I was expecting

Post » Mon May 14, 2012 9:18 am

Something like this(but better) http://www.youtube.com/watch?v=_vhijmppEO8 but what we got was well you all know.
Skip to 20 seconds to skip the intro.
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Irmacuba
 
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Post » Mon May 14, 2012 6:14 am

Yep a game were people run around like headless chickens........ mortal online has some terrible gameplay
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Jesus Sanchez
 
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Post » Mon May 14, 2012 6:00 am

I'm confused.....are there gameplay videos of TES online to compare?
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Kirsty Collins
 
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Post » Mon May 14, 2012 9:01 am

I can't stand first person one bit. I get claustrophobic because I can't see anything around me, and the camera zips around like a hectic horker. Plus, it doesn't give me the actual feeling of being that person, as that is not at all how I perceive the world around me. Strangely enough, 3rd person comes much closer to that.
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Elea Rossi
 
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Post » Mon May 14, 2012 7:38 pm

I'm confused.....are there gameplay videos of TES online to compare?

No there are not. Most people on this forum are posting about the same as the people in that vid are playing, like chickens with theirs heads cut off.
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Lory Da Costa
 
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Post » Mon May 14, 2012 8:36 pm

Yep a game were people run around like headless chickens........ mortal online has some terrible gameplay

Seeing as how we're mostly comparing this combat to a generic MMO.. "running around like a headless chicken" sure beats the [censored] out of hitting tab and pressing 1. These guys are actually working together in voice chat to kill these monsters.. and they're dodging manually. To me, it's more engaging.

And you don't have to see the gameplay of The Elder Scrolls Online to know it's going to be a generic MMO. Anyone who would be willing to place money on the opinion that it wouldn't be a generic MMO would be a FOOL. Big titles = playing it safe.. and thats why I have no [censored] faith in these big titles or developers.
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Phillip Brunyee
 
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Post » Mon May 14, 2012 2:45 pm

Seeing as how we're mostly comparing this combat to a generic MMO.. "running around like a headless chicken" sure beats the [censored] out of hitting tab and pressing 1. These guys are actually working together in voice chat to kill these monsters.. and they're dodging manually.
What about all the people who dont have voice chat? In first person games like that it is basically required, and having a requirement like that is bad game design.

Also there's blocking, and not dice-roll you "blocked", but actual "blocking", in TES Online, along with actual sprinting.
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Louise
 
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Post » Mon May 14, 2012 8:23 pm

Then go play Mortal Online.

I was in the beta and that game has many flaws.
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Jodie Bardgett
 
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Post » Mon May 14, 2012 9:14 am

Then go play Mortal Online.

I was in the beta and that game has many flaws.

I was in the beta and I loved the [censored] out of that game.. and it's still a game that sticks out in my mind to this day. I've also played so many generic MMOs that I can't remember [censored] about because they were just the same old [censored] thing over and over again. It's always the MMOFPS/twitch game that stands out to me.. and they're always lacking the backing of a big company and, subsequently, the massive story and worlds of most mainstream MMOs.

Am I a horrible person for thinking The Elder Scrolls Online was a perfect title for such a thing? I thought for sure SWToR couldn't place a Jedi directly in front of an enemy and have him stand still, but I was damn well proven wrong there. At this point I'm pretty sure a Mass Effect MMO wouldn't even resemble an FPS in any way. It's a damn shame.
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Cathrine Jack
 
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Post » Mon May 14, 2012 11:23 am

Am I a horrible person for thinking The Elder Scrolls Online was a perfect title for such a thing? I thought for sure SWToR couldn't place a Jedi directly in front of an enemy and have him stand still, but I was damn well proven wrong there. At this point I'm pretty sure a Mass Effect MMO wouldn't even resemble an FPS in any way. It's a damn shame.

Mass Effect isn't a FPS though...............

and a MMO based off of and the MMO being a Third person shooter would be terrible.
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Jesus Lopez
 
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Post » Mon May 14, 2012 5:47 pm

Mass Effect isn't a FPS though...............

and a MMO based off of and the MMO being a Third person shooter would be terrible.

I remember seeing a review on mass effect where they called it an fps without even mentioning rpg. I kinda cringed.
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sexy zara
 
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Post » Mon May 14, 2012 3:49 pm

I was in the beta and I loved the [censored] out of that game.. and it's still a game that sticks out in my mind to this day.

I know many people who agree with you on that.
IMO I felt that game was broken in some areas when it came to balance, quests and for some reason the PvP was strangely harsh.
But then I am not a huge PvPer so that could be part of it.
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Gisela Amaya
 
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Post » Mon May 14, 2012 8:03 pm

I know many people who agree with you on that.
IMO I felt that game was broken in some areas when it came to balance, quests and for some reason the PvP was strangely harsh.
But then I am not a huge PvPer so that could be part of it.

It was broken. A large majority of the small games I've played had bugs, but I loved them so much that i kind of just forgot they were even there. To this day if I come across a bug in a game, it's no big deal. lol

I like both PvE and PvP in MMOs. I hate planetside because it's just a repetitive FPS. I also hate the games where there is no real PvP outside of an instanced area.. because every time I join an MMO, killing the enemy players in their own region is my goal. lol

I love the fact that you'll be off on your own killing enemy npc's and some random player will stumble upon you.. and you'll both stare at each other trying to figure out who is going to attack first. Maybe no one attacks, and you attempt to show you can be trusted by helping him out when he's about to die. You bond for a short moment when all of a sudden he attempts to stab you in the back. The fight escalates after he kills you, you bring back a friend, he brings back a friend. Eventually it's a tiny war across the landscape. It's dynamic.. unlike the battlegrounds and [censored] they want you to PvP in in a lot of games.

Mortal Online definitely lacks the money and crew to have any type of sustainable PvE.. which seems to be the case with most small MMOFPS/twitch games. Neocron definitely comes to mind. That game had a ton of enemies but all I ever saw was mutants, rats, and cyborgs.

Did someone really say an MMOFPSRPG in the Mass Effect universe wouldn't work? Rofl. Wow.
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Killer McCracken
 
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Post » Mon May 14, 2012 12:43 pm

I can't stand first person one bit. I get claustrophobic because I can't see anything around me, and the camera zips around like a hectic horker. Plus, it doesn't give me the actual feeling of being that person, as that is not at all how I perceive the world around me. Strangely enough, 3rd person comes much closer to that.

Try playing with 100+ FOV or something?
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Kirsty Wood
 
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Post » Mon May 14, 2012 7:22 pm

What about all the people who dont have voice chat? In first person games like that it is basically required, and having a requirement like that is bad game design.
Why? Because you need to buy a standard mic for 5 bucks? That's not much for a cooperative experience. They could even bundle it with the game.

A game with Mortal Online's innovation and ZenO's budget could be the MMO that actually kills WoW.
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Baylea Isaacs
 
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Post » Mon May 14, 2012 3:33 pm

Why? Because you need to buy a standard mic for 5 bucks? That's not much for a cooperative experience. They could even bundle it with the game.

A game with Mortal Online's innovation and ZenO's budget could be the MMO that actually kills WoW.
A game shouldn't need any other devices to play, cost is irrelevant.

Also mortal online's gameplay was crap in more ways then that, money doesn't always make things better.
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Ana Torrecilla Cabeza
 
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Post » Mon May 14, 2012 9:00 pm

Wow that looks pretty terrible. I rather have my DAOC combat system than this Abomination.
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Claire Lynham
 
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Post » Mon May 14, 2012 6:55 am

I don't know what TESO's combat will be like, or even sure what I want it to be like. However, I do know that I don't want it to be anything like Mortal Online.
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Aaron Clark
 
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Post » Mon May 14, 2012 1:12 pm

A game shouldn't need any other devices to play, cost is irrelevant.
Kinect/move games, flight simulators, Skater games with peripherals say hi.
Also mortal online's gameplay was crap in more ways then that, money doesn't always make things better.
How can you know a bigger budget wouldn't have solved those issues? No AAA company has ever tried it, we can't know.
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Abel Vazquez
 
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Post » Mon May 14, 2012 9:55 am

Kinect/move games, flight simulators, Skater games with periferials say hi.

How can you know a bigger budget woulddn't have solved those issues? No AAA company has ever tried it, we can't know.
Yep and Kinect/move games are crap, and skater games and flight simulators dont NEED those things to run.

How do you know it would?

No company has done first person melee right yet, and they have tired many times.
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laila hassan
 
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Post » Mon May 14, 2012 3:20 pm

Yep and Kinect/move games are crap, and skater games and flight simulators dont NEED those things to run.
Have you tried playing a flight simulator without a joystick?

I don't know how it would turn out, but better failing at something innovative, than repeating the same formula over and over.
Also, Mount& Blade: Warband.Try it.
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Bek Rideout
 
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Post » Mon May 14, 2012 2:36 pm

Have you tried playing a flight simulator without a joystick?

I don't know how it would turn out, but better failing at something innovative, than repeating the same formula over and over.
Also, Mount& Blade: Warband.Try it.
I have several flight simulators with my keyboard, its trivially easy.

Also I have played Mount and blade..... it was so bad I actually took it bad to the store and got a refund.
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Cheryl Rice
 
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Post » Mon May 14, 2012 6:14 am

I have several flight simulators with my keyboard, its trivially easy.
Flight simulators such as?
Anyway, if you want to play a cooperative game without a microphone, that's your choice, I don't see how that's more of a requirement than a joystick for flight simulators, or racing wheels for Live For Speed.
Also I have played Mount and blade..... it was so bad I actually took it bad to the store and got a refund.
A niche game for sure.But you have to admit it was innovative.

I could see a combat system like that in an ES game with shinier graphics and better animations.
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Haley Merkley
 
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Post » Mon May 14, 2012 9:24 am

Flight simulators such as?
Anyway, if you want to play a cooperative game without a microphone, that's your choice, I don't see how that's more of a requirement than a joystick for flight simulators, or racing wheels for Live For Speed.
A niche game for sure.But you have to admit it was innovative.

I could see a combat system like that in an ES game with shinier graphics and better animations.
Ive played microsoft flight simulator before, and a game called crimson skies. took awhile to get that W made you go down and S went up but after that it wasn't that hard.

Also a good cooperative game shouldn't need a mic, Portal 2 is a fine example.

Mount and Blade? Innovate? how so?
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sw1ss
 
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Post » Mon May 14, 2012 4:21 pm

Cool. So we're at the point that good coop games don't need microphones.At least you don't need to worry it them being a requirement anymore.
Mount and Blade? Innovate? how so?
Mounted Combat.
Character skills working properly in a player skill based combat system.
Large scale battles in First/Third person viewpoint.
Economy system
disposition/faction system.

That's what I could name from the top of my mind.
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Eibe Novy
 
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