I want to get lost....

Post » Fri Jan 25, 2013 12:28 pm

Anyone agree? maybe I'm just insane.

To me, one of the most thrilling aspects of adventuring in games like these (TES) is the ability to get completely lost. Of course you have a map at your disposal, but you can either have it be as unusually god-like as Skyrim's or as painfully vague and realistic as Morrowind's mess of brown sludge.

Of course, it is kind of unfair to make the comparison to Arena and Daggerfall - seeing as their worlds were unfathomably MASSIVE (and mostly randomly generated).

I know that there are many factors - some of which are simply ridiculous (Morrowind's infamous Perma-FOG, anyone? or the fact that Oblivion had less intrusive mountains to deal with [plus boring textures]) - but I feel that this is one feature (if you can call it that) that I was unable to really find in Skyrim.

Rather than listing all of the factors that contribute to the 'illusion' of getting lost in these worlds - and all of the reasons why it is perhaps unreasonable to suggest that Skyrim should be any different in this respect - I simply wanted to open this topic up for further discussion and to see if anyone else understands my yearning for the thrill of being lost.

What's the point in adventuring if you are almost always only 10 minutes away from the nearest city or settlement? (a slight exaggeration admittedly)

I apologize if this has been discussed to death - also, anyone out there who thinks that all Morrowind-lovers are snobs, please refrain from TES profiling :wink:

P.S: It's good to be back. It's been a while.
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Imy Davies
 
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Post » Fri Jan 25, 2013 7:39 am

Close your eyes and walk.
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Elizabeth Lysons
 
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Post » Fri Jan 25, 2013 5:32 pm

Anyone agree? maybe I'm just insane.

To me, one of the most thrilling aspects of adventuring in games like these (TES) is the ability to get completely lost. Of course you have a map at your disposal, but you can either have it be as unusually god-like as Skyrim's or as painfully vague and realistic as Morrowind's mess of brown sludge.

Of course, it is kind of unfair to make the comparison to Arena and Daggerfall - seeing as their worlds were unfathomably MASSIVE (and mostly randomly generated).

I know that there are many factors - some of which are simply ridiculous (Morrowind's infamous Perma-FOG, anyone? or the fact that Oblivion had less intrusive mountains to deal with [plus boring textures]) - but I feel that this is one feature (if you can call it that) that I was unable to really find in Skyrim.

Rather than listing all of the factors that contribute to the 'illusion' of getting lost in these worlds - and all of the reasons why it is perhaps unreasonable to suggest that Skyrim should be any different in this respect - I simply wanted to open this topic up for further discussion and to see if anyone else understands my yearning for the thrill of being lost.

What's the point in adventuring if you are almost always only 10 minutes away from the nearest city or settlement? (a slight exaggeration admittedly)

I apologize if this has been discussed to death - also, anyone out there who thinks that all Morrowind-lovers are snobs, please refrain from TES profiling :wink:

P.S: It's good to be back. It's been a while.
I am most likely considered unqualified to talk about this, since Skyrim was my first TES game. However, I still think that having that feeling would be amazing... in the sense that it would be creepy but cool.
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Tha King o Geekz
 
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Post » Fri Jan 25, 2013 3:09 pm

Close your eyes and walk.
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Nicole Mark
 
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Post » Fri Jan 25, 2013 9:43 am

Randomly generated is the best way to get Lost Imo


/Minecraft
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Casey
 
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Post » Fri Jan 25, 2013 12:58 pm

Close your eyes and walk.
:banana: :banana: :banana:
I am most likely considered unqualified to talk about this, since Skyrim was my first TES game. However, I still think that having that feeling would be amazing... in the sense that it would be creepy but cool.

Yeah. Adventuring with a sense of risk and danger. Venturing into the unknown and getting the s**t scared out of you when you are inches away from death and you don't know where safety is.

I don't know. I guess since Skyrim's cities are so evenly distributed (obnoxious but makes sense, I suppose), the only possible answer is to increase the size. (one can dream...)
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Josephine Gowing
 
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Post » Fri Jan 25, 2013 1:57 pm

The easiest way (aside from closing eyes in the middle of the open area and just start walking in a random direction is to really stop playing for a long long period of time. Do other games, basically forget where that character was. Then start up and start walking, while some of it will be familiar, you still might get lost. Course there's the custom worlds that's slowly coming out.


Of course if skyrim was say on a 16x16 quad map.. getting lost would be an easy thing to do.
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Sierra Ritsuka
 
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Post » Fri Jan 25, 2013 4:41 am

All of these longings could be satiated by a bigass mapless forest. Winding paths, impassable thickets, dark as hell at night, only a vague representation of your location on the world map...
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sam westover
 
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Post » Fri Jan 25, 2013 6:11 pm

The easiest way (aside from closing eyes in the middle of the open area and just start walking in a random direction is to really stop playing for a long long period of time. Do other games, basically forget where that character was. Then start up and start walking, while some of it will be familiar, you still might get lost. Course there's the custom worlds that's slowly coming out.


Of course if skyrim was say on a 16x16 quad map.. getting lost would be an easy thing to do.
For me, Skyrim has been too memorable. It would get slightly vague, but it wouldn't take long. With the custom worlds, maybe it will get easier hahah.
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Hannah Barnard
 
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Post » Fri Jan 25, 2013 4:46 pm

I remember doing this several times during my first 3 months of play & it was a truly amazing experience!
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Ana
 
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Post » Fri Jan 25, 2013 6:36 pm

Bethesda should make part of Vaermina's Realm a multilevel (e.g. Ice Tundra, Alpine Mountains, Conifer Forest, Dense Jungle, Mucky Swampland, etc.) endless training realm with different lighting (e.g. day, sunset, night) and endless chains of various leveled monsters. We would always have somewhere new to explore and a place to test our skills.
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Donald Richards
 
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Post » Fri Jan 25, 2013 9:53 am

I used to get lost A LOT in Morrowind.
It was really fun!

Only place I recall getting mildly lost in Skyrim was Apocrypha.
Labyrinthian was such a disappointment. They should change it's name to Linearintian! There was no labyrinth in there at all!
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James Hate
 
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