I know many people who agree with you on that.
IMO I felt that game was broken in some areas when it came to balance, quests and for some reason the PvP was strangely harsh.
But then I am not a huge PvPer so that could be part of it.
It was broken. A large majority of the small games I've played had bugs, but I loved them so much that i kind of just forgot they were even there. To this day if I come across a bug in a game, it's no big deal. lol
I like both PvE and PvP in MMOs. I hate planetside because it's just a repetitive FPS. I also hate the games where there is no real PvP outside of an instanced area.. because every time I join an MMO, killing the enemy players in their own region is my goal. lol
I love the fact that you'll be off on your own killing enemy npc's and some random player will stumble upon you.. and you'll both stare at each other trying to figure out who is going to attack first. Maybe no one attacks, and you attempt to show you can be trusted by helping him out when he's about to die. You bond for a short moment when all of a sudden he attempts to stab you in the back. The fight escalates after he kills you, you bring back a friend, he brings back a friend. Eventually it's a tiny war across the landscape. It's dynamic.. unlike the battlegrounds and [censored] they want you to PvP in in a lot of games.
Mortal Online definitely lacks the money and crew to have any type of sustainable PvE.. which seems to be the case with most small MMOFPS/twitch games. Neocron definitely comes to mind. That game had a ton of enemies but all I ever saw was mutants, rats, and cyborgs.
Did someone really say an MMOFPSRPG in the Mass Effect universe wouldn't work? Rofl. Wow.