Water to Drink

Post » Sun May 20, 2012 12:02 am

I would like to make a mod that adds bottles of water to the game..

It would be better if it could be something that looked like a water skin that could be filled at any of the many streams and rivers in game..(Similar to Fallout 3 where one went into sneak mode and filled bottles?)

I would like to also put other drinks in game.. Such as hot tea type beverages.

For example there could be Dragon's tongue tea
Juniper berry tea
Mountain Flower tea and so forth


There could also be some warmed spiced wine.. (spiced wine already exists in game)
There could be warm cups of mead

Some Klah type of drink..

"Klah: a hot, stimulating drink made from tree bark and tasting faintly of cinnamon." - Anne McCaffrey:

I would need a model of some type of cup with liquid inside.
It would also be nice to have a model of the water skin but not needed for the mod..

I would need a script for refilling the bottles or skin with water.

A script for filling empty cups from some type of pot or cauldron of the desired drink would be nice too..


Thanks.
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Tiffany Castillo
 
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Post » Sun May 20, 2012 7:46 am

I would need a script for refilling the bottles or skin with water.

As someone planning to make a needs mod, I'm kind of wondering how I'm going to end up pulling this one off. We'll see once the CK comes out. It'd be nice if you could do a raycast that returned the material of whatever the player's looking at, but I don't really think that's going to be happening anytime soon.

*edit - I just checked, and water objects have their own form type, maybe it'll end up being simple.
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Peter lopez
 
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Post » Sun May 20, 2012 12:15 pm

Not to derail your thread (I would like the same things), but one thing that is constantly bugging the hell out of me is Wine. The stuff is dirt cheap and everywhere, which makes absolutely no sense at all.

Wine would all be imported, for one. With the collapse of pretty much the entire world it would be exorbitantly expensive and rare. Only the wealthiest of the the wealthy would be able to afford or purchase it. Yet every bandit lair is a wine cellar. Even the cheapest, crudest sour wine would be out of reach of practically everyone.

Unless there are invisible magical vineyards that grow invisible magic glacier graqes, the cheap wine that is everywhere is probably one of the most wtf design elements in the entire game. Where the hell is it coming from? How is it so cheap?

Again, not to derail, I'd like some craftable teas and water and whatnot as well, but I had to get that off my chest.
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Tom
 
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Post » Sun May 20, 2012 6:13 am

Mythgaard

A wine mod will have to be seperate from this.. In my opinion it's very odd to only have alcoholic drinks and nothing like fresh spring water with all the mountain icy springs around.. Even a bottle of well water would be better than nothing,..


Imp of the Perverse:

Hopefully the script will be very simple.
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Emma Louise Adams
 
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Post » Sun May 20, 2012 1:53 am

If I'm remembering right, I was able to turn coffeemaker static objects into coffee beverage crafting stations in FNV without having to do anything except create an activation perk, if that's all it takes then it shouldn't end up being very complicated.
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saharen beauty
 
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Post » Sun May 20, 2012 12:59 pm

I hope you are right Imp of the Perverse -s-
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Emily Jones
 
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Post » Sun May 20, 2012 7:13 am

Jazbay (spell) graqes of Eastmarch are said in the lore to make a good wine, but of course there still seem to be no vineyards. I guess the same could be said of beer and ale...where are the breweries and barley? At least mead production makes sense in the game though.
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Emily Rose
 
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Post » Sun May 20, 2012 12:32 am

Adding to the list Goats milk and Clam chowder if it does not already exist.
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lydia nekongo
 
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Post » Sun May 20, 2012 9:58 am

Perhaps just include water as a cooking ingredient? That way you could make those teas you mentioned by adding water to dragons tongue, etc.

That way you can still use it separately and just drink water or use it in a mixture to make tea, etc.
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Naomi Lastname
 
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Post » Sun May 20, 2012 6:37 am

empty wine bottles should be made to "empty bottles" instead, and have the ability to be filled at rivers, tankards, the like.

imo, ofc.
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Avril Louise
 
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Post » Sun May 20, 2012 10:03 am

As someone planning to make a needs mod, I'm kind of wondering how I'm going to end up pulling this one off. We'll see once the CK comes out. It'd be nice if you could do a raycast that returned the material of whatever the player's looking at, but I don't really think that's going to be happening anytime soon.

*edit - I just checked, and water objects have their own form type, maybe it'll end up being simple.

I too am thinking about making a eat/drink/sleep mod, similar in nature to Vim & Vigor from Oblivion.

I've not looked too deep in to it yet, so everything is just scribbled notes in a note book at the moment.

I hope that something like COBL is started for Skyrim. Has anyone heard of any plans to start such a project?
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Tiffany Castillo
 
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Post » Sat May 19, 2012 8:39 pm

I too am thinking about making a eat/drink/sleep mod, similar in nature to Vim & Vigor from Oblivion.

I've not looked too deep in to it yet, so everything is just scribbled notes in a note book at the moment.

I hope that something like COBL is started for Skyrim. Has anyone heard of any plans to start such a project?

I never got too deep into modding Oblivion, so I'm not familiar with COBL, though looking at it in TESNexus I'm guessing you're interested in something like a shared resource that would handle adding things like a drinking water system for multiple mods to use. I'm not aware of anything right now, but if the activation perk method works the same way it did in the Fallouts, multiple mods could add their own special action to occur upon activating a water object, without conflicting. But maybe Tytanis will try something similar to COBL? I'm planning to keep my mod separate from any big overhauls, but I'll probably maintain compatibility with a few of the major ones like I've done in the past.
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Nicholas C
 
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Post » Sun May 20, 2012 9:42 am

I was going to post cows milk as well.

Here is a good start on this I think. Kudos to the Modder

http://www.skyrimnexus.com/downloads/file.php?id=5816

-stats there are a bit high and low.. More even ones.. IMO.. But still a great start.. I do not think drinking Milk should decrease anything... Again JMO.
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Mr.Broom30
 
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Post » Sun May 20, 2012 11:04 am

Not to derail your thread (I would like the same things), but one thing that is constantly bugging the hell out of me is Wine. The stuff is dirt cheap and everywhere, which makes absolutely no sense at all.

Wine would all be imported, for one. With the collapse of pretty much the entire world it would be exorbitantly expensive and rare. Only the wealthiest of the the wealthy would be able to afford or purchase it. Yet every bandit lair is a wine cellar. Even the cheapest, crudest sour wine would be out of reach of practically everyone.

Unless there are invisible magical vineyards that grow invisible magic glacier graqes, the cheap wine that is everywhere is probably one of the most wtf design elements in the entire game. Where the hell is it coming from? How is it so cheap?

The war could have upset a merchant's business, and he sold it cheap to some in Skyrim, whose been selling the load all over the country! In ancient days, wine was pretty common - the Roman army marched on it, (by all accounts, a Roman army of 20,000 soldiers (two legions and their allies) could have around 100 hectolitres of wine!) Rome also traded wine for iron and weapons produced by the superior metal workers - the Celts - so it could be a simliar thing here - metal workers being paid in wine!
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Holli Dillon
 
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Post » Sun May 20, 2012 12:22 am

How about some nice coffee, imported fresh from the jungles of Pelletine in southern Elsweyr?

Just needs a Khajiit version of Juan Valdez.
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Brandi Norton
 
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Post » Sun May 20, 2012 2:29 am

I really wouldn't call the Celts THE superior metal workers considering their swords were notorious for bending in battle. Pattern welding, the only method actually of merit invented in Europe, has as much evidence suggesting it was found by the Germanics as it does the Celts during the 1st Century A.D. (you know, several generations after Gaul was conquered by the Romans). That being said, both were probably better smiths than the Romans.
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Zosia Cetnar
 
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Post » Sun May 20, 2012 10:52 am

I really wouldn't call the Celts THE superior metal workers considering their swords were notorious for bending in battle. Pattern welding, the only method actually of merit invented in Europe, has as much evidence suggesting it was found by the Germanics as it does the Celts during the 1st Century A.D. (you know, several generations after Gaul was conquered by the Romans). That being said, both were probably better smiths than the Romans.

I didn't say they were the best, just that they were superior to Romans. Naturally, not all the swords were of the same quality, Polybius' comments on the flexibility of their blades was possibly derived from Fabius Pictor, and may well have origins in nothing more than camp rumours to reassure nervous soldiers (Daly, Cannae: The Experience of Battle, P.105,) or it could have something to do with a Celtic ritual where swords were deliberatly bent before being ritually deposited, rather than battle what Polybius was noting (Cunliffe, The Ancient Celts, p.94). Bulchwald in Iron and Steel in Ancient Times suggests its nonsense, as the sword which Polybius claims the Celts set right again with a foot would actually require reheating to forging temperature and hammer and anvil (p.127), he too believes they have misinterpreted Celtic ritual swords.

I just drink ale or mead and pretend it's water to be honest. Not too diffuclt!
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james kite
 
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Post » Sun May 20, 2012 1:04 pm

How about some nice coffee, imported fresh from the jungles of Pelletine in southern Elsweyr?

Just needs a Khajiit version of Juan Valdez.

Yeah, I guess it would make sense to add it to the khajiit caravan merchants. I did blood caffeine level tracking in my last needs mod, hadn't planned on it for Skyrim since there's no coffee, but I guess there wasn't in New Vegas either until I (and other modders, and eventually the Honest Hearts DLC) added it. Any mention of coffee in TES lore ever?
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^~LIL B0NE5~^
 
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Post » Sun May 20, 2012 12:45 am

Any mention of coffee in TES lore ever?

I just searched The Imperial Library and the UESP Wiki. It would appear not. That doesn't preclude you inventing, say, a "wake-up tea", whether it depends on a particular plant (Dragon's Tongue?) or a local or imported favorite mix ("Aunt Pink's Famous Tea Medley"). But using the word "coffee" specifically might clash a bit.
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Katy Hogben
 
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Post » Sun May 20, 2012 1:05 am

I just searched The Imperial Library and the UESP Wiki. It would appear not. That doesn't preclude you inventing, say, a "wake-up tea", whether it depends on a particular plant (Dragon's Tongue?) or a local or imported favorite mix ("Aunt Pink's Famous Tea Medley"). But using the word "coffee" specifically might clash a bit.
Coffee comes from an ancient Arabic word that I can't remember. But it's similar to coffee, and means something like "the drink that gives energy".

You could build some lore from that.
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Sakura Haruno
 
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Post » Sun May 20, 2012 12:18 am

Please lets keep this about food and drinks and not blades or the forging of them.

Coffee:

No I think not.. That is why I suggested a Klah like drink... It could be a special drink made from the bark of the evergreen trees that are all around, and various spices,
Juniper berries, and Red Mountain flower as an example..

It could be called Junsip ----> whatever. I'm horrible with naming stuff...
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Dawn Farrell
 
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Post » Sat May 19, 2012 8:43 pm

Great idea. Food is horrible represented in the game. I mean, who eats a cooked slab of meat with just salt on it. Mmmm . . . tasty.

I'm working on models and textures for other foods that can be added, but I'm still waiting for the CK before adding anything into the game. But water is definately an essential need and should not be limited to cooking. The tea idea is fantastic.

Another idea I've been toying with is activating the brewing vats (with a simple script) already in game so that players can make their own mead, beer, whatever. This would required the addition of barley and other grains, but that's not too hard. I agree that wine is way over-represented. There should be, like, sixteen kinds of mead, beer and a lot of other non-alchoholic beverages.

Good luck with this.

~ Dani ~ :)
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JAY
 
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Post » Sun May 20, 2012 11:45 am

Great idea. Food is horrible represented in the game. I mean, who eats a cooked slab of meat with just salt on it. Mmmm . . . tasty.

What I did for my New Vegas needs mod was to add a "moral" stat. Eating good foods like brahmin wellington would boost your moral, eating gross foods like raw radroach would lower your moral. There were minor penalties and bonuses for low and high moral. This made the survival skill (which influenced the quality of the recipes you could prepare in that game) more important, since high level recipes were tastier than low level ones. So in Skyrim you'd be rewarded for keeping your eyes out for rare ingredients to craft tasty dishes from. I'll probably also make the tastiness change from race to race - werewolves prefer raw meat, khajiit like fish, vampires get no sustenance or joy from food, but go nuts over blood.
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Connie Thomas
 
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Post » Sun May 20, 2012 12:32 pm

What I did for my New Vegas needs mod was to add a "moral" stat. Eating good foods like brahmin wellington would boost your moral, eating gross foods like raw radroach would lower your moral.

Nice touch, although I doubt if I could bring myself to eat either a cockroach or a skeever even if I was in a game.

I'll probably also make the tastiness change from race to race - werewolves prefer raw meat, khajiit like fish, vampires get no sustenance or joy from food, but go nuts over blood.

Khajiit's also like chicken (at least my Khajiit's do). And some Breton's think toasted cheese sandwiches are tasty. :)

~ Dani ~ :)
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Carlos Vazquez
 
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