Thus if ever I wanted used the mod version 1.2, I can recovered textures high-resolutions of the mod version 1.1a ; and thus to integrate them in the mod version 1.2?



 )
 )												



 Mine are all personal and after initially trying to clean the grass from Balmora Expanded one clump at a time in my setup I found this and completely deleting named cells from the grass esp the quickest way to achieve results.
  Mine are all personal and after initially trying to clean the grass from Balmora Expanded one clump at a time in my setup I found this and completely deleting named cells from the grass esp the quickest way to achieve results.



 I dont think i'll be doing a short version of the grass, kind of defeats my idea of how it should look (wild grown grass is tall) + even if it's easy / quick for me to do it means i'll have 2 versions i must update every time i make changes, which kind of svcks
 I dont think i'll be doing a short version of the grass, kind of defeats my idea of how it should look (wild grown grass is tall) + even if it's easy / quick for me to do it means i'll have 2 versions i must update every time i make changes, which kind of svcks  
												
 
												





 
 
 
  :rolleyes:
 :rolleyes:												

 
												




