Has anyone found ANY other way to detect a power attack in a script? There is getAnimationVariableint("Isattacking") so we at can detect if the actor is attacking but no IsPowerAttacking function.
I even tried HasKeyword(PowerAttackForward) but as would be expected that did not work (proper use is GetAttackType = keyword PowerAttackForward and only for use in conditions).
I thought about putting some kind of result script on the dialogue/voice effect for power attacking, but even if that would work that should be a LAST resort.
I wish the perk system had a way to change a variable (actor faction, global or script or even and actor value) as the perk conditions detect changes IMMEDIATELY unlike the conditions in spells. Giving an actor an ability via the perk system would do the trick EXCEPT that there are NO conditions for perks in the abilities. As soon as you pick the perk you get the ability (no condition check).

Edit: to clarify: What I mean is that under perks, the tab that gives the spell or ability to the perk owner has no conditions. So there would be no detection for the power attack. The moment you pick the perk the spell/ability is given to you....
