Im trying to recreate a class from the warhammer game which I enjoyed very much (magus was the best though).
I was thinking...
1-Hander - go with 5 points for the 100% damage increase and then 3 into mace spec.
2-Hander - go with 5 points for the 100% damage increase and then 3 into mace spec.
Restoration- Nearly everything except for dual-casting.
Alteration - the least important skill in this build, but would try and get the 30% magic resist.
I believe heavy armor would be my best bet (its been years since i played WH).
Smithing - depends on what item set i go.
enchanting - because its silly not to.
Extra perks would be used to go further into my weapon damage skills.
Anything I might be leaving out?
