» Thu Nov 15, 2012 11:45 pm
First, writing the lines, and potentially revising what's written. Getting the two actors back, working in into their schedule, potentially flying them to Washington, renting a studio, recording the lines, editing the sound quality, generating lip movement files, and payment for services rendered, which may entail negotiation. Then you add the lines to the game, add the voice files to the proper form lists, add some vanilla Khajiit to the PotentialMarriageFaction, script where needed.
And, not 5 lines: one for querying marriage, one for accepting marriage, one for declinging marriage, one for getting angry if you screw up the wedding, one for apologizing, one for blowing them off, one for saying "I do", one for commenting on the ceremony, one for asking where you should live, one line for living with them, one line for living with you, one line for asking them later to move, one line for telling them at that point to stay at their house, one for telling them at that point to move somewhere else, one for giving meals, one for giving profit, one goodbye, one line for commenting on your house, and two married hellos. 20, multiply by two for both sixes: 40 lines.
Not all voice actors are at Bethesda's beck and call -- not all of them returned for Tribunal, Bloodmoon, Shivering Isles, Knights of the Nine (the sound quality here sounds literally phoned in), and Dawnguard, and the other Oblvion DLCs with voice acting were spliced together by the Bethesda employees using the vanilla game's sound files.
Besides, bear in mind that while there are two male Khajiit who have quests and so could fall under the default conditions for marriage, there are no female Khajiit that have quests and so no legitimate means to rope them into marriage.