First, when I go to record a protest slogan, I see as voice types for that slogan only the voice types of the unique actors I have already assigned to that faction. But I want the faction to grow over time and have new voices added. If I remove the GetInFaction condition, I see all voice types for the slogan, and can see they all have different folders on my hard drive. I thought that by selecting one in the list and recording, I would be able to make a different recording of the slogan for each voice type - but when I record and save, the same recording is saved for all the voice types! How can I get lots of protesters to say 'Come see the violence inherent in the system!' in their own voice types? (I realize I could create a different protest topic, with the same text, for each voicetype, but I hope there is a better way.)
Secondly, since it relies on Idles, the protests are all a bit laid back. I don't want the complete scriptedness of using repeating scenes for every demo (a hundred different Heimskrs might be just a little bit annoying), but I'd like to be able to put some occasional structure into what the protesters say - for example to make them chant one particular random slogan a few times, with urgency, before moving on to another. AI packages have this helpful looking procedure called Say - but it doesn't seem to do what I want. Does it?
Finally, it's not so much of a problem, but I wondered what some things in the generic dialogue were. For example, what does [E] mean, for example in DialogueGeneric\DialogueGenericHello(Hello): [E] Hmph.? And what does <
Sorry if I have missed previous answers to these questions - I have puzzled myself into a stupor


