Voices for Marrage KhajiitArgonian and I want to be Orc lead

Post » Thu Nov 15, 2012 6:25 pm

I require the voices for Khajiit and Argonian marriage dialog and voices.I also require an Orc Leader option.if i can challenge an Orc leader as a Bloodkin i should be given the right to be leader if i beat them in a fight and kill them.Not be ganged up on if i fight one.

This should be lore friendly that i can have multiple wives as well.This includes the trade of wives from other Orc Strongholds.This also should be given the option of expanding territory and building a city option.Please address this.
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keri seymour
 
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Post » Fri Nov 16, 2012 2:16 am

There's a LOT of stuff you can be in Skyrim: bard, thief, mage, assassin, warrior, vampire, werewolf, and of course dovakiin. They couldn't provide absolutely everything.
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Killer McCracken
 
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Post » Thu Nov 15, 2012 6:07 pm

It wouldn't be too difficult for Bethesda I think, they had to get the VAs to do the voice work for regular characters in Dawnguard.
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Nathan Risch
 
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Post » Thu Nov 15, 2012 5:52 pm

It would be impossible for them to add everything people asked for.
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Iain Lamb
 
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Post » Thu Nov 15, 2012 7:18 pm

Exactly. A disk can only hold so much data.
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Lou
 
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Post » Thu Nov 15, 2012 3:43 pm

Exactly. A disk can only hold so much data.

This is a download and won't be coming to disk until GOTY. And even then they could go with multiple disks.
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Brandi Norton
 
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Post » Thu Nov 15, 2012 12:18 pm

The voice options for Khajiit marriage would be nice, along with female Khajiit followers.
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Baby K(:
 
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Post » Thu Nov 15, 2012 5:25 pm

The voice options for Khajiit marriage would be nice, along with female Khajiit followers.

And more than just two.
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John N
 
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Post » Thu Nov 15, 2012 3:31 pm

I require the voices for Khajiit and Argonian marriage dialog and voices.I also require an Orc Leader option.if i can challenge an Orc leader as a Bloodkin i should be given the right to be leader if i beat them in a fight and kill them.Not be ganged up on if i fight one.

This should be lore friendly that i can have multiple wives as well.This includes the trade of wives from other Orc Strongholds.This also should be given the option of expanding territory and building a city option.Please address this.


Modder?



If not too bad
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Misty lt
 
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Post » Thu Nov 15, 2012 11:33 pm

There's a LOT of stuff you can be in Skyrim: bard, thief, mage, assassin, warrior, vampire, werewolf, and of course dovakiin. They couldn't provide absolutely everything.


Bard, Theif , Mage, Assassain, Mercenary , Vampire, Vampire Lord, Werewolf, Dovakiin, Husband, Father, Master to a dog, Stormcloak, Imperial, Thane.
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Ludivine Dupuy
 
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Post » Fri Nov 16, 2012 2:33 am

This is a download and won't be coming to disk until GOTY. And even then they could go with multiple disks.

You'd be changing disks every time you fast-travelled to the opposite side of Skyrim. Dunno about you, but that'd drive me nuts after awhile.


QUOTE: Bard, Theif , Mage, Assassain, Mercenary , Vampire, Vampire Lord, Werewolf, Dovakiin, Husband, Father, Master to a dog, Stormcloak, Imperial, Thane.

Oh, of course. My bad.
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Anna Kyselova
 
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Post » Thu Nov 15, 2012 6:11 pm

You'd be changing disks every time you fast-travelled to the opposite side of Skyrim. Dunno about you, but that'd drive me nuts after awhile.


QUOTE: Bard, Theif , Mage, Assassain, Mercenary , Vampire, Vampire Lord, Werewolf, Dovakiin, Husband, Father, Master to a dog, Stormcloak, Imperial, Thane.

Oh, of course. My bad.




Don't fast Travel then.


Id rather have All the Misc and Tiny small quests on Disc 2


And have the Big Quests (Main Plot, Long Quests) On Disc 1


And Dlc on Disc 3 (Or disc 2 with the small)




Or you could do the thing with Oblivion, Install a disc to the Hard Drive or something like that, I don't remember, Don't switch Discs :o
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barbara belmonte
 
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Post » Thu Nov 15, 2012 2:34 pm

You'd be changing disks every time you fast-travelled to the opposite side of Skyrim. Dunno about you, but that'd drive me nuts after awhile.


QUOTE: Bard, Theif , Mage, Assassain, Mercenary , Vampire, Vampire Lord, Werewolf, Dovakiin, Husband, Father, Master to a dog, Stormcloak, Imperial, Thane.

Oh, of course. My bad.

For installing a DLC? Not at all. I didn't have to switch to my Point Lookout Disk when I wanted to go to Point lookout.
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BaNK.RoLL
 
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Post » Fri Nov 16, 2012 1:15 am

Leaders stay behind and lead the community they don't go off and adventure.
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Ownie Zuliana
 
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Post » Thu Nov 15, 2012 12:04 pm

How hard would it be to record the 5 lines of marriage dialogue?
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kennedy
 
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Post » Thu Nov 15, 2012 8:13 pm

How hard would it be to record the 5 lines of marriage dialogue?
Pretty much this. Also, why are people seemingly speaking out against additional content such as new marriage options and quests with new recorded dialogue to go with it? Nothing I read in the opening post sounds too unreasonable for inclusion. Epic questlines, new regions, radically new enemy types, new gameplay mechanics and physics, those features take much longer to develop, and not every demand in those categories like that can be fulfilled, at least not within a single title, anyway.
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Josh Lozier
 
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Post » Fri Nov 16, 2012 1:54 am

How hard would it be to record the 5 lines of marriage dialogue?

I dunno, man, you gonna pay for it?
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Betsy Humpledink
 
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Post » Thu Nov 15, 2012 10:49 pm

Why should I? I don't work for Bethesda. It's their job to deliver quality.
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Jaylene Brower
 
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Post » Thu Nov 15, 2012 1:05 pm

Why should I? I don't work for Bethesda. It's their job to deliver quality.

Pretty much, but they won't.

Thankfully modders will fix their product.
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Eileen Müller
 
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Post » Thu Nov 15, 2012 10:25 pm

You'd be changing disks every time you fast-travelled to the opposite side of Skyrim. Dunno about you, but that'd drive me nuts after awhile.


QUOTE: Bard, Theif , Mage, Assassain, Mercenary , Vampire, Vampire Lord, Werewolf, Dovakiin, Husband, Father, Master to a dog, Stormcloak, Imperial, Thane.

Oh, of course. My bad.
You for got:
Hero
Villain
Scourge
Savoir
Daedric Worshiper
Daedric defier
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Cathrine Jack
 
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Post » Thu Nov 15, 2012 3:16 pm

Pretty much, but they won't.

Thankfully modders will fix their product.
One of the first things modders can do for Hearthfire is add in the missing child races (the elf and beast races), and perhaps overhaul the vanilla child races (like making Redguard children look more like Redguards, and Imperials look more like Imperials, etc.). Another is the Unofficial Hearthfire Patch, considering there'll probably be plenty of new, unimaginable bugs plaguing this thing. Also, a new version of Scenic Carriages compatible with Hearthfire is welcome as well.
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Nicholas
 
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Post » Fri Nov 16, 2012 12:54 am

Sorry, but no one has successfully modded in child races yet. Shrunken advlts don't count. Child proportions are different.

I don't think adding an adoption feature will change their motivation.
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Miranda Taylor
 
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Post » Thu Nov 15, 2012 11:29 pm

One of the first things modders can do for Hearthfire is add in the missing child races (the elf and beast races), and perhaps overhaul the vanilla child races (like making Redguard children look more like Redguards, and Imperials look more like Imperials, etc.). Another is the Unofficial Hearthfire Patch, considering there'll probably be plenty of new, unimaginable bugs plaguing this thing. Also, a new version of Scenic Carriages compatible with Hearthfire is welcome as well.

Is there really a big difference between Imperial, Breton, and Nord children in terms of looks? I usually go by name and height with the advlts anyway.
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Lyd
 
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Post » Thu Nov 15, 2012 11:45 pm

First, writing the lines, and potentially revising what's written. Getting the two actors back, working in into their schedule, potentially flying them to Washington, renting a studio, recording the lines, editing the sound quality, generating lip movement files, and payment for services rendered, which may entail negotiation. Then you add the lines to the game, add the voice files to the proper form lists, add some vanilla Khajiit to the PotentialMarriageFaction, script where needed.

And, not 5 lines: one for querying marriage, one for accepting marriage, one for declinging marriage, one for getting angry if you screw up the wedding, one for apologizing, one for blowing them off, one for saying "I do", one for commenting on the ceremony, one for asking where you should live, one line for living with them, one line for living with you, one line for asking them later to move, one line for telling them at that point to stay at their house, one for telling them at that point to move somewhere else, one for giving meals, one for giving profit, one goodbye, one line for commenting on your house, and two married hellos. 20, multiply by two for both sixes: 40 lines.

Not all voice actors are at Bethesda's beck and call -- not all of them returned for Tribunal, Bloodmoon, Shivering Isles, Knights of the Nine (the sound quality here sounds literally phoned in), and Dawnguard, and the other Oblvion DLCs with voice acting were spliced together by the Bethesda employees using the vanilla game's sound files.

Besides, bear in mind that while there are two male Khajiit who have quests and so could fall under the default conditions for marriage, there are no female Khajiit that have quests and so no legitimate means to rope them into marriage.
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zoe
 
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Post » Thu Nov 15, 2012 12:05 pm

Is there really a big difference between Imperial, Breton, and Nord children in terms of looks? I usually go by name and height with the advlts anyway.

There's not a huge difference between Bretons and Nords besides height, but Imperials sometimes seem to have slightly darker skin tones at times than the other two, as well as being short. Not all Imperials have darker skin, though, so I'm not entirely certain if there are any Imperial children with lighter skin than either of their parents, making the children look out of place within their own families.

First, writing the lines, and potentially revising what's written. Getting the two actors back, working in into their schedule, potentially flying them to Washington, renting a studio, recording the lines, editing the sound quality, generating lip movement files, and payment for services rendered, which may entail negotiation. Then you add the lines to the game, add the voice files to the proper form lists, add some vanilla Khajiit to the PotentialMarriageFaction, script where needed.

And, not 5 lines: one for querying marriage, one for accepting marriage, one for declinging marriage, one for getting angry if you screw up the wedding, one for apologizing, one for blowing them off, one for saying "I do", one for commenting on the ceremony, one for asking where you should live, one line for living with them, one line for living with you, one line for asking them later to move, one line for telling them at that point to stay at their house, one for telling them at that point to move somewhere else, one for giving meals, one for giving profit, one goodbye, one line for commenting on your house, and two married hellos. 20, multiply by two for both sixes: 40 lines.

Not all voice actors are at Bethesda's beck and call -- not all of them returned for Tribunal, Bloodmoon, Shivering Isles, Knights of the Nine (the sound quality here sounds literally phoned in), and Dawnguard, and the other Oblvion DLCs with voice acting were spliced together by the Bethesda employees using the vanilla game's sound files.

Besides, bear in mind that while there are two male Khajiit who have quests and so could fall under the default conditions for marriage, there are no female Khajiit that have quests and so no legitimate means to rope them into marriage.
Yeah, but there's no rule that says that they have to use the voice actors from the vanilla game for the marriage options, though (using unique voice types for new NPCs when/if necessary). But there is the issue where some races like the Khajiit are not overly popular with most of the developers high up in the studio. I've read that Todd Howard hates cats, and I strongly suspect that the creative mind behind the Dark Brotherhood questlines in Oblivion and Skyrim hates Argonians with a passion (only one Argonian NPC associated with the DB has ever not been the target of death, and even he can die if the player chooses to). This fact alone can and probably will determine whether some races will ever get marriage options or additional follower options.
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Devin Sluis
 
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