watered-down perks

Post » Sun Mar 06, 2011 10:55 am

is it just me or do the perks in new vegas totally svck? i mean, they watered down THE GRIM REAPER'S SPRINT!!! that was the most wicked perk in fallout 3, and now they go and make it only restore 20 AP? and where's my Almost Perfect perk? don't get me wrong, some perks are pretty sweet. however, some that i considered invaluable in fallout 3 i don't even bother getting anymore. and to add insult to injury, they made perks avaliable every two levels, instead of earning one every level and unlocking new ones every two. thanks a lot obsidian and bethesda :swear:
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Tamara Dost
 
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Post » Sun Mar 06, 2011 4:56 am

Grim Reapers Sprint and Almost Perfect were too powerful and they wanted the game to be balanced so they nerfed GRS and took away Almost Perfect.
And one every two levels is also there for balance reasons.
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sarah simon-rogaume
 
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Post » Sun Mar 06, 2011 4:23 pm

is it just me or do the perks in new vegas totally svck? i mean, they watered down THE GRIM REAPER'S SPRINT!!! that was the most wicked perk in fallout 3, and now they go and make it only restore 20 AP? and where's my Almost Perfect perk? don't get me wrong, some perks are pretty sweet. however, some that i considered invaluable in fallout 3 i don't even bother getting anymore. and to add insult to injury, they made perks avaliable every two levels, instead of earning one every level and unlocking new ones every two. thanks a lot obsidian and bethesda :swear:

GRS was to powerful. you could basicly kill everything as soon as you got that.

im glad they got rid of some of those stupidly overpowered perks.

the game isnt as much of a cakewalk now. im glad they worked on balance issues
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Ashley Tamen
 
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Post » Sun Mar 06, 2011 3:33 pm

is it just me or do the perks in new vegas totally svck? i mean, they watered down THE GRIM REAPER'S SPRINT!!! that was the most wicked perk in fallout 3, and now they go and make it only restore 20 AP? and where's my Almost Perfect perk? don't get me wrong, some perks are pretty sweet. however, some that i considered invaluable in fallout 3 i don't even bother getting anymore. and to add insult to injury, they made perks avaliable every two levels, instead of earning one every level and unlocking new ones every two. thanks a lot obsidian and bethesda :swear:


Bethesda didn't make the game. Obsidian did. I agree tho, Grim Reaper Sprint was awesome in 3. Probably the only reason I ever used vats. I don't think I've opened vats once in NV...

The only thing about the perks every 2 levels instead of one is you cant save a perk for later. Since you get fewer, you have(well should) think more carefully about what perks to get. You wanna get something beneficial for your build/play style. While leveling you may not have the skill required to get the perk you want, but you still have to pick a perk which may end up being useless to you and causing you to miss out on a perk in the future you may have wanted but cant get because you got some other crap.Now you're level 20 with 5 perks left but wasted 3 while leveling because no skill for the perk. If you're gonna limit the perks,you should at least let the player choose to save it for later or use it.
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Baby K(:
 
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Post » Sun Mar 06, 2011 2:25 pm

Yet they leave idiotic perks like Infiltrator, which nobody grabs. I also have a beef with a lot of the prerequisites.
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Ray
 
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Post » Sun Mar 06, 2011 4:39 pm

Game is more balanced without those OP perks.

I love how even at level 30 there are still bits that are relatively tough.
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sunny lovett
 
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Post » Sun Mar 06, 2011 5:33 pm

yeah, but still, there's no such thing as "too powerful" or something that "takes the fun out of the game" in the games i play. nevertheless, i can see where you're coming from.
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Ysabelle
 
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Post » Sun Mar 06, 2011 4:05 am

Yet they leave idiotic perks like Infiltrator, which nobody grabs. I also have a beef with a lot of the prerequisites.

Infiltrator?
That's the perk that allows me to try lockpicking again if I broke the lock?
If they made it so I could break it three times at rank one and five times at rank 2 then I would never do the minigame and always let the dice-roll decide whether or not I'll be able to open the lock.
But try again two times? Not worth letting the dice decide.
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Queen
 
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Post » Sun Mar 06, 2011 4:54 am

Yet they leave idiotic perks like Infiltrator, which nobody grabs. I also have a beef with a lot of the prerequisites.


Yeah requiring barter for long haul for instance is pretty stupid... it should be Strength or Endurance req and that's it.
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Samantha Wood
 
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Post » Sun Mar 06, 2011 7:00 am

Yeah requiring barter for long haul for instance is pretty stupid... it should be Strength or Endurance req and that's it.

Endurance is, it's just a secondary requisite. http://fallout.wikia.com/wiki/Long_Haul
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Lady Shocka
 
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Post » Sun Mar 06, 2011 5:41 am

Endurance is, it's just a secondary requisite. http://fallout.wikia.com/wiki/Long_Haul


I know that's my point, barter shouldn't have anything to do with it.
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sara OMAR
 
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Post » Sun Mar 06, 2011 4:36 am

Can someone get a definition of the word "barter"? (Maybe that would help us understand why it's a requirement.)
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Bambi
 
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Post » Sun Mar 06, 2011 3:42 pm

I know that's my point, barter shouldn't have anything to do with it.


It's there to actually give you an incentive to put points into Barter.

Obsidian definitely wanted to make it so that every skill would be useful in its own way. They fell short (Survival) but on my first playthrough I tagged Barter, and lo and behold, I actually ended up running into Barter checks all the time. I was pleased.

If certain skills didn't have any useful perks tied to them, there'd be a lot less incentive to put points into them.
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Laura Wilson
 
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Post » Sun Mar 06, 2011 9:20 am

Can someone get a definition of the word "barter"? (Maybe that would help us understand why it's a requirement.)


Barter is a method of exchange by which goods or services are directly exchanged for other goods or services without using a medium of exchange, such as money. For example.

Jill wanted to go up the hill. Jack said no, this is my hill [expletive]. Jill was sad, so she decided to barter passage with her muffin. Boy does Jack love muffins. And bartering.

Maybe because no matter how much you have to carry, the feel of caps in your pocket will get you there!
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CRuzIta LUVz grlz
 
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Post » Sun Mar 06, 2011 2:08 pm

It's there to actually give you an incentive to put points into Barter.

Obsidian definitely wanted to make it so that every skill would be useful in its own way. They fell short (Survival) but on my first playthrough I tagged Barter, and lo and behold, I actually ended up running into Barter checks all the time. I was pleased.

If certain skills didn't have any useful perks tied to them, there'd be a lot less incentive to put points into them.


The reason Barter is linked to that perk is because most people would use it to haul loot to a merchant.

I love the new perk system. It's nice to have to THINK and PLAN a character, just as you should in a role playing game.

Oh, and depending on style of play, survival is a good skill to have a few points in. It's essential for hand loading swc rounds (VERY important for cowboys) and for grilling up big horner steaks...

A shot of whiskey and a big horner steak will net you +4 STR... That's pretty good for a loot haul too!
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electro_fantics
 
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Post » Sun Mar 06, 2011 5:05 pm

At least those perks were worth something before. Some perks have never been worth anything. Infiltrator, computer whiz, and here and now have never been worth getting. I have never had to try to open a lock again. I always get it within one or two bobby pins. Hacking is never a problem either because I exit the terminal and re-enter when on my last try. An instant level may be useful for a non-combatant character. However, it is a waste of a perk because it provides nothing other than a free level.
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Prue
 
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Post » Sun Mar 06, 2011 1:29 pm

Learn the console commands and beef up your character if it bothers you that badly. Almost Perfect and Grim Reaper's Sprint were essentially cheating in vanilla FO3 anyway.
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Dan Endacott
 
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Post » Sun Mar 06, 2011 6:59 am

Off topic posts have been removed.
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James Rhead
 
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Post » Sun Mar 06, 2011 9:35 am

Grim Reapers Sprint and Almost Perfect were too powerful and they wanted the game to be balanced so they nerfed GRS and took away Almost Perfect.
And one every two levels is also there for balance reasons.

yeah but at level 30, it really doesnt matter how high your stats are. You're essentially 'done' at that point. :laugh:

@Maderas- Can't really be cheating if it's something they intended to let you use.
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Rachael
 
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Post » Sun Mar 06, 2011 8:13 am

I'm just echoing everyone else's sentiment that Grim Reaper's Sprint and Almost Perfect were too overpowered in FO3. Still, even though one got cut and the other got nerfed, GRS is still a very good perk to take. On top of that, it's still possible to build a character in New Vegas that pretty much conquers everything in the game with ease using only the skills, perks, and weapons Obsidian offers to us.
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ILy- Forver
 
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Post » Sun Mar 06, 2011 2:55 pm

There will be peeps who can beat the game on hardcoe with one hand tied behind their back . . . while doing differential equations . . . in the snow!

There are peeps like me who need every advantage we can get. Cutting the perks in half, nerfing Grim Reaper Sprint and other such decisions did not make a more enjoyable game because to me, as much as it's about the skill challenge, it's about the journey to an even greater extent.

Luckily, I can mod the game to my slightly different tastes.

Also, at the end of such games I enjoy, get off on that feeling of being superhuman, bringing the pain to my enemies, see them driven before me and hear the lamentations of their wounded comrades.
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MARLON JOHNSON
 
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Post » Sun Mar 06, 2011 4:37 pm

It so that you character cannot become a demi-god. Grim Reapers Sprint was extremely overpowered in Fallout 3 and Almost Perfect was just silly. I saw good riddance.
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Mandy Muir
 
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Post » Sun Mar 06, 2011 8:39 am

How dare my character not be able to become overpowered and have balance-ruining perks! How dare the devs not care about balance!

Bunch of jerks they are for caring about the game.
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Quick draw II
 
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Post » Sun Mar 06, 2011 11:20 am

I think the idea is:

If you want to be a superhero/god turn the difficulty down to easy....

When the skills/perks make very hard difficulty a joke there is something wrong with the design.
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Monika
 
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Post » Sun Mar 06, 2011 3:19 am

I do approve though, of them removing the useless skill perks that took up room for good perks in the long run.
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Bee Baby
 
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