Vocaloid Hatsune Miku
Description:
"No one knows the power of the Voice, or Thu'um, better than those who are the embodiment of it: the Vocaloids."
– Unknown sage of the Bard's College in Solitude
http://youtu.be/IT3Nttw4VpQ
http://www.youtube.com/watch?v=lzh_avvcouM (better audio than Demo 01 + includes a brief look at some crafting recipes at the end)
This mod is my effort to create a full-blown extension of the original Vocaloid Hatsune Miku mod (aka "MikuMod") by LT@3DM for players of The Elder Scrolls V: Skyrim by Bethesda Softworks. For those who do not know about Vocaloid or Hatsune Miku and are curious about them, the last section of this overview includes a brief summary of official information about both. The game modding and Vocaloid communities are two successful examples of consumer generated media (CGM), so it seems quite logical to combine the creative efforts from the two areas.
The original Hatsune Miku mod allowed players to use armor/outfit pieces (DragonPriest wooden mask, cuirass, and boots) in order to change their character to appear as Miku while playing Skyrim. An update to the mod added the negi weapon that is Miku's character item (sometimes called a leek, but negi is actually a spring onion in Japan). The first version of the mod was a replacer, but the update offered the mod as a non-replacer. My extension of the original mod uses the non-replacer version.
Planned:
The original mod was quite nice, but it suffered from several limitations due to being released prior to the official Creation Kit toolset, as well as certain choices regarding the properties of the pieces of equipment. This caused it to only offer the appearance of being Miku without any attempt at balancing the new content so that the player could actually play through the game as her. For example, the damage for the negi weapon in the original mod was 64, but the highest base damage for one-handed swords in Skyrim is 14 or so. Also, there was no provision for the negi being any weapon other than a sword (e.g., there was no way to play Miku as a mage using a staff or dual-wielding staves). Finally, the armor outfit was set to values roughly equal to Ebony, and neither weapons nor armor could be upgraded.
My mod will (hopefully) allow the player to use the new equipment to play as Vocaloid Hatsune Miku almost from the very beginning of the game (i.e., once the very first main quest, "Unbound," is complete, you are freed after entering Helgen Keep, and you defeat the initial band of either Imperial soldiers or Stormcloak rebels). Miku's outfit will be matched to each type of base armor, as well as a cloth-based outfit for unarmored characters (e.g., mages). Likewise, her negi weapon will be matched to the various types of base one-handed weapons, as well as the various staves used by mages. Both armor and one-handed negi weapons will be able to be created and/or upgraded via the Smithing skill. Some of these items will require additional elements for crafting Miku's version of them.
In addition to these features, I would like to actually recreate various voice files using Vocaloid Hatsune Miku (i.e., her actual voice bank). There are already voice mods for the player character that use other sound sources, so why not make the mod use Miku's actual voice? She is capable of such things, so it only requires having the software and the skill to create the files. I hope to acquire the Miku's Japanese voicebanks (both original and Append upgrade), as well as her upcoming English voicebank. However, doing this depends on financial resources (mine are very limited right now) and having the skill, time, etc. to create the files (which are also very limited for me right now). I'll see how things go, but this is the plan, anyway.
The potential exists to do much more, of course, including creating entirely new characters. Depending on the response of the communities, other Vocaloid mods are certainly feasible. I probably wouldn't be making them, but they are at least possible if there is good support from the Vocaloid and Skyrim communities. The original mod includes an outfit for Vocaloid Megurine Luka. A mod for Luka's hair style is already available, so creating a mod that enables players to play Luka as a full-featured, playable character would probably be the logical choice for a second Vocaloid mod.
Please note that the general approach for this mod is a bit different than creating a unique, custom Vocaloid race. Players will still choose a default race from the very beginning of the game, and they will still get the same default abilities, spells, etc. However, this approach should avoid any conflicts, or at least most conflicts, including alternate starts or custom races from other mods, because you are simply wearing a different outfit rather than changing inherent character traits.
Disclaimer:
I am currently pursuing my doctoral degree in technology with a concentration in technology studies. I am a doctoral candidate (i.e., I have completed all the required coursework), and I am about to begin formal work on my dissertation and research. This project is related to my dissertation topic.
I do not have any abilities in 3D CG art and modeling, nor do I have any time to create new assets even if I did have the skills. Likewise, I do not have any skills or time for scripting. Actually, I do not currently have experience in using the Vocaloid software, but it is intended for both average users and professional musicians. Of course, people who have such skills or are interested in obtaining them are welcome to contact me to help with the project. I would love to hear from someone who has skills that might make the mod even better!
Complete:
For now, there are two respawning chests with many of the items in them. One chest is in Helgen Keep at the beginning of the game, and the other is in Whiterun. Players can decide what to take and how much to use or avoid using these chests as cheats.
Weapons:
- Negi swords are available in the following material types, including crafting and tempering recipes, depending on the Smithing skill of the character:
- Iron
- Steel
- Orcish
- Dwarven
- Elven
- Glass
- Ebony
- Daedric
- Iron
- Negi versions of the various Mage Staves are available via crafting by converting an acquired staff into a Negi that has the same properties as the original staff.
- Miku's outfit pieces (i.e., Mask, Cuirass, and Boots) are available in the following Heavy Armor material types, including crafting and tempering, depending on the Smithing skill of the character:
- Iron
- Steel
- Steel Plate
- Dwarven
- Orcish
- Ebony
- Daedric
- Dragonplate
- Iron
- Miku's outfit pieces (i.e., Mask, Cuirass, and Boots) are available in the following Light Armor material types, including crafting and tempering, depending on the Smithing skill of the character:
- Hide
- Leather
- Elven
- Scaled
- Glass
- Dragonscale
- Hide
- I have not included enchanted versions of the armor at this time because I do not think it is needed, but we will see.
- Miku's outfit pieces (i.e., Mask, Clothes, and Boots) are available as a form of unarmored Clothing by crafting the pieces from common materials.
- The enchanted versions of Mage College Robes, including the Archmage Robes, can be converted into enchanted versions of Miku's Clothes via crafting, depending on the Enchanting skill of the character.
- I have not included either Necromancer or Warlock robes at this time as I do not think it is needed, but we will see.
- The few examples of enchanted versions of the unarmored Boots, including the Archmage Boots, can be converted into enchanted versions of Miku's Boots via crafting.
- The various enchanted versions of Circlets can be converted into Miku's Mask via crafting.
- Leeks have been added to all leveled lists for food using Cabbage as the guideline (i.e., the Cabbage lists were mirrored and edited to include Leeks, then the new Leek lists were added to the lists for randomly found food). The original leveled lists for food did not include Leeks as a possible item, thus leading to Leeks being one of the rarer food items in the game (see the UESP Wiki entry for Leek). However, since Negi weapons require Leeks for crafting, I felt that it was important to include them (not to mention it makes much more sense in the game world).
- I have included a couple of small fixes that I noticed when I was going through the one-handed weapons data specifics, but that have not yet been included in the Unofficial Skyrim Patch. These fixes are outlined below and I have reported them to the USKP team on the bugs web site. The changed values match all other one-handed weapons values for that particular weapon type.
- Iron Sword: Critical% = 0.00, all other one-handed swords Critical% = 1.00 (changed to Critical% = 1.00 for Iron as well)
- Ebony Dagger: Speed = 1.00, all other daggers Speed = 1.30 (changed to Speed = 1.30 for Ebony as well)
- Orcish Waraxe: Critical% = 0.00, all other waraxes Critical% = 1.00 (changed to Critical% = 1.00 for Orcish as well)
- Orcish Waraxe: Speed = 1.00, all other waraxes Speed = 0.90 (changed to Speed = 0.90 for Orcish as well)
- Iron Sword: Critical% = 0.00, all other one-handed swords Critical% = 1.00 (changed to Critical% = 1.00 for Iron as well)
The following changes are intended but have not yet been done:
- Waraxe versions of Miku's Negi one-handed weapons (see Known Issues)
- Mace versions of Miku's Negi one-handed weapons (see Known Issues)
- I have attempted to use the available assets to create versions of the waraxe and mace so that players can choose whichever one-handed perk path they desire. However, the assets that came with the original mod were for one-handed swords and have some type of error when changed to either waraxes or maces. They work fine as one-handed swords, of course, and they even work fine as staves. However, both the waraxe and the mace disappear from Miku's right hand when the assets are changed to Negi versions. They appear okay in her left hand, but not her right. Someone with skills in 3DCG modeling would have to correct this problem in order for me to offer these weapon options. If anyone is interested in working on this issue, please contact me.
- The Negi versions of Mage Staves use the Negi Sword assets because that is what is available from the original mod. This works as far as animation and combat, but it also means that the alternate textures are the ones for Swords, not the ones for the original Staves. If anyone wants to remake the Negi assets as Staves with the various alternate textures from the originals, please contact me.
- Miku's synthesizer sleeves are not shown in 1st person view. This appears to be due to a lack of assets in the original mod, so I cannot do anything about it at this point. Someone with skills in 3DCG modeling would have to create the 1st person perspective of Miku's arms and hands in order to correct this issue. This would be a form of "Miku Gloves" just as the current assets consist of "Miku Cuirass" (or "Miku Clothes") for the body, "Miku Mask" for the face, and "Miku Boots" for the legs and feet. If anyone is interested in working on this issue, please contact me.
Please feel free to contact me via the official Bethesda Softworks forums. You could either post a public message on the thread for this mod or you could contact me via PM if you like.
About Vocaloid and Hatsune Miku:
As you absorb the following information, you may notice that there is a great deal of similarity between the creative efforts within the game modding community and the creative efforts within the Vocaloid community.
Vocaloid is a singing synthesis software technology developed by Yamaha Corporation in a joint effort with Pompeu Fabra University in Spain. It is somewhat anologous to speech synthesis software, but it is intended for singing, thus making it more difficult to create speech using the software. Vocaloid was first announced by Yamaha in 2003 and the first commercial products featuring the software went on sale in 2004. The first Vocaloid products were Leon and Lola, and they were created by a United Kingdom company, Zero-G.
The Vocaloid software requires a "voice bank" of phonemes (i.e., the "pieces" of our language such as vowel and consonants sounds and various complex compound sounds made up of vowels + consonants, inflections, elongations, etc.). A user can input a melody and lyrics into the software, as well as various vocal effects such as vibrato, tremolo, etc. The software's synthesis engine will accept the melody, lyrics, and effects from the user's input, access the voice bank, and sing the song for you.
Here is a video of Vocaloid Hatsune Miku (her actual GUI) singing "Hoshi no Kakera" ("Star Shard"). This song was originally entitled, "Ballade," but was later changed to "Hoshi no Kakera." As you can see, the GUI looks like a player piano paper roll.
http://www.youtube.com/watch?v=HPuQMY6hZdw
The second version of the software, Vocaloid2, was released in 2007. The third version, Vocaloid3, went on sale in September 2011. Although the first two versions were only offered in Japanese and English, Vocaloid3 features support for several additional languages. Here is a Yamah's official Vocaloid web site (English version), including a promotional video from Yamaha that was made for the launch of Vocaloid3.
http://vocaloid.com/en/
Crypton Future Media, Inc. in Sapporo, Japan was one of several companies, including the aforementioned Zero-G, that had been creating Vocaloid voice banks. Their first two Vocaloid products were Meiko and Kaito, and were created using the first version of the software. With Vocaloid2, Crypton's CEO, Hiroyuki Itoh, decided to launch a "Character Vocal Series" line of products. His idea was to hire voice actors for the recordings rather than singers because the software could handle the singing as long as the voice bank of phonemes was recorded well. In addition, his intention with the "Character Vocal Series" was to create avatars for each voice bank so that the products were personified. He felt that this would help people relate to the music more easily.
The first product of Crypton's Character Vocal Series (CV01) was Hatsune Miku. She is actually a personification of Yamaha's DX-7 synthesizer, the first commercially successful synthesizer that was featured in various hit songs during the 1980s. Hatsune Miku went on sale on August 31, 2007, and the rest, as they say, is history, a history that continues to be created right now. She has reportedly sold 70,000 units (i.e., she has 70,000 song writers working to create her music).
Crypton supported the idea of bottom-up, user-created content by creating a content sharing web site called PiaPro ("Peer Production") and launching their own Vocaloid music label, KarenT, so that Vocaloid music producers could gain visibility for their works. The timing of Miku's release was serendipitous, too, because NicoNico Douga (Japan's version of YouTube) was just gaining popularity, just as YouTube was in America. Companies could see what content was most popular and license it for use in games, CDs, DVDs, figures, books, etc. without needing to do market research and reaching questionable conclusions about target market demographics. Consider a company such as YouTube where the content is created for free by the users, not by a company employee. Vocaloid, particularly Hatsune Miku, has exploded in popularity by supporting the same idea, empowering users to create and rate content. Just as Bethesda has acknowledged game mods and included various mod concepts in successive Elder Scrolls games, Hatsune Miku has proven to companies that the users and consumer audiences are the best judges of what the market wants.
Songs featuring Hatsune Miku began hitting the top ten on Japan's Oricon music charts in 2009 and continue to do so today. Her songs have also hit the top of the world charts for digital download services such as iTunes, and Billboard magazine's January, 2011 issue listed her as one of their select artists to watch during the upcoming year. They were right, too. Miku continued to win awards and popularity around the world during 2011 and 2012, and became the spokesperson for both Toyota's 2011 Corolla in America and Google Chrome in Japan. Her English voice bank is due out sometime in 2012.
Many of Miku's most popular songs are fast-paced, techno-pop types of music, but she and the other Vocaloids can actually sing almost anything. It all depends on the skill of the producer, after all. For example, she has sung opera songs, and she has even sung some songs in English using her Japanese voice bank! In fact, the English Vocaloids from Zero-G, Prima and Tonio, are specifically intended to be opera singers. There are accents for any language, after all, even within a specific country, so we can look at Vocaloids speaking or singing outside of their native language or their typical music genre(s) as simply being a different type of accent.
Here is one of Miku's early ballads, "Izumi no Megami" ("Goddess of Spring") (English subtitles in this version). This song and the accompanying promotional video for it seem to fit rather well with The Elder Scrolls game world.
http://www.youtube.com/watch?v=BVYTpHV8y88
Originally, Yamaha did not offer their own Vocaloid products, and instead simply licensed the technology to various companies who wanted to create a product using it. They started offering some of their own Vocaloid voice banks after Hatsune Miku exploded into a global phenomenon and launched the "Vocaloid Movement" (aka the "Hatsune Miku Movement").
Credits:
All credit for the original art assets and for the original mod changes goes to LT@3DM. My mod simply greatly extends their usage in the game.
Bethesda Softworks for the creation of another great game world and toolset.
Official Web Sites:
(Please note that information on Crypton Future Media's English web page for Hatsune Miku is somewhat outdated now as her popularity and awards have continued to escalate since the page was first created).
http://www.crypton.co.jp/mp/pages/prod/vocaloid/cv01_us.jsp name and character image is copyright ? http://www.crypton.co.jp/ and cannot be used for commercial purposes without permission.
http://vocaloid.com/en/ is a trademark of http://www.yamaha.com/