you will find that her quests will mingle with your quests for a very long time to come, and you will learn to know quite a few interesting and fully voiced side-characters.

Vilja is a companionmod with quests, rather than a questmod with a companion. So, what is the difference? Well, you should never feel "forced" to play Vilja's quests instead of your own. They should be a natural, integrated part of your life in Skyrim, but last for a long time.

Vilja doesn't only have her own agenda - she also has her hopes and visions, her thoughts and opinions, and a background story that she will share with you over time.
Her dream is to become a bard, but as all women in her family traditionally become alchemists, this is what her family expects also of her.
She isn't the best fighter in the world (why would she then need your help?), nor the best marksman, and when it comes to spells, she starts with only a teleport spell and basic healing. However, this will surely change over time, and she will become more and more efficient. She also has a broad range of other features, and she will certainly change your lonely life in Skyrim, as she is talkative, curious and very unpredictable.


Brief overview

With multiple quest lines, unique abilities and around 4000 lines of voiced dialog, Vilja should keep you entertained for many, many game-hours to come. But her dialog and features have evolved so far that even her creators can't keep track of it all. There are many surprises tucked away in her dialog topics and we encourage you to just try them all. This is just a brief overview of her features and what differs her from other companions/followers.

- Around 4000 lines of fully voiced dialog. Vilja is by default very talkative, but if it is too much for you (which would be understandable), you can easily adjust the settings in her dialog (Main topic: Let's just talk for a while). She won't be upset with you even if you tell her to keep completely quiet.

- Improved following behaviour. In order to make Vilja follow as well as possible, she will warp to you whenever she gets stuck. This will only happen when you are not watching, so if you notice she is stuck, just turn away from her and continue to walk. Vilja also has a summon spell that you will have access to as soon as you have completed the very first part of her quest. (It is activated with the shout-key). If you should lose track of her, you will be able to find her by activating her quest - a questmarker will then show you where she is.
Vilja has the Lightfoot perk, so she is unlikely to be the victim of common traps.
By default, Vilja will follow you with a behaviour similar to other followers, but through dialog you can choose to allow her to sandbox while following (similar to the Dawnguard companion Serana), which will make her a little more lively. The sandbox behaviour can be toggled on and off in dialog (Main topic: Travel together)

- Disposition system. Her disposition towards you will change over time and depend on your actions towards her and towards the rest of your environment. If she is really mad at you, she will surely let you know, but you will also spot that her current disposition towards you will be mirrored in what she says and how she responds.
Of course there are also ways to improve her disposition. For instance, she enjoys a sweetroll or something to drink. You can give her a compliment, thank her or give her a gift, and sometimes this will lead to an increased disposition. And as a bard-wanna-be, she will of course like it if you care to listen to her music.

- Inventory system. Because of some technical difficulties, we have decided to wait until ver 1.1 with the inventory system we originally planned for Vilja. In ver 1.0, her inventory system is simple but functional: you can tell her to wear armor or to wear clothes. If she is wearing clothes, she will still auto-switch to armor whenever in combat (provided, of course, that she has any armor in her inventory). She will undress if she is swimming, and she has a special nightgown that she will use when she is at home and is going to bed. Her inventory also containes extra storages: two bags where you can tell her to store items you don't want her to use ingame, and a special container where you can put things that you want her to sell for you. If her horse Bruse is in the neighborhood, you can also ask her to store things in his saddlebags. These items will of course only be accessible when Bruse is around!

- Detailed fighting instructions. You can tell Vilja if she should participate in fights or stay out of trouble. You can also tell her whether her fighting style should be ranged or melee. Later on she will learn to use different spells, and you will then be able to finetune which of these spells she should use. As soon as you finished the very first part of her quest, you will receive three "commands" (activated with the shout-key) that you can use to give Vilja quick-instructions during battle: Vilja Attack!, Vilja Stop Fighting!, Vilja - Stop Fighting and Follow me!

- Toggle essential/non-essential. In her topic "Travel together" you will find the option to talk to her about "important matters". This will bring up a configuration menu, where you can toggle if you want her to be essential (will never die) or non-essential (can possibly die, like other followers).

- Healing. From start, Vilja can only heal herself during combat, but later on she will also be able to keep you healed.

- Sparring. You can practice your fighting skills together with her in a friendly combat.

- Crafting. Different from vanilla followers, Vilja can actually use crafting stations! Provided, of course, that you give her the correct material. She may not use them for the same purposes as you, though. Here is a list of what she will do:

Cooking pot: Vilja will cook various meals for you, depending on what ingredients she has in her inventory
Alchemy station: Vilja will make various potions, depending on what ingredients she has in her inventory.
Enchantment station: Vilja cannot do anything useful at enchantment stations.
Forge: Vilja can use the forge to create lockpicks for you, provided that she has at least one Iron ingot
Workbench: Vilja can use the workbench to fletch arrows, provided that she has at least ten pieces of firewood and an ingot of iron, steel, silver or dwarven.
Tanning rack: Vilja will use the tanning rack the same way as you do. Give her pelts, and she will turn them into leather. If she has leather but no pelts, she will turn leather into leather strips.
Sharpening wheel: Vilja cannot do anything useful at the sharpening wheel.
Smelter: Vilja can use the smelter the same way as you do, provided that she has ore.
Chopping block: Vilja can, like other followers, use the chopping block to chop wood.
Mining: If Vilja has a pickaxe, she can help you mining.

Vilja can also do some simple crafting on the fly, without any crafting stations:
- Simple potions. If you can provide one ingredient, Vilja can make simple potions like healing, restore magicka, restore stamina and cure diesease without having access to an alchemy station.
- Cooking. If Vilja has appropriate ingredients in her inventory, she can cook you a meal on the fly.
- Torches. If she has firewood and linenwraps, she can make torches for you.

-Horseriding and Mounted combat. Vilja is not a standard follower but an unique stand-alone companion. She has her own horse, which she will summon and use whenever you are riding. You can also tell her to ride when you are not riding. Mounted Combat is not incorporated in ver 1.0.

- Lead the way. Vilja doesn't always have to follow your lead. YOU can also go adventuring with HER. Yes, you can actually be her companion. She might suggest it, or you can suggest that she takes the lead. She might show you places you've never seen before! It's a very different and rewarding roleplay-experience to travel side by side instead of having a companion always five steps behind you. This feature was originally introduced with Oblivion Vilja, but Skyrim Vilja will do the same thing.

- Quest-related pvssyr. Vilja knows what is happening around her, and will, once you have travelled together for a little while, start to comment on some of the vanilla-quests you are doing. This will be further expanded on in later versions. (She is currently rather oblivious of what is going on within the Thieves guild and the Dark Brotherhood).

- Place-related pvssyr. Vilja will always have opinions on the places you are visiting. She will often tell you spontaneously, but you can also ask her through dialog.

- Interaction with other followers. Vilja interacts with many of the vanilla followers on various levels, from basic to quite advanced. For the best experience, I suggest that you go exploring with Vilja and either Lydia, Aela, Farkas or Argis, and you will soon find that Vilja not only interacts with them - they will reply, and sometimes they will be involved in quite lenghty discussions. Similar but more generic interaction will happen also with Iona, Ria, Benor, Stenvar, Ahtar, Illia, Uthgerd, Adelaisa and Anneke Crag-Jumper. With some other popular follower, Vilja has simple interaction, i.e. Vilja will know that they are there and sometimes comment on them, but they will not respond and there will be no discussions between them. These followers are Mjoll, Erik the Slayer and Calder. Interaction with other followers, hopefully also custom-made, will be expanded in future versions.

- Creating a home. You can tell Vilja where you want her to live, and when she is in this location and in wandermode, she will adapt a daily schedule that involves everything from cooking and cleaning to playing music, reading books, discussing with other followers and going for walks. She will of course have special dialog for when she is at home.

- Reading books. Vilja will be happy to read books for you. From start, she only has one book that she can read, but she will tell you about other books that she'll read for you once she has them.

- Collecting and cleaning. Vilja can help you to collect various items like arrows, weapons and, of course, ingredients. You can also tell her to "clean up the mess" and she will then appear to use a broom to do so.

- Spellcasting. From start, Vilja can only use some simple spells for healing and teleporting. As her quests progress, she will eventually learn a range of other spells. Nothing really fancy, though, as she is not supposed to be a spellcaster. You will be able to finetune through dialog what spells you want her to use.

- Shopping. You can tell Vilja to go shopping for you, and either determine what kind of wares you want her to buy or leave that decision to her (good way to raise her disposition, although you might not always be so impressed with what she draggs home). She has a special container in her inventory where you can place things that you want her to sell for you - the outcome of her bartering will depend on her speechcraft skill. Vilja will sometimes go shopping spontaneously. This will only happen when you are in one of the main cities and she will always tell you in advance.

- Skills report. In the main topic "Let's just talk for a while" you can ask Vilja about her current skills. This will also expose how much she currently likes you.

- Play games. Vilja is childish and she enjoys playing games. You can race her to various destination, you can play rock, paper, scissors and you can practice sparring with her.

- Playing music. Vilja is a bard-wanna-be, and is always happy to play for you. From start, she can only play the drums, but after completing some of her quests, she will be able to play flute and lute as well. Thanks to KindaInappropriate (lute) and Bosa123 (flute) she also has her very own music that she can play.

- Playing for the audience. Once you have completed some of Vilja's quests, she will be able to entertain the audience in some of the inns, and she will actually even earn some money on it! It is up to you to decide when or if she should play for the audience.

- Roleplaying features. To enhance the gameplay for roleplayers, there are many features included that aren't vital functionalitywise. You can for instance buy her drinks at inns, thank her if she has been of great help, you can tell her when you give her something precious, you can give her compliments, and if you are romancing her, you can tell her that you love her. She will also occasionally ask for your opinion on more serious and in-depth matters, where you can pick choices according to your characters personality (or, of course, the choice you hope will please her).

- Introducing an infamous Solstheim tradition. I think those who played Oblivion Vilja will grin and immediately guess what we have been up to... For those who haven't got a clue, we suggest that you head for one of the inns, buy Vilja a few drinks and give them to her through the special dialog option that show up only inside inns. It shouldn't take many drinks before she will show you what the Solstheim people do when they are celebrating.

- Romance and marriage. Vilja finds the whole idea of using a silly amulet as some kind of advertisemant quite repulsive. To her, love is about friendship and trust. If you want to romance her, you will be able to do so, eventually, but only after you learnt to know her better and her main mission in Skyrim is completed. The romance included in this version is very basic and doesn't include marriage. The romance will be expanded on in future versions, and will then of course also include the option to marry her.

- Cyrodiil Vilja. Through e-mails, forum-posts and PMs, I have learnt that there are many players who want Vilja to be the very same person as in Cyrodiil. Therefore, I have added in a special option for those who want to roleplay this. At the end of the very first part of her quest, you will have a dialog-option that allows you to decide that she is your long-lost friend or lover, and if you choose this option, her backgroundstory and some other aspects and comments will change accordingly.


Changelog ver 1.1:

- Cleaned two ITM-entries that previous version of TES5Edit didn't find. Also cleaned some unnecessary edits of vanilla-dialog to ensure better compatibility with follower overhaul mods.
- Cured an issue with Vilja getting encumbered after frequent shopping-tours.
- Corrected a problem with Vilja's face texture. NOTE! The included face texture is optimized for UNP and vanilla bodies. If you are using other popular body mods, please chose the appropriate face texture in the Optional Files section!
- Cured the conflicts with follower overhauls, includding UFO, Convenient horses, AFF and AFT. In the case of Convenient horses, those that already have problems for using the tapping for things like access inventory with Whiterun's player horse, may need to mount that horse once more before the problem is corrected (and of course, save the game after doing so).
- Vilja should no longer warp to you if you have told her to wait for her in an inn or at home. (This correction should also take care of other problems when she warps to you at the wrong occasions).
-The mounting is now faster and more reliable and she shouldn't run away while calling Bruse. Fixed also her riding at huge speed when you mount sneaking and then dismount.
- Various other script tweaks to improve her behaviour.
- Corrected an error with her behaviour in the Falkreath Inn - now it should be OK to offer her drinks also there!
- Altered her combat behaviour when sneaking. Vilja should now engage in combat as soon as she is aware that the player is in combat (i.e. as soon as the player's health is lower than 98 %). We will work on this further for upcoming versions, feedback is welcome!
- Changed the dialog so that a certain person will explain why she won't allow you to escort her anywhere before you have completed another part of Vilja's quests.
- Added a new "Emergency-section" to Vilja's dialog (Main topic Travel together -&--#62; We need to discuss some serious matters.) Here, you can find solutions to problems that have been reported which we have been unable to reproduce (in particular scenes not starting) and to "wrong" choices you might have made that cannot easily be corrected with a console command (Cyrodiil Vilja versus Skyrim Vilja). Please note that this section should be used with caution, and if you skip a whole scene, you will lose out on immersion. Please also report your problems in the Vilja-feedback thread on Nexus, as it is only by your reports that we can learn about and correct issues with this mod!

Changelog ver 1.1.1:

- Vilja should now keep quiet during player's dialog with other npcs and during scenes (exception: she is allowed to pvssyr inside inns, as everyone else is pvssyring there)
- Vilja should now keep quiet when told to do so, and if told to talk less, she should talk considerably less (although still sometimes say a few sentences rapidly after one another).
- Corrected her inventory behaviour - instead of unlimited, her loot bags can now carry up to 600 units.
- Corrected how the value is calculated when Vilja is selling things for the player.
- Added a missing voice entry and some missing lipsync-files.
- Bruse's speed should now be dynamic depending on the speed of the player's horse. Bruse should now also stop a bit further behind the player horse. A safety-behaviour has been added so that if vilja can not dismount the normal way, she will still get off the horseback.
- A bug with her armor usage introduced with ver 1.1 should now be cured.
- A small bug regarding Vilja's behaviour when told to attack non-hostile npcs has now been corrected.
- Additional npcs from the Vilja mod should now be removed once Vilja's questlines have been finished.
- If Vilja is told to leave for good, her spells will now be removed.

Credits:

KindaInappropriate - Unique Lute music for Vilja
Bosa123 - Unique Flute music for Vilja
SirCharleytheKhajiit - voice acting
Jezdamayel - voice acting
Majamikol - voice acting
Matchstik23 - playtesting, trouble shooting, feedback and valuable suggestions
MrDarkSim - playtesting, trouble shooting, feedback and valuable suggestions
Princess Stomper - playtesting, trouble shooting, feedback and valuable suggestions
Eend123 - playtesting, trouble shooting, feedback and valuable suggestions
Crashpilot - playtesting, trouble shooting, feedback and valuable suggestions
Apachii - Vilja's hairstyle is based on one of the wigs from her mod. http://skyrim.nexusmods.com/mods/10168
Phinix - Components from the No Friendly Fire mod http://skyrim.nexusmods.com/mods/22538 have been reworked and used for Vilja.
CDCooley - for his innovative work on Oblivion Vilja, which has been a corner-stone when working out how to implement her great-granddaughter.
Terry Pratchett - Approx 50 unique pvssyr entries, as well as numerous valuable suggestions for Oblivion Vilja that we have re-used for her Skyrim great-granddaughter.
User avatar
lisa nuttall
 
Posts: 3277
Joined: Tue Jun 20, 2006 1:33 pm

Post » Sat Nov 17, 2012 7:18 pm

From previous thread:

Amgepo, I seem to have noticed another little bug.
The option for Vilja to not follow the player closely (Dawnguard wander package) is resetting alot. I'm not sure what exactly is resetting it. I think it may be UFO's "relax for awhile". Or maybe it's when she mounts, sleeps or is told to wait. Then when she resumes following the player, it will be regular vanilla following.


I'm actually disabling this when she goes shopping or to an inn, and when she is crafting. To keep it during these situations would have a number of bad sideeffects, for instance she would no longer craft items for you. It is technically possible to auto-add it once she has finished, it would have to be done through more variables, double-checks and scripting. As her behaviour else isn't affected, I really didn't think it would matter that she stopped her sandbox-while-following during these circumstances. If it is annoying, I could look into it again later on.
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Arrogant SId
 
Posts: 3366
Joined: Sat May 19, 2007 11:39 am

Post » Sun Nov 18, 2012 7:06 am

I'm really looking forward to playing this gem. I'm currently playing Oblivion until Dragoborn comes out but once Dragonborn is released I plan to jump back into Skyrim with Vilja. This is what modding is all about. Congratulations on thread #2!
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Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm


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