its because it doesnt fo
its because the mortal and pastel doesnt force you into 3rd person making you stare at your character make potions ... (i prefer to stay in 1st person my self)
what? the current bench system messes with perspective. having the kit in your inventory would not.
I disagree. One of the best changes Bethesda made in Skyrim, in my opinion, was to introduce crafting and Alchemy stations.
There is a philosophical difference between the character taking an action and the player taking an action. To me, it's the difference between roleplaying and first-person shooter game mechanics. Any game mechanic that puts the emphasis on character action (rather than player action) is more of a roleplaying game mechanic in my eyes.
This is the reason why so many folks dislike going into a menu to fast travel, but like talking to an NPC to fast travel. Talking to an NPC in-game is more of a roleplaying way to accomplish the same thing.
I fail to see how this even relevant to having a kit the character carries with them? We have already had benches for enchanting, and ITA they improved that a great deal.
But we're talking alchemy here, where you are walking along, pick up some plants and grab a butterfly then mash it in a bowl to make a poultice for your battered and bruised body.
How is that defeating any RP mechanics? It makes good sense to me there might be some alchemy labs (like we have now) where a superior potion could be made, but it doesn't make any sense that my character is completely unable to make preparations as he walks through the world.