[REL] Wabbahack - Random Enemy Spawner

Post » Sun Aug 19, 2012 8:09 pm

With the knowledge that dungeon levels are set according to the player's level, in order to get the highest level dungeons possible, I aimed at training my combat skills and leveling overland. I found however that enemy encounters weren't happening nearly as often as I would like. I looked for a mod that could spawn fights on command and found nothing, so I decided to make it myself. The result is Wabbahack.

http://skyrim.nexusmods.com/mods/22672


Short Description:

A spell to spawn random enemies anywhere you want to fight. A "portable arena".


For anyone interested, the source scripts are included, and I encourage comments. In making this mod (my first skyrim release), among many other things, I learned:

- That addperk() does nothing on NPCs, but one can make an ability (as good as a perk and really a type of spell) with a scripted magic effect and apply that ability to an NPC by using DoCombatSpellApply(). The function does not seem to care what kind of spell it is, or even if is applied to the caster or target.

- One can dynamically add a quazi "OnDeath" event script to an NPC by giving them a 'permanent' constant ability with a scripted magic effect. The magic effect ends when the NPC dies, so any death scripts can be placed in the OnEffectFinish event. No need to edit actor bases. Yay!
User avatar
saxon
 
Posts: 3376
Joined: Wed Sep 19, 2007 2:45 am

Post » Sun Aug 19, 2012 11:41 pm

You should try http://skyrim.nexusmods.com/mods/18436smarter monsters and more of them might be what you need, this will also work with your mod to make it even more crazy.
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm


Return to V - Skyrim